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TE_Deathskyz

Version 0.5.1.1 Patchnotes

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Super Tester
1,459 posts
6,803 battles

 

Maintenance Start: 13/11/2015 @ 05:00 UTC+8

Maintenance End: 13/11/2015 @ 06:30 UTC+8

 

Patch Notes
Fixes and Changes

  • Fixed issue that made it impossible to penetrate citadel in cases where the shell hit the water prior to impact.

  • "Hull" column has been widened for ships with alternative hull (Farragut, Mahan and Benson).
  • Ship name display in Port has been corrected; ship names are now written in CAPS. [Why was this needed again?]
  • Sound notification for battle start has been added back for cases where the game window is minimized. [aka. When you alt-tab you'll hear the battle starting]
  • Music volume has been lowered and overall volume balance for other sound effects have been increased.
  • Changed sound effects for capturing control points in "Domination" mode.
  • Fixed error that caused empty black areas to appear after changing the window size.
  • Fixed issue that caused "Superintendent" skill bonus to not be displayed in the Port.
  • Fixed issue that caused "Fire Control System Modification 1" modernisation effect to not be displayed in the Port.
  • Fixed issue that caused the bonus for the "Equal Speed Charlie London" signal flag to be applied only to the player’s ship, but not to the ship’s commander or the player’s account level points.


Because of the signal flag issue, data regarding the number of ESCL flags used during the period between 0.5.1 and 0.5.1.1 will be collected. There are plans to compensate players with the ESCL flags they have used during this period. The compensation will take place a few days after the release of 0.5.1.1.

 

 

All in all a much needed emergency fix.

 

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Beta Tester
506 posts
1,386 battles

 

  • Fixed issue that made it impossible to penetrate citadel in cases where the shell hit the water prior to impact.

 

That's it??

 

So all we had to do was aim higher?

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Beta Tester
3,033 posts
1,487 battles

 

That's it??

 

So all we had to do was aim higher?

 

That isn't really the armor fix. It just means the shells hit the water and enter ship easier than before. 

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Alpha Tester
2,150 posts
486 battles

 

Just play like usual, but you will have better result with the AP shells

 

Surely it means you'll have better results with AP only in the case of those shells that hit the water close aboard? If that's 1 in 10, it means you'll get potentially better results with 10%...and it's not as though it's an assured pen because some of them SHOULD bounce.

 

All the other AP/damage model issues will remain as the problems go far beyond this specific case.

 

That's how I see it as they've not claimed they've fixed that which they broke.

 

Edit: it seems they might have based on a pictorial explanation of the issues and resolutions in another thread.

Edited by Steeltrap

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