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Found 27 results

  1. 11/24 Compatible in 0.7.11.0 This mod pack is about movie: fate stay night heaven's feel. It involves user interface and container ship skin. Download mod please click below. (Login movie not included) http://www.mediafire.com/file/uxr36j52ynvin8c/UI_Pack_-_Fate_Stay_Night_Heaven%27s_Feel_0.7.11.0.7z/file Optional mod: login movies Ver. 1 BD MENU https://drive.google.com/open?id=1WHEukK6zKx_IKTMTqrRkI9XWixyWdv2H Ver. 2 PV x 3 from BD https://drive.google.com/open?id=1tIqOySRC9t0GXPvV03cq4VjXTDY55D1N Ver. 3 Game OP Ver. Realta Nua https://drive.google.com/open?id=1Y6S5kHn-eaquID11rhRD-e0LKoIPd9_Z ======================================================================================================================================= Finally it comes to release. This mod pack is about movie: fate stay night heaven's feel. It involves user interface, login movie and container ship skin. Here is the preview movie. Mod preview: Login movie Ver.1 preview: And see screenshots below.
  2. キーボードの「+」及び「-」キーを押して拡大と縮小ができるミニマップですが、高解像度環境において画面の大きさに対しミニマップの最大サイズが小さいと感じます。 航路を決める際によくミニマップを見るのですが、現状の最大サイズでは島の端などの細かい部分がとても見づらくストレスを感じます(添付画像1枚目)。 Aslain's WoWs Modpackにある「Minimap Extended」のMODを入れた場合(添付画像2枚目)ミニマップの最大サイズが大きくなるので(添付画像3枚目)、現在私はそのMODを導入し自分にとって使いやすい環境にしています。 しかし当方のWQHD(2560x1440)の解像度ですら画面サイズに対して相対的にここまで小さくなってしまうので、それ以上、例えば4k(3840x2160)などの環境においてさらに見づらくなってしまうことは言うまでもないと思います。 よってMODを導入せずとも添付画像3枚目と同等か、もしくはそれ以上のサイズまでミニマップを拡大できるようにしていただきたいです。 なお、ここではあくまでもミニマップのサイズにのみ触れるものとし、戦闘UI全体のサイズを拡大する「UIスケールの拡大」については触れないものとさせていただきます。 添付画像1枚目 添付画像2枚目 添付画像3枚目 Windows 10 Enterprise x64 (Ver 1709 / Build 16299.611) Intel Core i9-7900X DDR4-3600 32GB GeForce GTX1080 World of Warships 0.7.10.0 Aslain's WoWs Modpack v.7.10.0_00b
  3. *Edited the post so that it is more accurate to the format. Hi. This issue have been going for a while (since 0.7.5 update) and it is still yet to be addressed till today. Mid range laptops that runs the client at 1280x720 ~ 1388x768 resolution will have issues in port where it is impossible to slot in certain consumables due to the UI spawning outside of the window. Example shown in the picture below. Never tried with other resolutions but 1280x720 and 1366x768 will face the similar issue as the scaling of the UI is too big for the client window size. As for now, the only way to get by this issue is to connect my laptop to a larger display device and set the game to run at 1920x1080 resolution on that secondary display. I tried editing the XML to run at different resolutions but it automatically reverts back to my native resolution of 1366x768. I'm sure there are plenty of players out there that are using low-end ~ mid-ranged computers that are having the same problem especially for British cruisers since one of the consumable slot is shared with so many different type of consumables as shown in the picture. . On side note. is it possible to have the drop sown menu of the consumables to a scroll-able ones like the ship parameters UI? If there are any options that can solve the issue which i somehow missed feel free to tell me because i did asked in the discord community and we cant solved it. Thanks
  4. I'm not liking the new UI in port after the August 23 patch because it makes the Ships Carousel a jumbled mess. You can only disable the camos/cosmetics of the extra and special ships but not entirely hide them from the list like before.
  5. Ever since the latest update - my client, that very rarely crashed - is as stable as sodium in water! Please WG fix this ASAP
  6. I know this has been in the game for a long time , and my computer is potato , but do you guys notice that the Inventory where we store stuffs take ridiculously to load and access ? Its has been quite an eye sore and annoying for me when WoT from the same WG take only clicks to access. I think devs should ask the WoT dev team to help optimize the Inventory thingee. I mean , WoT's version are miles better in terms of performance even though it might not necessarily best in looks.
  7. I have 60 ships in port, and I'm sure some people out there have many more than I do. With the start of a new ranked season I would like to mount the rank flag on every one of my ships. Unfortunately I have to do this one by one, which is a pain. Since in many cases, players want to have the same flag for most of their ships, it would be nice to add a "Mount on All Ships" button right under/next to the current "Mount" button. Something like this:
  8. 使用15.6英吋4K顯示器遊玩時的鼠標指針實在是太小了,為什麼這個遊戲不能自定義鼠標大小呢?我是UI設計和開發者,我知道這並不是什麼難事,如果我知道你們的相關代碼在哪裡,只需要十分鐘就能搞定,顯然你們從未打算解決這個問題。
  9. 6.10中, 指向船部件浮現出的詳細數據窗口透明度太低, 根本無法看清, 希望能給予透明度可調整的選項.
  10. As you may know it, there are detection bloom that would increase your detection range to that of your maximum firing range for 20 seconds. That would be the 20 seconds you will need to spend time dodging (for CAs and DDs, or eating, in BBs' case) shell and that might seems to last an eternity for some. Some people (like I am) might sometimes get lost on how much longer the detection penalty will last. I propose that there will be some kind of countdown timer acting in a similar manner to fires/floodings/incapacitations timer so I can know when the bloom penalty would end. This intended to be the quality-of-life change for DDs/CAs that need to be actively dodging during the penalty.
  11. ichi_zero

    "Battle" button bug

    Hello, the battle button is half hidden, it happened when entering operation of the week (when clicking the button) at first, but after i exit form operation of the week and change it to random battle the button is half hidden
  12. ichi_zero

    User Interface Bug

    Hello I've logged in to world of warship like always, entering battle but when I change the view mode in to sniper mode I've got this I'm try to enter another battle to see if it's fixed but it still the same Another thing is I'm Using En Language Pack, but when i selected an unsuitable ship for the hunt for bismarck (Tier 4 and below) it displayed some russian text (in Cyrillic)
  13. Whether you're zoomed out or in binocular mode I humbly suggest we include a reload timer and penetration indicator similar to the one implemented in WoT's reticule: RELOAD TIMER Details: Located somewhere on the right hand side, below the horizon line of the crosshair (so as not to interfere w the sight lines); Font has different colors depending on status. Example: Red while guns are reloading; Green when fully loaded When fully loaded, number indicates total reload time; Since warships usually have several guns, the timers have up to three or more "layers" Once a gun is fired, a faded red countdown timer will be found below main timer, indicating the no. of seconds left before it can be fired; More guns fired would mean more timers below main timer, but only up to the three most recent countdown timers will be shown and faded so as not to clutter the UI; Main timer indicates reload time of guns not yet fired; however, when all guns have been fired, main timer reveals countdown of soonest possible gun that can be fired (especially useful for cruisers and battleships); OPTIONAL: Timers indicate reload time of only the guns that can be fired in a certain angle/arc, especially useful for implementation of detail 4.3. Feature can be implemented solely for guns, but may also be implemented for torpedoes; e.g. have 2 timers; one located beside the other; timer of weapon type is highlighted when in use Benefits: It's more convenient for players since the number is located near to the crosshair and provides real-time information; Especially useful for captains trained with Adrenaline Rush, since timers will also change real-time in accordance to the reload time reduction as per the skill. Disadvantages: May clutter UI; but with font size and color adjustments this issue maybe mitigated; May cause an issue with redundancy, since existing UI have reload timers located at the bottom of the screen. However, existing reload timers don't reveal total reload time unless you hover your mouse over it. Besides, the same feature has long since been implemented in WoT and works quite well. Just make some minor adjustments due to having multiple guns/torp tubes and the issue should be resolved. -o- PENETRATION INDICATOR Details: The center arrow/crosshair ^ changes color in accordance to penetration chance of shells when aimed at certain areas of warships at certain distances; White (default color): when not locked onto enemy ships or aimed at allied ships Red: Shells cannot penetrate Yellow: Shells have 50% chance of penetration Green: Shells can penetrate (if it hits, better pray to RNGesus lel) Color MAY change when aiming at various distances, since distance affects shell penetration value. Only affects guns, since torps don't need the system Benefits: Provides more information to captains when decision making on when and where to fire their guns. Captains may aim directly at the ship first, look for soft spots to pen w their shells, and then find the appropriate lead time to hit said areas. Aids in teaching newer players in improving their gunnery skills; that is, to determine which shell type is most effective against which ship types, areas to aim for, and in which distances to they have to engage for maximizing their damage potential. Disadvantages: Redundancy in part of experienced players; It will be challenging to determine penetration chances against deck armor, except when using long-range ships, guns w high trajectory, or using spotter planes. Chances of being largely unused since experienced players usually start calculating lead time the moment they lock onto enemy ships
  14. Arkrosoft

    Stuck UI After Disconnected

    anyone can halp me to fix my problem?every i've been disconnected with my tier 6 ships i always got this problem, of course i got this problem after update 0.5.16 this is the screenshot of my problem and if i got disconnected again at those condition, the login section will be blank and game can't be closed normaly and must use force closed, i've been try to check the game integrity and there's nothing happen, i'm not using any mods the last case come about 4:48 PM sorry if i have a bad grammar, but i need help to fix it
  15. 各位大大好: 我曾經發過類似的文章,最近發現了遊戲檔案中有崩潰報告,所以重新上來求救。 今年一共遭遇五次CTD,第一次有點忘記原因,就不討論了。 後面四次都是戰鬥中介面忽然消失,進入電影模式(ctrl+G,但是我沒有按),船仍可操作、開火,當再度進入瞄準模式時,UI會重新出現,卻不斷閃爍,約一分鐘後遊戲就崩潰了。 這四次的共同點: 都是日DD、都是在按(shift)進入瞄準模式時或按(ctrl+X)固定砲口方向時發生的、(ctrl+G)恢復不能。 我顯卡驅動和DX都是最新的。有人有相同的狀況嗎? 附上5次的報告內容,供各位參考。 ------ Application D:/World_of_Warships/worldofwarships.exe crashed 05.13.2016 at 20:40:32 Message: The BigWorld Client has encountered an unhandled exception and must close (EXCEPTION_ACCESS_VIOLATION : 0xC0000005 @ 0x01D96988) (Read @ 0x00000010) System info: OS Name: Windows 7 OS Version: 6.6 Service Pack 1 OS Architecture: x86_64 Memory info: Virtual memory: 1928572Kb/4194176Kb (46%) Working set (process physical memory): 1455728Kb/4194176Kb (34%) Commit charge (working set + process page file usage): 1723368Kb/4194176Kb (41%) Global physical memory: 4099012Kb/16718772Kb (24%) Global commitable memory (physical + pagefile): 4696908Kb/57676916Kb (9%) System info: COMPUTERNAME = APPLICATION = "D:\World_of_Warships\worldofwarships.exe" wows_wait_for_mutex 8 PROCESSOR(S) = 0 - 6 3c03 DISPLAYDEVICE 0 = \\.\DISPLAY1, NVIDIA GeForce GTX 760, PCI\VEN_10DE&DEV_1187&SUBSYS_30001462&REV_A1 DISPLAYDEVICE 1 = \\.\DISPLAY2, NVIDIA GeForce GTX 760, PCI\VEN_10DE&DEV_1187&SUBSYS_30001462&REV_A1 DISPLAYDEVICE 2 = \\.\DISPLAY3, NVIDIA GeForce GTX 760, PCI\VEN_10DE&DEV_1187&SUBSYS_30001462&REV_A1 DISPLAYDEVICE 3 = \\.\DISPLAY4, NVIDIA GeForce GTX 760, PCI\VEN_10DE&DEV_1187&SUBSYS_30001462&REV_A1 DISPLAYDEVICE 4 = \\.\DISPLAYV1, RDPDD Chained DD, DISPLAYDEVICE 5 = \\.\DISPLAYV2, RDP Encoder Mirror Driver, DISPLAYDEVICE 6 = \\.\DISPLAYV3, RDP Reflector Display Driver, ------ Application D:/World_of_Warships/worldofwarships.exe crashed 06.16.2016 at 20:57:55 Message: The BigWorld Client has encountered an unhandled exception and must close (EXCEPTION_ACCESS_VIOLATION : 0xC0000005 @ 0x00CF0802) (Write @ 0x00000002) System info: OS Name: Windows 7 OS Version: 6.6 Service Pack 1 OS Architecture: x86_64 Memory info: Virtual memory: 2036524Kb/4194176Kb (49%) Working set (process physical memory): 1544044Kb/4194176Kb (36%) Commit charge (working set + process page file usage): 1826896Kb/4194176Kb (43%) Global physical memory: 4344244Kb/16718772Kb (25%) Global commitable memory (physical + pagefile): 5321944Kb/57676916Kb (10%) System info: COMPUTERNAME = APPLICATION = "D:\World_of_Warships\worldofwarships.exe" wows_wait_for_mutex 8 PROCESSOR(S) = 0 - 6 3c03 DISPLAYDEVICE 0 = \\.\DISPLAY1, NVIDIA GeForce GTX 760, PCI\VEN_10DE&DEV_1187&SUBSYS_30001462&REV_A1 DISPLAYDEVICE 1 = \\.\DISPLAY2, NVIDIA GeForce GTX 760, PCI\VEN_10DE&DEV_1187&SUBSYS_30001462&REV_A1 DISPLAYDEVICE 2 = \\.\DISPLAY3, NVIDIA GeForce GTX 760, PCI\VEN_10DE&DEV_1187&SUBSYS_30001462&REV_A1 DISPLAYDEVICE 3 = \\.\DISPLAY4, NVIDIA GeForce GTX 760, PCI\VEN_10DE&DEV_1187&SUBSYS_30001462&REV_A1 DISPLAYDEVICE 4 = \\.\DISPLAYV1, RDPDD Chained DD, DISPLAYDEVICE 5 = \\.\DISPLAYV2, RDP Encoder Mirror Driver, DISPLAYDEVICE 6 = \\.\DISPLAYV3, RDP Reflector Display Driver, ------ Application D:/World_of_Warships/worldofwarships.exe crashed 07.17.2016 at 23:45:05 Message: The BigWorld Client has encountered an unhandled exception and must close (EXCEPTION_ACCESS_VIOLATION : 0xC0000005 @ 0x01D099D8) (Read @ 0x00000010) System info: OS Name: Windows 7 OS Version: 6.6 Service Pack 1 OS Architecture: x86_64 Memory info: Virtual memory: 1815932Kb/4194176Kb (44%) Working set (process physical memory): 1321896Kb/4194176Kb (31%) Commit charge (working set + process page file usage): 1608664Kb/4194176Kb (38%) Global physical memory: 3484796Kb/16718772Kb (20%) Global commitable memory (physical + pagefile): 4137668Kb/57676916Kb (8%) System info: COMPUTERNAME = APPLICATION = "D:\World_of_Warships\worldofwarships.exe" wows_wait_for_mutex 8 PROCESSOR(S) = 0 - 6 3c03 DISPLAYDEVICE 0 = \\.\DISPLAY1, NVIDIA GeForce GTX 760, PCI\VEN_10DE&DEV_1187&SUBSYS_30001462&REV_A1 DISPLAYDEVICE 1 = \\.\DISPLAY2, NVIDIA GeForce GTX 760, PCI\VEN_10DE&DEV_1187&SUBSYS_30001462&REV_A1 DISPLAYDEVICE 2 = \\.\DISPLAY3, NVIDIA GeForce GTX 760, PCI\VEN_10DE&DEV_1187&SUBSYS_30001462&REV_A1 DISPLAYDEVICE 3 = \\.\DISPLAY4, NVIDIA GeForce GTX 760, PCI\VEN_10DE&DEV_1187&SUBSYS_30001462&REV_A1 DISPLAYDEVICE 4 = \\.\DISPLAYV1, RDPDD Chained DD, DISPLAYDEVICE 5 = \\.\DISPLAYV2, RDP Encoder Mirror Driver, DISPLAYDEVICE 6 = \\.\DISPLAYV3, RDP Reflector Display Driver, ------ Application D:/World_of_Warships/worldofwarships.exe crashed 08.23.2016 at 17:19:22 Message: The BigWorld Client has encountered an unhandled exception and must close (EXCEPTION_ACCESS_VIOLATION : 0xC0000005 @ 0x75CE13B8) (Write @ 0x000000C7) System info: OS Name: Windows 7 OS Version: 6.6 Service Pack 1 OS Architecture: x86_64 Memory info: Virtual memory: 2152728Kb/4194176Kb (52%) Working set (process physical memory): 1664832Kb/4194176Kb (39%) Commit charge (working set + process page file usage): 1931964Kb/4194176Kb (46%) Global physical memory: 4578416Kb/16718772Kb (27%) Global commitable memory (physical + pagefile): 5469536Kb/57676916Kb (10%) System info: COMPUTERNAME = APPLICATION = "D:\World_of_Warships\worldofwarships.exe" wows_wait_for_mutex 8 PROCESSOR(S) = 0 - 6 3c03 DISPLAYDEVICE 0 = \\.\DISPLAY1, NVIDIA GeForce GTX 760, PCI\VEN_10DE&DEV_1187&SUBSYS_30001462&REV_A1 DISPLAYDEVICE 1 = \\.\DISPLAY2, NVIDIA GeForce GTX 760, PCI\VEN_10DE&DEV_1187&SUBSYS_30001462&REV_A1 DISPLAYDEVICE 2 = \\.\DISPLAY3, NVIDIA GeForce GTX 760, PCI\VEN_10DE&DEV_1187&SUBSYS_30001462&REV_A1 DISPLAYDEVICE 3 = \\.\DISPLAY4, NVIDIA GeForce GTX 760, PCI\VEN_10DE&DEV_1187&SUBSYS_30001462&REV_A1 DISPLAYDEVICE 4 = \\.\DISPLAYV1, RDPDD Chained DD, DISPLAYDEVICE 5 = \\.\DISPLAYV2, RDP Encoder Mirror Driver, DISPLAYDEVICE 6 = \\.\DISPLAYV3, RDP Reflector Display Driver, ------ 第五次內容同上 D:/World_of_Warships/worldofwarships.exe crashed 10.16.2016 at 20:35:21 Message: The BigWorld Client has encountered an unhandled exception and must close (EXCEPTION_ACCESS_VIOLATION : 0xC0000005 @ 0x76CF13B8) ------
  16. FenrirApalis

    no UI after reconnection

    okay I know this might have to do with my side too but Ive never had this before. I got disconnected in a match and after I reconnect UI wont work nor show Problem: UI failed to work Cause: 1. Lost connection to server 2. reconnected to server 3. UI will not work Experience: you cant do anything, cant even exit to port Expected results: have a playable game UI? ​Ill try to upload files but I cant use the uploader for some reason
  17. avwhs886

    UI disappear

    When I push the aim button(shift), the UI disappear entirely. I can still control the ships. When the UI gone, I try to (ctrl+G), but there is no responding. I also try to enter the aiming screen(shift) again, The UI keeps flashing, then the game crashed. This had happened to me twice today. Could anyone help? ------- windows 7 64 E3-1231 v3 NvGe 760 16G Ram latest patch, no mods.
  18. Okay, so for some reason after the 0.5.10 update I can't see any ARP ships. For example, I know my friend is using ARP Haruna but in game it only shows as Kongou. For me, in-game it looks like the normal Kongou but for my friend he said it was glowing. I tried to do a Game Check but it just downloads something like a 1.5mb update then game checks again then it downloads another update which is 5.5mb. Now after that I tried playing but they are still the same Kongou, not the ARP ships. I tried to do a game check again, and there again it happens, 1.5mb download, Game Check, 5.5mb download, Finish, Start game, Still no ARP skins. I tried to game check, update, check, update, and after it finishes updating with the Play button clickable I went and Game checked it again this time it just repeats itself with downloading the 1.5mb and the 5.5mb updates :v Halp pls iz annoying not able to distinguish ARP ships from normal ships
  19. 現状、ロード後の最大40秒間しか敵味方艦艇のステータス値を確認できません。 空母をやっていると、敵空母のステータス、敵、味方全艦艇の対空値を把握することが重要だと思いますが、現状では、全て見きれない時や、開始後に忘れてしまうこともあります。 なので、戦闘開始後でも敵味方艦艇のステータス値を確認できるように​なるのを強く望みます。
  20. 「戦闘待機中」画面で、艦種毎に数字が表示されていますが、あれって具体的には何の数字なんでしょう? 私は最初、「今、マッチング可能な艦がそれぞれの艦種でこれだけ待機中ですよ」的な、 戦闘参加を予約しているプレイヤーの数なのかなと思ってたのですが、 その割に、空母が4とか3とかになっていても空母なしマッチングだったり、 また、戦艦が0でも実際は2隻ずついたりなど、どうもそういうわけでもないのかなと思うことがしばしば。 直前になって参加してきたプレイヤーや、マッチングのバランス調整で変化するのかもですが、 「じゃあ、そんな目安にならない数字を表示する意味なんてないよね」とも思うわけで。 とりたてて無くせとか、なんとかしろという程の話でもないのですが、 ちょっと気になったものですから。
  21. 1.艦載機の発艦・着艦のエフェクトを史実に近づけてほしい。  今まで発艦エフェクトを見ていると1機が上昇しながら分身するように見えるので違和感を感じるのでもう少し史実に近い発着艦のエフェクトにしてほしいなと思いました。(エレベータ?しらねーな・着艦にアレスティングワイヤを使えとは言いませんが・・・) 更に、先日のアプデで空母艦長以外も艦載機視点を見れるようになったのでこの機に改善してほしいです。 発着艦ってなんかかっこいいし 【追加】 1.5.飛行中障害物にめり込む艦載機の改善  高い山などを越えるのを航空機視点で見ていると一回地形にめり込んでいるので上昇ポイントをもう少し手前にしてほしいです。 使用する環境によるものか?仕様によるものか?わかりませんが・・・ 【追加終わり】 2.空母のマストについて。  港時は、現状のままの様に立てた状態でいいですが、戦闘時は発着艦の邪魔になるマストは展開(広げた状態)じゃないと違和感を感じますので改善してほしいです。(初めて空母に触れたときから違和感を感じております。) アメリカ空母はほとんど乗らないですが可動煙突?も展開する必要ある? 3.損耗して規定編成数を組めない中隊を別の同一中隊と合体して1中隊として編成できるようにしてほしい。 例)日本空母で2中隊の戦闘機が使えるとして 各中隊は損耗した状態で予備機が0になったとき2機と1機に割り振られたとして母艦整備完了したとする。 これを何らかの操作で片方に合流して3機1中隊とする。 このある操作は中隊のアイコンを合流させる側にドラックアンドドロップする等 でほかの組み合わせは3中隊合流でも同じようなロジック? 3+3のようなときは4機1中隊と2機1中隊に配分とか? この操作が行えるのは母艦に着艦した状態で変更できる、飛行中は不可とか? 4.戦闘機の手動(Alt)攻撃で巡洋艦や戦艦の対空火器を一時使用不可にできませんか? 敵艦載機の迎撃の為だけにある戦闘機の手動攻撃もっと有効活用したい。 敵艦に対して船自体のHPは減らないけど対空火器の兵員が戦死したと仮定して補充までの時間攻撃を受けた方舷の効果が減る。 AAの効果も薄れる? 何度もされると対空火器が壊れて使用不可能になる? 2回ぐらいされると副砲もやられる? 空母をこよなく愛する艦長として一方的な意見ですが、同感である!いや、これはやめてくれ~;;等々意見をください。 3.についての方式とかもよろしくです。 エフェクトについては早急に改善してほしいなと思っております。 以上です。
  22. ARnisinihon

    リザルトの誤字

    まずは画像 https://gyazo.com/69b3c93261564f19e2e3cbc80d886437 発生した現象: この画像真中へんの戦闘時間と継戦時間部分について ○○分△△秒ないし◯◯:△△と表示されるべき部分が○○刁E△△となっております 艦船名: 自分で確認できるすべての艦 マップ: 関係なし 出現頻度:いつでも、戦闘終了後 再現性: いつでも、戦闘終了すれば、リザルト表示すれば 重要度: 低但し見栄えは悪い 詳細: 記憶の範囲で多分半年以上前からこの状態 前からおかしいなと思っていましたがふとMODが原因と疑ってセイフティ―モードでしましたが変わらず、報告しました
  23. はじめまして。 最近4kモニターを買いまして、 wowsを楽しませていただいてますが、 高解像度モニター使用時に、フォントやマップ、チャット領域などの Ctrl+Gでの表示レイヤーが小さく見辛く感じます。 このレイヤー全体のスケーリングを任意の大きさに設定できれば、 嬉しいのですが。。。 また、MOD等で変更できるようなものがあれば教えてください。
  24. (It changes like this....) Hello guys, i'm Inisa. I'm not good at speak English.... So, please if you can't understand my word, it's my fault. Sorry for that. This mod... nope, this image file changes Ship Icon in the battle. I used Word Image from Aslain's WoWS ModPack, and used Girl's image from Mod: KanColle GUI Transformer v1.0 I used same Girl's image that Mod: KanColle GUI Transformer v1.0​ at same ship. so, it means this file is compatible with Mod: KanColle GUI Transformer v1.0. (of course you can use this file without Mod: KanColle GUI Transformer v1.0​ too) hmm... Enjoy! * Thanks for Aslain and Team 20.3cm. * How to use : Just Extract files in to gui folder (resmod) Download : Here If Aslain and Team 20.3cm comment they wants to delete this file , I'll delete this posting soon.
  25. So as usual,I logged into the World of Warships portal and forums but then I was greeted by this. I don't remember ever playing World of Tanks,let alone buying any premium accounts or doubloons...
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