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WeiKiat

Aircraft carrier nerf

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I saw many cv driver,most of them using manuel torps,a skillful player dropping the torpedoes,it is almost impossible to dodge,espeacially low maneuverable ships.

For a battleship 1st salvo, flooding or engine down, and u have to repair or u gonna hit by enemy bb,then second salvo engine down again or bombers will set fire on you,finally you died.High tier japan cv having approximate 5 squadrons bombers,this not only a serious theat for battleship,also destroyer,they use fighter follow dd and spot long range torp very early.So here i have some suggestions, 1st increase the air drop torpedoes fuze action time but increase the torpedoes's damage

,so bb have some chance to dodge it.2nd, add fuel system to planes,when fuel run out the planes are forced to reture to ship,this can prevent a fighter squadron follow the dd whole the game.

 

 

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Super Tester
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1st increase the air drop torpedoes fuze action time but increase the torpedoes's damage

,so bb have some chance to dodge it.2nd, add fuel system to planes,when fuel run out the planes are forced to reture to ship,this can prevent a fighter squadron follow the dd whole the game.

 

 

1st.

they did it. WG already did it. 

they not only increase the fuse-arming time for the IJN TB, they also make the torp much slower.

well they make the spread straight and torp travel far like USN TB, but the wide gap between the spread still intact. well theres a plus and minus in this new system for IJN TB. i need to get used to it soon >.>

2nd.

well... there is. but its if the CV is died. after sometimes. the plane that left over in the map are falling to the ocean by them self

Edited by ReNation

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Super Tester
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1st.

they did it. WG already did it. 

they not only increase the fuse-arming time for the IJN TB, they also make the torp much slower.

well they make the spread straight and torp travel far like USN TB, but the wide gap between the spread still intact. well theres a plus and minus in this new system for IJN TB. i need to get used to it soon >.>

2nd.

well... there is. but its if the CV is died. after sometimes. the plane that left over in the map are falling to the ocean by them self

 

This.

I think 4 carrier nerf already happened since Closed Beta, namely: longer torpedo launch, longer torpedo arming time, larger bombing circle, longer aircraft servicing time, aircraft stats re-balance (?), and also flight deck configuration re-balance. No buff at all.

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Member
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another advice for you is to try to ride a CV and understand how it works... By then you got better understanding how to throw off the CV manual bombing procedures...

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Super Tester
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Took the liberty and looked your stats up. We clocked similar number of battles and you got a respectable amount of CV battles under your belt.

 

So why the thread if you already know that scoring torpedo hits is not that easy?

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Member
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maybe he got broken heart from seeing dying fellow captains got sunk like sheep...

 

Weird, sheep can swim..

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[IDOLM]
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5,392 battles

Try to be smart!
You gotta turn before TB come near!
If BB are able to doge at anytime, the only thing a CV can do is to find a DD.

What about canceling the function of 'X' and 'Alt' of all ships for balancing?

Try to be smart!

Ask your teammates for help!

Try to be smart!

This game is not suitable for solo warriors.

 

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Nerf CV? Seriously? Nowadays It's much harder to land torpedoes for CV. Not to mention that it's fucking hard to cause a flood to enemy ship than before.

 

Well but to the Flight control it's a bit unbalanced at Tier VI and VII for now. Ryujo and Hiryu easily take Air Supremacy(Didn't mean the Commander skill, mean the situation) with 3 fighter squadron. Then it's leave Independence and Ranger to choose that they will increase fighter squadron to fight back and lose tons of damage(also get a few EXP) or turn into damage only mod(no fighter) while Ryujo and Hiryu still got something to do with.

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Beta Tester
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sigh. even with arkansas beta (a battleship without AA) evading lower tier CV planes aren't that hard. all you have to do is pay attention to where they are. don't just stay zoom in, when your guns are loading always pay attention to your surrounding. higher tier is different story but at higher tier you have access to better AA and cruiser are starting to escort BB.

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2 words fellow Captain... MAP AWARENESS... Seriously, I could even dodge  4 waves of torps though taking in at least 3 fishes in my Kongo... Stay off the scopes if you're not firing or reloading and LOOK AT THE MAP & YOUR SURROUNDINGS... understand what's going on sea-wise and air-wise, and make sure not to present your broadside when there are enemy planes nearby... Point your fore/aft-deck to them if you have to

 

And if you're having a hard time with planes, look to your team mates and try to see if you can find a ship (usually a Cruiser) that has great AA cover (special mention to Cleveland class) and make sure you're near that guy... That's what I do from time to time... BBs are shell magnets and can take a hit and shake it off mostly... but Torpedoes are a logical weakness due to our immense size and poor agility...

 

Whenever I do all of the above heck I even go through a match with 20 planes shot down (in Kongo's defense, she does have good AA)... Here's a video to prove my point... It's where I go to get some competency into effective ship sailing... He's dodged like about 40+ torpedoes I think... If he can do it so can you, or else off to the salt mines with you...

 

Edited by Kreigg

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you have to note that it is a KONGO. it is an absurdly maneuverable battlecruiser like the tirpitz

another battleship at higher tier with absurd maneuverability is the north carolina. that thing is a ***ing snake

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That is correct, the Kongo does have a maneuverability advantage... but it doesn't count crap if you keep going in a straight line... I've had times that I was caught off guard (either by torps or shell fire) as well since I forgot to keep my eyes out so I'm more inclined to blame myself rather than blame it on CVs suspected of being OP... They're fine as it is, you just need to understand the BBs require a lot more care and tact if you're sailing them...

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well, as a BB captain, you need to sail with a anti air cruiser to provide AA support with you, and if you are in a cruiser, I have nothing to say with your bad skills and situational awareness if you got torped by CV. and DD..... if you get hit by CV in a DD.... drop this game now, you need to be a bad player... really bad to get hit by torps in DD.

 

try turn IN the planes when they try to drops torps.

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oh speaking of sailing in a straight line
that makes situational awareness a compulsory skill for BBs too, no excuse.

it doubles up as insurance against high concealment enemy ships spotting you for their BBs to citadel you to death without you knowing what's coming

Edited by Kleiss

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Beta Tester
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I saw many cv driver,most of them using manuel torps,a skillful player dropping the torpedoes,it is almost impossible to dodge,espeacially low maneuverable ships.

For a battleship 1st salvo, flooding or engine down, and u have to repair or u gonna hit by enemy bb,then second salvo engine down again or bombers will set fire on you,finally you died.High tier japan cv having approximate 5 squadrons bombers,this not only a serious theat for battleship,also destroyer,they use fighter follow dd and spot long range torp very early.So here i have some suggestions, 1st increase the air drop torpedoes fuze action time but increase the torpedoes's damage

,so bb have some chance to dodge it.2nd, add fuel system to planes,when fuel run out the planes are forced to reture to ship,this can prevent a fighter squadron follow the dd whole the game.

 

 

It is impossible to dodge if you only react in the last second. It is more than possible to dodge if you react right away when approaching TB is spotted, say 7km, while having friendly ships around for extra AA. Don't whine about ships when you're not trying to do your best to counter them.

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Beta Tester
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oh speaking of sailing in a straight line

that makes situational awareness a compulsory skill for BBs too, no excuse.

it doubles up as insurance against high concealment enemy ships spotting you for their BBs to citadel you to death without you knowing what's coming

 

IMO incoming shell alert is much more helpful. Your ship is probably spotted all the time anyway.

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Beta Tester
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well, as a BB captain, you need to sail with a anti air cruiser to provide AA support with you, and if you are in a cruiser, I have nothing to say with your bad skills and situational awareness if you got torped by CV. and DD..... if you get hit by CV in a DD.... drop this game now, you need to be a bad player... really bad to get hit by torps in DD.

 

It's easier to kill a DD with torp drops than you think. Drop one spread behind the DD along the direction he's going. This will stop him from turning because if he does he eats torps. Immediately follow up with a second spread perpendicular to the first. The DD dies without a question if the CV captain can pull this off. However, this requires extraordinary coordination of the two squadrons and good aircraft handling while dropping the first 'movement blocking' spread.

 

Also you need to be at full speed, paying complete attention, familiar with plane movement animations (knowing when torp planes are attacking by looking at the animation), and in complete open water. If your movement is constrained by terrain, a good CV will make sure you're dead.

Edited by Lichtbringer

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Beta Tester
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you have to note that it is a KONGO. it is an absurdly maneuverable battlecruiser like the tirpitz

another battleship at higher tier with absurd maneuverability is the north carolina. that thing is a ***ing snake

 

Oh north carolina. Only Essex and Midway can do anything about them.

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Beta Tester
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2 words fellow Captain... MAP AWARENESS... Seriously, I could even dodge  4 waves of torps though taking in at least 3 fishes in my Kongo... Stay off the scopes if you're not firing or reloading and LOOK AT THE MAP & YOUR SURROUNDINGS... understand what's going on sea-wise and air-wise, and make sure not to present your broadside when there are enemy planes nearby... Point your fore/aft-deck to them if you have to

 

And if you're having a hard time with planes, look to your team mates and try to see if you can find a ship (usually a Cruiser) that has great AA cover (special mention to Cleveland class) and make sure you're near that guy... That's what I do from time to time... BBs are shell magnets and can take a hit and shake it off mostly... but Torpedoes are a logical weakness due to our immense size and poor agility...

 

Whenever I do all of the above heck I even go through a match with 20 planes shot down (in Kongo's defense, she does have good AA)... Here's a video to prove my point... It's where I go to get some competency into effective ship sailing... He's dodged like about 40+ torpedoes I think... If he can do it so can you, or else off to the salt mines with you...

 

 

Most important thing about dodging DD torpedo is to know when they dished out torps before actually seeing them. Play DDs yourself and you'll get the hang of it.

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Beta Tester
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This.

I think 4 carrier nerf already happened since Closed Beta, namely: longer torpedo launch, longer torpedo arming time, larger bombing circle, longer aircraft servicing time, aircraft stats re-balance (?), and also flight deck configuration re-balance. No buff at all.

 

If you watch some pre-0.3.1 Saipan gameplays you'll see why. They have ample opportunities to wreck any ship in one run with the epic drop parameters (as compared to nowadays), and yet they don't have a clue what they're doing and mess everything up. Once some player got the hang of it WG soon realized how OP it was.

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Super Tester
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If you watch some pre-0.3.1 Saipan gameplays you'll see why. They have ample opportunities to wreck any ship in one run with the epic drop parameters (as compared to nowadays), and yet they don't have a clue what they're doing and mess everything up. Once some player got the hang of it WG soon realized how OP it was.

 

Ah yes, that time has shorter torpedo launch of manual drop. Nerf on manual torpedo drop follows after that though. I probably endured & tried the carrier that for a month until they slap us with nerf.

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