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PGM991 posted a topic in General DiscussionsI may not the top player, but I believe I'm one of the old time player that start playing since game early launch. one word form noster video that kick my thought 'WG didn't trust they own design' and my own thought is 'WG break it's own design' okay, torpedo are the most dangerous weapon in game and WG give the player a 'tool' to counter it, first tool is skill 'vigilance' second tool is 'hydro acoustic search' and third tool is an upgrade called 'target acquisition' 'target acquisition' are at last slot, so by no means it was 'design' for high tier ship to counter dangerous torpedo at high tier (i.g. kagero & shimakaze's original long range torpedo) each skill, each upgrade need to have it own usefulness and able to compete with other skill in same slot. but these day... let me ask, who use 'target acquisition' upgrade? no one, if one use, other will say instantly that they pick wrong one. why, because current game state, 'concealment' is EVERYTHING which it shouldn't be that way in original game design I believe that WG intend that a big ship like a BB should not concern about stealth, but 'have to' worry about torpedo. worry enough to pick 'target acquisition' instead of 'concealment' and combine with 'vigilance' so that able to counter a torpedo threat. that's why original kagero and shimakaze torpedo are so dangerous, they 'intend' to make big ship be wary. they want player to have a 'tough choice' about which should I pick... if I prefer stealth, I'll risk eating torpedo.. if I prefer safe form torpedo, I lose stealth perk. this is how it should be! this is how 'target acquisition' able to compete with 'concealment' but many many player still choose stealth, and whine about torpedo without realize that WG already give them a 'tool' to counter torpedo but they just don't use it instead of 'encourage' player to pick that tool as a counter measure, they 'nerf' torpedo to almost oblivion. and to day... 'concealment upgrade' become 'must pick' for almost every ship in game this is not how it should be ------------------------------------------------------- let's think about it this way... if high tier IJNDD (tier with last slot upgrade) torpedo retain it strength till these day....... what gonna happen? if WG keep encourage the player to pick 'vigilance' and 'target acquisition' to counter torpedo instead of nerfing it.......... what gonna happen? if not enough, WG might buff 'vigilance' and 'target acquisition' to be more effective............. what gonna happen? a number of player that decide to pick 'vigilance' and 'target acquisition' would increase. a fearsome 20km torpedo will reduce to manageable level. number of stealthy ship will reduce AND number is ship that able to stealth fire with ease because 'concealment upgrade' will also decrease WG may not even need to fix those 'stealth firing' in the first place since 'target acquisition' have it own very usefulness form detect torpedo threat. and when 20km torpedo start to show it less and less effective, player may go for other option, shorter range but faster torpedo. if WG trust they original design... may be, just may be all these mess may not happen game may be more dynamic like it design to be and... that's it, IMO WG has break it own design... ---------------------------------------------------- well, I just voice out (or rather... text out) my thought. thanks for reading if not, than it's okay.