Jump to content

Search the Community

Showing results for tags 'truth'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World of Warships - Asia Language Based Communities
    • English Speaking Community
    • 繁體中文討論區
    • 日本語コミュニティ
    • 한국어 커뮤니티
  • Mod Section
    • Player Modifications
  • Public Test Forums
    • English Speaking Community
    • 繁體中文討論區
    • 日本語コミュニティ
  • Locked Threads
    • Locked Threads

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Drag Interests

Found 1 result

  1. _Storm

    Win rate

    I've seen a bit of talk lately about win rate, mostly from people who aren't quite informed about it, many of their comments boil down to what is essentially "win rate doesn't matter" for a various number of reasons. So, I'm going to explain why win rate does matter, to hopefully get rid of some of these misconceptions. And for those unfamiliar with what win rate is, it is the percentage of games you have played that are wins, and is generally regarded as the most important stat by which individual skill is determined. The most common reason people cite when attempting to deny the validity of win rate is "win rate is luck, and entirely dependent on the teams you get", this comment is usually brought along with great helpings of anecdotal evidence pointing out great games that were lost because every other player was too busy attempting to recreate scenes from Titanic or whatever insidious feat resulted in an unavoidable loss, not only is this a fallacy, it also is a contradiction, by saying the better team will win (or whichever team has the least AFK players), you are thereby saying that better players will win more often (which is exactly what win rate suggests), after all, not every team can be entirely composed of players out to lose game, somebody has to be better than the other guy, and therefore win more games. Alternatively, with a more mathematically inclined approach it is also worth pointing out that yes, over a small sample size you can play like the best player in existence, yet still lose 9 of the 10 games you played, however the opposite is also true and you can AFK your way through to an absurdly long winning streak, games like this with fairly large, randomly selected teams can and do result in mathematically improbable results over low sample sizes, however, over a large enough sample size, these incidents, being as improbable as they are, will not affect your win rate any more than somebody else's, so while the results of 5 games is not really indicative of anything, you can be certain that the results of 500 will paint a pretty clear picture as to how good someone is at tipping the battle in their favour. This is a competitive, PvP game, you may not be interested in stats, but I can assure you that they are important regardless, as they represent how much you contribute to your team's chance at winning, and hence will always continue to be brought up, whether you play4funz, or are more interested in stroking your e-peen, in short, your win rate is always important.
×