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superIcecream

How to Cleveland?

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After 50 games of Cleveland I still can't figure what's this OP-Land talk. I tried to do close-range shoot out, but generally dies because of either topedoes or citadel damage from BBs. Now I do long range sniping, but misses most because of the shell velocity (and most will do no damage even upon hitting). I've also tried to use AP + HE, but found HE spam was as good. After all this, I'm usually never on the top of the team for exp, whereas I find it much easier to do in Farragut, or Mutsuki, heck, even in the South Carolina. How do you play this ship? What are some tricks that I haven't tried?

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After 50 games of Cleveland I still can't figure what's this OP-Land talk. I tried to do close-range shoot out, but generally dies because of either topedoes or citadel damage from BBs. Now I do long range sniping, but misses most because of the shell velocity (and most will do no damage even upon hitting). I've also tried to use AP + HE, but found HE spam was as good. After all this, I'm usually never on the top of the team for exp, whereas I find it much easier to do in Farragut, or Mutsuki, heck, even in the South Carolina. How do you play this ship? What are some tricks that I haven't tried?

 

There 2 tips for you,

Firstly, USS Cleveland (CL-55) is mean doing well excellent in Short Range Battle within from 8-10km,

Secondly She not excellent in Long range battle which is her Maximum Range is 13.9-14km,

If you are doing a Long range battle try harass enemy BB and CV only cause small ships

such as DD,CL  and CA they are hard to being target cause they move away once the shells

is not even reach well it take 17.5 secs to reach the target if it fires at Maximum range.

Hope this information's will help ya.

 

 

Regards.

Nimtz:hiding:

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Beta Tester
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don't forget to angle your armor against battleship. even at 13.9 km ranges, battleship with 14inch guns can citadel you without problem and keep on dodging to make yourself a harder target. . focus on large target like CA, BB and CV( if inside range) use He for bb and AP against CA (HE if the armor are angled.) if you set BB on fire and he uses repair ability, change target for other ship for 20 seconds and shoot it againt with He to set it on fire again (force your enemy to use their repair ability so they can be vulnerable to flooding/fire and module damage that can be inflicted to them by your allies too. 

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Basically what yansuki and davud1537 said.

But remember,since you have the ability to mow down planes like its nobody's business,try to provide AA cover for the BBs on your team.

You should also screen DDs for your ally BBs,once you saw a DD close to you,be ready to react really quickly and dodge enemy torpedoes and fire like there's no tomorrow.

 

Just remember : Keep calm,and keep firing!

Edited by xDave1337x

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Super Tester
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- Don't try to get near same or higher tier enemy BBs and/or CA(except the Aoba) since their guns will most likely hit your citadel and can kill you in one or two salvo.

- Try picking on enemy CLs and DDs and CVs since they have poor armour and fire power (my favorite target while I'm playing my Cleveland are Furutaka, Kuma, Omaha, IJN DDs and other CVs) .

- Stick to your team's BBs, let them draw enemy fire. You can shoot what they're shooting or provide them some AA cover or protect them from enemy DDs. There are plenty of ways to make some nice credits and exp.

- Never move in straight line, try to change your course and speed very often. That may keep you survive longer.

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Super Tester
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After 50 games of Cleveland I still can't figure what's this OP-Land talk. I tried to do close-range shoot out, but generally dies because of either topedoes or citadel damage from BBs. Now I do long range sniping, but misses most because of the shell velocity (and most will do no damage even upon hitting). I've also tried to use AP + HE, but found HE spam was as good. After all this, I'm usually never on the top of the team for exp, whereas I find it much easier to do in Farragut, or Mutsuki, heck, even in the South Carolina. How do you play this ship? What are some tricks that I haven't tried?

 

If you keeping dying by Torp hits, you may consider about train more on your situation awareness(ur own awareness, not the captain skill), a DD rely on the surprise attacks, which they can't achieve it when you know their approximate location, just a slight adjustment at the right time on your ship course can dodge their torpedo salvo, you may also want to count their torpedo reload time too, use the battle timer to help you, so you can avoid doing unnecessary maneuvers when the DD is reloading their torps.

For close range / corner against DD, you can also apply the use of changing ship speed, just simply slow down at the right time.

Remeber don't waste you scout planes aswell,

If there are DD parking behind hill, try to get close to the hill, you can reveal any ship to your friendlies if they are in your 2km, no matter there are obstacles or not, use this "magic zone" well. 

 

For BB engagement, simply turn your ship bow to his ship isnt enough. Assume the ship is directly in front of you, turn your ship to ur 2 or 10 o'clock, count the BB salvo reload time, do maneuvers to the other side when they are about to fire, hopefully the result will be good. If you can't kill the BB, build some distance, slow the ship down, dont fight BB in close range.

 

For extreme range, e.g 17km, they maneuvers can dodge your shots for sure, btw the AP shell for Cleveland has a higher velocity, easier to hit, better than missing salvos of HE which deal no damage.

 

Also if you find out the Cleveland is actually a Cheatland, wanted to keep it, my preference on captain skill for the ship will be,

3 skills on Tier 1

1 skill on Tier 2

2 skills on Tier 3 and 4

Tier 5 skills aren't really practical to me :<

 

 

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1. to avoid torps, always change your route/course. they will miss most of the time.

2. If enemy DD is near you, try to kill them fisrt, esp if they are with in 8km

3. If go against other cruiser... esp IJN, change course too as they will try to torp u.

4. learn to aim for citadel on enemy cruisers, u might be able to finish them off in 2 salvos.

 

ps: i love Cleveland, problem is its shell is weak against higher tier Cruiser, BB. gotta run away

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Alpha Tester
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With the Cleveland it's best to be a bully to DD and CL. Try to only go solo vs these types of targets. (going solo vs CV goes without saying for any ship)

 

VS other CA and BB it's best to stay with teammates and pick targets that are otherwise distracted & hammer them.

 

If you are less than 10km from a enemy BB zoom in and see where his main guns are pointed. If they are pointed in the opposite direction from you, storm in close and send him HE shels like Santa gets Christmas letters. If you can do that, you can pop a score like this:

 

shot-15.09.19_00.51.00-0932.jpg

Edited by Krieg

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Alpha Tester
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On a side note, if you ever get the Atlanta play it the same way as the Cheatland except don't forget to prodigiously use your unlimited AA consumable and your torps should you get close to an enemy ship. 

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Alpha Tester
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Cleveland is undoubtedly powerful.

 

It's worth noting for the benefit of those who weren't around in alpha/beta, however, that much of her 'OP' rep came from that period where she was SIGNIFICANTLY more powerful than now (I know that seems ridiculous, but it's true).

 

Why was that the case?

- almost never suffered citadel hits; the citadel areas seemed tiny and something about the hit location/armour meant it almost never suffered them

- HE spam from 6" guns against heavily armoured targets was stupidly effective. In my view it remains stupidly effective, but it used to be even more so.

- loads of popular IJN CAs are floating citadels in comparison, so load the AP and watch the IJN CA melt.

 

So, yes, Cleveland is still a powerful ship, and a very welcome sight to a friendly BB due to powerful AA and ability to kill DDs (hence scare them away from the BB). It will brutalise ships of lower tiers, too, regardless of class.

 

For all of that, it's not as blatantly crazy OP as it once was.

Edited by Steeltrap

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Alpha Tester
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Cleveland is undoubtedly powerful.

 

It's worth noting for the benefit of those who weren't around in alpha/beta, however, that much of her 'OP' rep came from that period where she was SIGNIFICANTLY more powerful than now (I know that seems ridiculous, but it's true).

 

Why was that the case?

- almost never suffered citadel hits; the citadel areas seemed tiny and something about the hit location/armour meant it almost never suffered them

- HE spam from 6" guns against heavily armoured targets was stupidly effective. In my view it remains stupidly effective, but it used to be even more so.

- loads of popular IJN CAs are floating citadels in comparison, so load the AP and watch the IJN CA melt.

 

So, yes, Cleveland is still a powerful ship, and a very welcome sight to a friendly BB due to powerful AA and ability to kill DDs (hence scare them away from the BB). It will brutalise ships of lower tiers, too, regardless of class.

 

For all of that, it's not as blatantly crazy OP as it once was.

 

Hey Steel, remember when the fire starting skill bonus was like a stupid 500% or so LOL. BBQ every day, all day :teethhappy:

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Alpha Tester
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Hey Steel, remember when the fire starting skill bonus was like a stupid 500% or so LOL. BBQ every day, all day :teethhappy:

 

Yup. I stopped playing BBs during that period.

 

Truth be told I'm struggling to find any reason to play these days, too. I know what I'm going to see and get, and I know what annoys me about the game design choices, and nothing much changes any of those things.

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Yup. I stopped playing BBs during that period.

 

Truth be told I'm struggling to find any reason to play these days, too. I know what I'm going to see and get, and I know what annoys me about the game design choices, and nothing much changes any of those things.

 

Yeah, there's not been a lot of "new" things in the game for us old timers so I'm in the same boat. However, now that (hopefully) the blue line problem has been fixed along with some other bugs they can start focusing on improved gameplay and content. I don't know squat about programming. However, I am sharp enough to know that if it took this long to "fix", it wasn't, for whatever reason, an easy thing to do. I know in my field, bar code & label printing, often when you "fix" one thing, it mucks up something else. 

 

One thing that still keeps me on my toes every game is the opportunity for sheer boobery and idiocy of my fellow teammates. :hiding:

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Most definitely one of my favourite ships, and you are right it takes some time to get to know how to use her effectively at long range. What the other guys said is really good advice. You must understand what she was built to do and that was to provide AA support to BBs and CVs while having sufficient guns to actively participate in gun battles if needs be. She has a nice hull strength and can cop a fair walloping which is one of her most attractive features, like the other guys have said she operates best as a close support vessel for your friendly BBs but she can also hold her own in CA Vs CA situations as well.

 

At long range Vs BBs I always select HE shells to set fires on enemy battleships "Light'em up" as I like to call it, she can lay down constant fire while your escorted BB has time to reload her much bigger guns, a Cleveland and your escorted BB are a match made in heaven and a formidable team in any battle.


 

Dan:):honoring::) (Taskforce44)

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Super Tester
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However, now that (hopefully) the blue line problem has been fixed

Here we go with this patch, should be able to stop most of the blue liners.

 

But I saw some players sailing in reverse in IOWA to blue line :D

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From posts from you guys it seems that I just need to escort BBs more. The problem is that I don't like escorting BBs. I tried before, but I found most of the time, alot of BB captains like to snipe from their max range, which I do not have to ranges for. I normally go with other cruisers and destroyers. But since WOWS tends to involve lemming trains, its often that I either end up on the rear guard, trying to stop the majority of the enemy forces and melting fast, or that I'm playing catch up with the majority of the enemy forces, ending up with not much damage done, therefore exp by the end of the game. I'm aware of that the advanced firing training will allow me to shoot out to ~16km range, which will mean I can do support damage by escorting BBs, but the shell arc and velocity so really bad at those ranges, so I'm not considering getting that skill for my captain. I think I'll just have to try more stuff to get settled into the captain's seat.

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From posts from you guys it seems that I just need to escort BBs more. The problem is that I don't like escorting BBs. I tried before, but I found most of the time, alot of BB captains like to snipe from their max range, which I do not have to ranges for. I normally go with other cruisers and destroyers. But since WOWS tends to involve lemming trains, its often that I either end up on the rear guard, trying to stop the majority of the enemy forces and melting fast, or that I'm playing catch up with the majority of the enemy forces, ending up with not much damage done, therefore exp by the end of the game. I'm aware of that the advanced firing training will allow me to shoot out to ~16km range, which will mean I can do support damage by escorting BBs, but the shell arc and velocity so really bad at those ranges, so I'm not considering getting that skill for my captain. I think I'll just have to try more stuff to get settled into the captain's seat.

 

Go for the US BBs - they have shorter range on their main batteries and are likely to get closer

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Alpha Tester
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Yeah, there's not been a lot of "new" things in the game for us old timers so I'm in the same boat. However, now that (hopefully) the blue line problem has been fixed along with some other bugs they can start focusing on improved gameplay and content. I don't know squat about programming. However, I am sharp enough to know that if it took this long to "fix", it wasn't, for whatever reason, an easy thing to do. I know in my field, bar code & label printing, often when you "fix" one thing, it mucks up something else. 

 

One thing that still keeps me on my toes every game is the opportunity for sheer boobery and idiocy of my fellow teammates. :hiding:

 

I don't think they will develop much other than new ships.

 

If you look at WoT there's been SFA in terms of genuine game development in YEARS; it's essentially the same game I played in beta in 2010. Not only has it not substantially changed at its core, I happen to think it's gone backwards in quality thanks to decisions like unlimited sprem ammo, certain absurd vehicles (mainly autoloaders), and the same old tired engine. How many times did they promise multi-threading? How about the render distance being a circle not a square? Nope, not much has changed other than peripherals, and not all of them have been a blessing. At the very least they should have done a substantial rebalancing of older vehicles once endless sprem-spam came in PLUS early gen MBTs with their vast mobility, pen and gun handling.

 

Part of this is the inherent nature of an arcade shooter. Part of it is around how they've made it as idiot friendly as possible, which includes certain design choices I don't like at all.

 

It's ironic that some of those revolve around the damage model, because it was the "flanking is too hard; I expect to be able to shoot through anything's face even if it's 2 tiers higher" complaints from a lot of newer players that allegedly brought about the introduction of unlimited sprem in tanks. I suppose we can say we've started off at rock bottom stupid with the damage model in WoWS so it's not going to get any worse, but I for one am not convinced that's a virtue, LOL.

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Super Tester
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Go for the US BBs - they have shorter range on their main batteries and are likely to get closer

 

You may consider finding a division for this if you are looking for cooperation plays : D

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