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S0und_Theif posted a topic in Off TopicAlthough not related to World of Warships, World of Tanks is still a sister game made by Wargaming. For our Aussie and Kiwi friends who play both World of Warships and World of tanks. https://worldoftanks.asia/en/news/specials/special-imagining-an-anz-tech-tree-25-jul-2020 Austalia did design their own tank. The Australian Cruiser Tank Mk.1 (Sentinel) https://en.wikipedia.org/wiki/Sentinel_tank And soon, Commonwealth of Nations (CWoN) will also be a reality in World of Warships. The only question is "when?".
Well done WoWS team, you just achieved exactly what WoT did to "Artillery rework". The whole game is now unenjoyable with this "CV Rework", haven't you learn anything like at all ? You have like the whole community as a reference to prevent this from happening but no you just not get it don't you, you just have to push this through because you spend your time and resources on it. SEA server potentially be the "worst" server, for what reason, why don't you try to find that out by simply visiting the place and see the meta as a reference to make the game better and more enjoyable ??? So many misturn starts with Belfast, British Battleships, British Destroyers and all other type of unbalanced/premium ships introduced but we all can accept this to certain level since it doesn't really effecting much players. Bugs that exists since beta still around the players can still accept it since again it doesn't effect much players, GUI is an annoyance of waiting and stuttering but we love the game so whatever. But this .......This is too much You have 4 classes of ships 3 of which are surface units having a role of a footsoldier. The last one have a role comparable to a "Commander" role in some FPS games, no doubt about it this is hard to balance it out since it plays completely different. Since you want that role to be somewhat accessible to all kind of players by toning it down to be somewhat closer to surface units gameplay..... Now look at your magic. All 3 surface units are now basically a punching bag for the game, AA ships can't even fend off for itself every single one of them either have to hide in fear or flocked up like a sheeps waiting to be picked off. I don't know what you're trying to achieve other than alienating those 3 classes of ships out because your magic did exactly that, Making the "Commander" role play like a Footsoldier. If the players get to choose between the two role with no limitation everyone will no doubt pick the one that will grant them more power than the other role. The change that changes nothing. You say this change will make the class less dominant, which make sense, considering you're tuning the role of a "commander" to be more of a footsoldier. Fixing the problem of fishermen altogether. Do you failed to realise when a group of players want to rip your game aparts they absolutely will !? You're suppose to reward these players for going through your work to an extreme and accept that not all the players are going to do that but no you just have to attempt to bring them down to the same level as other. For how long do you think these players will stay the same level as the other, think about it, these group of players loved your game so much they will rip the game apart to be up there at the top. Sooner or later they will be back achieving what they always do so what's the point of this so called "change" other than alienating more players and potentially enraging these hardcore fans ? Also if I have to be more direct on this subject this is exactly what the game is like 2 years ago before all the AA buff and CV Changes. You just need to learn to let go of these wasted resources/time otherwise its the players letting go.
Kanna_The_Goldammo_Eater posted a topic in Locked ThreadsHello guys. You'll not known me in this game. But I'm well known in World of Tanks As the "Chatban Legend" Before I making this thread, 1 hour ago, I just got 13th chatban in World of Tanks by typing the word HENTAI to explain that what "H" it is I'm ready to get chatbanned in this game. Normally, I'm chatter and funny person, But I'm dead serious when playing a game. The first time I got chatbanned in WoWs is when I swear about autopilot that drives my RJ to the island. So, Yeah, Feel free to chatban me. Thanks for reading. Disputing moderator/GM/Wargaming decisions. Thread Locked. User Warned. ~ADM_dude
WoWs正式サービス開始おめでとうございます。正式サービスの開始からしばし経ちましたが、開発段階で明言されていたことのうちいくつかが未実装であると思います。タイトルにあるフリー経験値やゴールドの他にも公式サイトに記載があるもので私が見つけたものでは空母の偵察機などもあります。 ゴールドと経験値の統合については約１年前に出されたこちらのインタビュー記事（下の格納部に引用）で書かれている以上、いずれ統合するとは思いますが、時期や仕様について未だ何の説明もないまま正式サービスが始まってしまったことは問題であると思います（端的に言えば、開発が嘘をついた事になり問題である、ということ）。もし何らかの理由で実現しないことになったのであれば、その旨の説明と必要な措置（一定期間ゴールド、タブロン、フリー経験値を交換できるようにする、公式サイトの記述を修正する、など）があって然るべきです。 そこで、まずは以下の3つについてどうなったのか具体的な説明（予定のあるなし、あるなら時期、無いなら代わりの措置の有無）をできるだけ早く出してほしいと思います。・課金通貨であるゴールドとタブロンの統合・フリー経験値の統合・公式サイトに記述のある「空母の偵察機」は実装されるのか ゴールドとタブロンについてはリアルマネーが絡み、フリー経験値もゲーム進行上かなり影響のある事柄なので、特に早い対応を望みます。 またこれらの他に、かなり昔から指摘されているのに修正されない事柄（空母鳳翔の説明文とか）についても可能な限り明らかにしてほしいと思います。