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coldbeer72

Intersting Reading....

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Found this post from the EU forums.

 

http://forum.worldofwarships.eu/index.php?/topic/36786-the-dwindling-amount-of-players-of-wows-time-for-statistics-graphs/

 

While the numbers he lists are interesting, I am not surprised by them....nor am I concerned.

But the points he makes in his comments are spot on the money, and worth discussion on this forum as well.

 

Now, I am not trying to stir the pot, but I agree, in principle, with pretty much everything this fellow has said.

 

Overall, WG's approach to attracting new players and retaining older ones, is "mediocre" at best. There seems to be no major push to get people into the game, and(with all the little irritating problems that seem to get overlooked) keep them here.

I would have thought that would have been a priority.

 

Now, don't get me wrong, I REALLY enjoy this game. I have waited for a good multiplayer naval title for a very long time, and am very appreciative of what WG has provided.:medal:

 

But I, like the OP on the EU thread, think that things could be much better.:hiding:

 

Better promotion, quicker fixes of problems that reduce the "enjoyability" of the game, even distribution of events and specials across all the servers, and reassess what you are releasing, and when.

 

The Polish DD, for example. Is probably quite a nice ship.....but I have never heard of it. Do you not think something more notable would have drawn in more players(French or Italian BB for example).

 

And the delay in implementing the RN line, was a major miss step IMO. There are FAR to many iconic ships in that line, that people across the globe know of and recognise, for it to have been left as long as it has. Yes Its coming, but it should have already been here.

 

Yes, the argument will be made that this is a new game, and this is true. But better to get things going in a good direction early on in the piece I feel.

 

Things will improve over time I am sure, but now is the time to start the process. The "opposition" is working on their version of ships, so this needs to be made strong enough to withstand that when it comes(because I REALLY do not want to go back to THAT toxic enviroment).

 

Keep your comments relevant and constructive please, rage will be of little help.:izmena:

 

Cheers

 

Coldbeer

 

 

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This is a better site to use for long term active account tracking.

 

We're not really seeing anything unusual for a F2P game.

Your probably not.

And WG probably has their own plans, and nothing I say will have much affect on that......and thats fine. You guys have all the market reasearchers and other experts to tell you whats going on i guess.

 

And I am not saying that the game is bad...far from it. But things COULD be done a bit better in terms of the things I mentioned(and the OP in the EU post as well).

 

The opposition stuffed up BIG TIME, when they went up against WOT instead of going with ships(which had no competition at the time), and their community enviroment is not one I care to involve myself with any longer....its become THAT bad. 

The community here is far superior.....hopefully it remains so.

 

SO.....the advantage now lies with WG. You guys have the chance to make this truely great(a chance Gaijin has blown completely).

 

But whether you choose to use this oppourtunity to cement your position to such a point that any new offering will struggle to pull players away from WOWS is entirely up to WG.

 

There is already that copy out there......and people are checking it out. Yes it may not be anywhere near as polished as WOWS.....but it offers enough points of difference that people are playing it.

And if they are doing that.....well they aren't here, are they?

 

Cheers

 

Coldbeer

 

 

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I'm a player, not a staff member. But from what I've observed since WoT and general consensus among players on the various regions, saying that WoWS is dying is franky melodramatic and alarmist. After all, we saw the exact same things when WoT was in OBT.

 

WoWS is at a developmental stage far earlier than WoT is, and has yet to implement several major updates. The RN tree is but one of them, but others such as company/fleet battles, clan wars, etc, have always seen an upsurge of players and numbers stabilizing. We're also right at the middle of AAA release season, with games such as Anno 2205, Fallout 4, CodBlops3, Tomb Raider, Battlefront, etc, all coming out, and players are likely checking those titles out instead of playing WoWS. After all, a F2P multiplayer game will always be around to pop back into from time to time whenever one gets tired of other things, or to check out new updates, or to play between releases.

 

With regards to notable ships, the Polish DD is a notable ship. While you may not have heard of it, others certainly have. EU is one of the largest playerbases in the WG clusters, and a significant number of those accounts are Polish. Not to mention its a museum ship, which means its physically right there for easy research and modelling. Conversely, American or even some European players may have never heard of Mikasa, but nonetheless it's a notable ship.

 

Major pushes to get people into WoWS have hardly happened outside of conventions, compared to how World of Tanks has done it through pretty huge ad campaigns. Warships is pretty much definitely still under development, and the majority of players you see here are either the military arcade fans or naval enthusiasts - people who would play the game regardless. I do expect the numbers to fluctuate quite a bit as more updates (as I've mentioned earlier) hit, the same way numbers on WoT fluctuated and stabilized higher as more community functionality was increased. Back when I was still active in WoT, 10k active accounts was a peak in SEA, with an average of 5-6k. Now, it's up to 17k, even with Gaijin releasing WT:GF and that number is still relatively stable as Armoured Warfare is out in OBT. F2P player cycles aren't really unique to the game, anyone who's played F2P MMOs sees the same thing happen everywhere: Major surge at launch, then a slow decline as uninterested players stop playing, surges at updates, and then general stabilization. We're seeing that right now in WoWS, and there's nothing out of the ordinary. For comparison, I've played other Russian/KOR MMOs who don't even see updates arrest the decline and fail to stabilize their player population, and conversely, updates even accelerating the decline.

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I agree with Syanda. Its a usual pattern for F2P game, so i'm not really concerned. There will/won't be a time where the game dies out, all we could do is wait and see what will happen in the future

 

Well, slowly adding ships is the only real thing they can do to make the game "fresh", different maps/game modes doesn't really count. Its like a MMORPG, at first there's only 2 races and few jobs. As time flies they will add more races and jobs, also higher tier jobs for high level players, and so on. So you can't really blame them for not adding more ships / tech tree right away, otherwise the game will go stagnant with no real new materials added overtime, which will make the players feel bored more quickly.

 

True though, with better promotions and events we might see an increment in playerbase, but i also wanted to see generalization of events across all servers. I was really disappointed when those Halloween event is not happening here in Asia server. Even though some of us didn't celebrate it doesn't mean you don't have to put it in the game. Also, as Syanda and some mentioned in that thread, most of the new players are "touch and go" players. They sign up, log in, play some games, and move on. Well, perhaps partly because of the quite unforgiving nature of some lower tiers ships (especially BB and CV), but i think it's also because for most casual gamers out there naval battles is not an appealing genre to them. Because lets just face it, it is a niche genre after all. I like battleships, they have big guns and thick armor, pride and symbol of any past navy, and sad that they're not around anymore. That's why i played this game. But for those who didn't understand those appreciation of mine, this game just won't stay in their hearts.

 

I haven't played "that" game, though i might check them out when they release their warship line. But from screenshots and videos i'm not really sure about the graphics. I like WOWS more, ships here is more detailed-looking compared to them, so that alone might be a turnoff for me (sorry for being a graphic whore XD).

 

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Eh, all games will die out eventually, especially F2P games given how Darwinian it is. There's already a "competitor" (and I use the term liberally) to WoWS that just popped out on Steam. The only thing is how companies can extend the lifespan of their game and strike a balance between generating revenue and dealing with an eternally declining playerbase.

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*reads URL from EU, closes site*

 

Nice fear campaign from the most ungracious (consists of most whiners) community of WG.

 

 

 

 

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Well, perhaps I am just too "old school" to accept the current "disposable" attitude towards.....well pretty much everything these days.

And thats probably the root cause of the problem.

Everyones out to make a quick buck, rather than investing in something that will last, and continually reward you over time because it is a quality product.

 

I have only invested money in a couple of online games and that was because they showed the potential to be something iconic.

Unfortunately both of them took my faith in them....and basically "pissed it up against the wall".....and as such, a game must prove itself with its long term vision for me to open my wallet anymore.

 

I was hoping for better here...... and that WOWS would not become a "do just enough to keep the money coming in", like the opposition(and so many others).

 

But as everyone seems to have accepted that this is how it is....guess thats how it will continue.

 

Sad really.

 

 

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*reads URL from EU, closes site*

 

Nice fear campaign from the most ungracious (consists of most whiners) community of WG.

 

^

 

From what I saw in the post, it is not the typical "ArtyOPRemovePls" or "CarrierSuperOPNerfPls".

 

Many seems don't understand when you love a game enough, you actually hates many things in the game more.

Why?

 

Because you care about the game. You want it to be better thus being even harsher than you would on other games.

 

You may say this is a Free to Play game - Why so demanding?

And I'd argue - Why NOT be demanding?

Many still pay for the game (In fact way more than your typical $60 in many cases) - and why can't I say things the game can improve on?

 

Does F2P game supposed to be worse than a normal game?

Does F2P game doing Pure Cash-grab is okay when it will get battered if it is a $60 game?

Does F2P game having astonishing balancing is okay because simply you're F2P?

 

In fact, many points make the post there is actually valid.

Why does the game "Release" when the game isn't ready, for example?

 

Lets define a "Released" game. I personally expect it to have decent amount of contents, Good balance (although I can tolerate some issues) and a Polished game.

Lets look at WoWs.

 

Content?

We have 2 nations, and pretty much 3 game modes.

I'll be honest, this is pretty shocking. If you release the game, I would expect at least 3 nation with proper lines.

The game has something like 2+0.25+0.25 line right now. Really? This is an "RELEASED" game?

It is even more shocking when you see Premium ships comes every other week - Yet the Proper lines comes every 2 months.

If I can't even evaluate the game without playing a variety of ships, I do not think people are going to spend Long term money here after all the hype around the legendary Premium ships.

 

Balance. This game is pretty much, IMO, Alpha stage balancing in many games.

The classes still haven't been given a clear role.

Many classes are confusing to play to say the least. Say Destroyers.

Are they damage dealers with the torpedoes?

Are they DD hunters?

Are they silent hunters with the stealth?

Are they brawlers that is fast and maneuverable?

Are they Team player that should cap?

Are they Supporting ship that focus on sitting at the back shooting their PewPew gun?

What is the role of it? Can you tell me?

 

In World of Tanks, every class had a role. Sure there are some variations, but most of the classes had their own distinct advantage and roles to play.

LT are fast and nimble - make them great scouts and good damage dealers if flanking is possible.

MT are the balanced class. They excels at nothing but decent in many things. Great in packs.

HT are the Tanking one. Great at brawling and some have okay mobility.

TDs are the one who deal the major damage. Good armor and Great guns.

Arty are the one who provide overlook and potentially do good damage.

None of this exist in WoWs. Many classes are confusing in terms of their role.. 

 

Rewards. Why the hell I should be a teamplayer when doing damage gives you real bonuses?

Where's spotting damage? Where's the reward for Air Superiority? Where's the reward for ships risking their life for capping? Where's the reward to escorting Battleships and Carriers?

The Devs always said they empathize "A Team" in this game - Yet, the rewards for it is absolutely terrific. If there is no incentive, People won't do it.

 

Polishing. This is at least acceptable although still underwhelming.

De-sync. I personally is not as bad as many Aussies, but isn't all the better either.

Every 3 or 4 games I have to re-boot the game or else the control will go completely nuts. I personally find this pretty annoying, thankfully I can still tolerate it, for now.

 

Loading time. It is absolutely a joke. There is no doubt this game is beautiful - but why the heck even I turn everything down to low, I would still be loading in after 30 seconds the Battle started?

In THAT other game, I was on High on everything, and I can maintain a Constant 60 FPS or more. Loading time is always under 20 seconds. And I can assure you that game is even more stunning in terms of graphics.

This not only is annoying, if it's a domination, it makes me lose the initial speed advantage, especially in a DD. Yet I still had not seen any major improvement since CBT.

 

There are many intelligent people inside and around WG, but the problem is there is only so much they can do.

Take Asia server as an example.

I appreciate some of the Asia staff try to get us better welfare and lower price on Premium Bundles *Ahem*Tir *Ahem* Pitz* Ahem*, but thats also pretty much it.

Is Asia still a 2nd class server? Yes.

Is Asia still had the arguably the most "Underwhelming" playerbase? Yes. Although the community is way better than any other server.

Is Asia still getting the worse stuff? Yes.

 

I don't see that post being a "Fear" campaign as you described, but simply some honest opinion from a player who probably also like OP, loved the game but dissatisfied with the current state of the game as well as WG itself.

My primary concern is how WG treat their game. I understand WG is a company and the devs need $$$ to earn a living and get more vodkas, but that explicitly especially since Mid-late 2014? I don't like it.

WG had no doubt become more and more distant from the players since their explosion in playerbase in ~2011-2012. The Influx of premiums, bizarre decisions (Arty "Rebalance", Emblem bonus, or to release the game so early when the game is clearly not ready) all worries me that WG don't really care about the game anymore, but just treat their game as a money-maker.

 

I am not criticizing people defending WG, no. I have a lot of respect to many cynical voice around here.

However, even after all the discussion, I still stand by my viewpoint.

I liked this game just like many others do here. But we approach it differently, or rather see things differently. And I understand that.

We all just want the game better, don't we?

 

And on that bombshell, I just realize I've written too much.

 

Time will tell.

Edited by Alvin1020

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This is a better site to use for long term active account tracking.

 

We're not really seeing anything unusual for a F2P game.

 

Reading those graphs raises a question for me... Who the heck plays at 3 to 5 in the morning!? OR I maybe starting to turn into an old fart... To be honest I am slightly worried but for the most part in my experience with games upon release, there's always going to be GROWING PAINS... It's good since it'll weed out those who aren't the target market and see those who are loving a game... From my experience as a gamer, a newly released Single player game needs to be waited out to iron the kinks... As for MMOs like WoWS I have typically seen better rewards for players who weather out the storm so there's an advantage for striking early... 

 

It's still a recently released game for me and I don't think it's fair to pass judgement now. I forgive it for its shortcomings, and given the relative reception of WoT & WoWP I am confident that Wargaming.net will pull through...

Edited by Kreigg

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"Mark my word, in 2020, WoWs will be completely dead." - MissMeMiss

 

If you use Heroin, yes, it won't decline but you keep getting doses up till you die. But a game always met their end, and 5 year is long enough for an MMO games.

Only a few games can survive after living for more than 5 years, and usually the Developer already "whoring" the game to a total free game. Easy level up and access, or edit the stat to be more enjoyable than smart playing such x2-x4 HP up.

 

I notice that when I play on 3-6 AM of UTC+7, which East and South East Asia people are mostly on bed. WoWs Asia had only 400 players online.

When I play PvE, from 6 players in my team, 2 were bots (Name are start and end with : _ _ _ : - eg. :Deuce: ).

So WG already create a system that even the worst scenario, a players still can play this game.

We all know that playing PvE give you small XP that play PvP, but when WoWs players base are declining, WG can just change the PvE XP gain, buffed up. So even when playing PvE, you can still reach high level Tier ship.

 

So yes, this game will die eventually or unfortunately, but WG as Dev or a Company will surely know this and they will create another product to offer us. WoT are declining for sure, and they Introduce WoWs. When WoWs in the future declining so low, they should already offer us some new War Games. Maybe a Futuristic WoT or Futuristic WoWs. If WG filled with a bunch of resourceful & skilled games Producer, Director, Programmer & Animator ... there's a lot of Idea to be promoted.

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^

 

It is such a shame that there are people (Quite a lot, in fact) that thinks that providing feedback or adequate criticism to a game company = whining instantly.

 

From what I saw in the post, it is not the typical "ArtyOPRemovePls" or "CarrierSuperOPNerfPls".

 

Many seems don't understand when you love a game enough, you actually hates many things in the game more.

Why?

 

Because you care about the game. You want it to be better thus being even harsher than you would on other games.

 

You may say this is a Free to Play game - Why so demanding?

And I'd argue - Why NOT be demanding?

Many still pay for the game (In fact way more than your typical $60 in many cases) - and why can't I say things the game can improve on?

 

Does F2P game supposed to be worse than a normal game?

Does F2P game doing Pure Cash-grab is okay when it will get battered if it is a $60 game?

Does F2P game having astonishing balancing is okay because simply you're F2P?

 

In fact, many points make the post there is actually valid.

Why does the game "Release" when the game isn't ready, for example?

 

"snip"

Well said sir......Bloody well said......have my yearly quota of +1's.....

 

F2P, currently seems to be...."get them in the door with the "free" suggestion, but then we FORCE them to spend $$$$, because its impossible to play on anywhere near an even footing if they don't" mentality.

And I am refering to the F2P model across the board here because WOWS is probably the LEAST offending game in this regard that I have come across.

 

But they are not without fault in this regard.

Why, would I spend an excessive amount of $$, on a digitized vessel, that offers very little in the way of improvement over one I can play for free.

 

Now, offer me some top rate misson packs, with exceptional gameplay, or the like....hell guys....I will THROW MONEY AT YOU.

 

And thats the key for many others like myself.......GAMEPLAY IS PARAMOUNT!!

 

You can throw as many new "shinies" at me as you like.....it won't make a lick of difference unless it is something I am REALLY interested in.....but quality gameplay.....THAT is worth something.

 

 

 

 

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Eh, all games will die out eventually, especially F2P games given how Darwinian it is. There's already a "competitor" (and I use the term liberally) to WoWS that just popped out on Steam. The only thing is how companies can extend the lifespan of their game and strike a balance between generating revenue and dealing with an eternally declining playerbase.

 

I see what you mean. I noticed it a few days ago... The reviews are shady, and it's obviously more of cash grab from the PRC...
Edited by Kreigg

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Gaming isn't what it used to be. 

Ok say there are 1 billion gamers playing worldwide on all platforms with all MMO's, singleplayer games, etc at any one time. Capturing 15k server pop when you are running separate region servers, is realistically a very good achievement.

WoT was the gem in the WG crown though, and also realistically, a game about ships won't get the same results.

 

There are some other new releases that are about to take a large number of players away too, I don't think I can name them, but one recently had 9 million play it's open beta version, (that's on console AND PC platforms).

 

One advantage a game like this benefits from is: these new titles demand higher performance pcs, or consoles, so titles like this can find their niche in the market, and take their slice of the pie, as it were.

 

Hell, I'm buying a $3000 AUD pc today, for the new title that releases tomorrow at 11pm Singapore time.

 

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Well said sir......Bloody well said......have my yearly quota of +1's.....

 

F2P, currently seems to be...."get them in the door with the "free" suggestion, but then we FORCE them to spend $$$$, because its impossible to play on anywhere near an even footing if they don't" mentality.

And I am refering to the F2P model across the board here because WOWS is probably the LEAST offending game in this regard that I have come across.

 

But they are not without fault in this regard.

Why, would I spend an excessive amount of $$, on a digitized vessel, that offers very little in the way of improvement over one I can play for free.

 

Now, offer me some top rate misson packs, with exceptional gameplay, or the like....hell guys....I will THROW MONEY AT YOU.

 

And thats the key for many others like myself.......GAMEPLAY IS PARAMOUNT!!

 

You can throw as many new "shinies" at me as you like.....it won't make a lick of difference unless it is something I am REALLY interested in.....but quality gameplay.....THAT is worth something.

 

 

 

 

 

The patrons get very little over a FTP player, having missions specifically for premium accounts would be great. The only advantage I can see is getting to a tier 10 ship faster, however tiers are tiers, they all have the same frustrations, a paying player feels exactly the same emotional waves as a ftp. To the point where I don't even notice what premium account time means anymore.

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It does make interesting reading - a couple of points to make though (bear in mind I am absolutely addicted to this game in a way I haven't been for any game in a long while)

 

1: The Game isn't anywhere near complete - No RN line for a start (Okay I'm british by birth and maybe a teensy bit biased, but for a WW1-WW2 era ship, this was still the height of the RN being the dominant Naval power - it would be like a modern FPS shooter not having an M16/AR15 variant and an AK47/AK74/AKM variant)

 

2: The age old problems with Freemium games (where they either get accused of Pay-To-Win or that there is no point in Premium)

 

3: There are some serious balance issues across the Tiers (Lower Tier BBs suck but I hear that Tier9-10 BBs wreck face) and there are some buggy mechanics (particularly the setting on fire mechanic still feels wrong)

 

4: Mission modes and mission maps and better match making - even being able to filter by preferred maps/modes (I hate the Ocean map for example) - granted though this would need a lot larger player base to be able to have the options work)

 

5: Lack of transparency over some game mechanics - I understand the rationale, this is to stop players finding exploits, but at the same time, it does add an annoying element of uncertainty and limits the ability to grow as a player - if I did something once, without understanding how I did it, it makes it much harder to go again.

 

6: better in Game communication/team play/team play objectives and bonuses - Since the game requires a high degree of teamwork, rewarding players for team work and improving in game communication should be emphasized - I posted a poll in the suggestions box, I really think WG can do more here to encourage team play (so things like bonuses for a cruisers who screens a BB - they get a bonus over time for staying within a set distance from the BB, Spotting bonuses for DDs who go ahead and spot targets, Bonuses for BBs who don't sit back and snipe and move up with their team)

 

But as above - I absolutely love this game - just gotta grind the Colorado atm.

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