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My Weimar review: Carbine Carlito is spot on with his review, although he does claim it was OP when in test and had a 1 second faster reload...for some reason. Here are Mudfarts bits that CC's leave out: To play Weimar, you're going to get very tired, exhausted type tired, because you need to put a large amount of energy and focus into each battle with this ship. Weimar shines at end game, when your team is winning, and chasing those last enemy BBs to rear of map, if your team hasn't made it to this point in any given battle...well its a loss then, isn't it?, and your probably already dead. Skill floor is high, skill ceiling is ALL LUCK, because you're going to need a perfect entire team to help carry you. Weimar can't island camp, so strap on your adult diapers and get ready for some open water fighting (remember THAT???!?).... Take faster engine acceleration and decel for sure (same as CC says), because it's pretty much your best defense. now pretty much you're going to angle in towards the closest enemy, up to detected range of 11.5kms, prayers and sacrifices to your deity will protect you from being spotted by dd or planes, then kite away, and only THEN, can you start attacking ANYONE. Oh great flying spaghetti monster in the sky....D'OH I'm dead already!. Repeat this until your dead. Is Weimar worth the $50 AUD?: No. -the focus and intense energy sapping power of this ship makes playing it exhausting -there are more "fun" free tech tree ships to play, many, MANY MORE. How many games will you get out of Weimar before you remove it from primary ships, and forget you even have one? Maximum of 3... YEP 3x random battles for your $50 AUD. Other ze German prem ships I have in port, that are much more "fun" that I also never play: I'll start with Eric Lowenblowen, Munchen, Mainz, Prinz Eugen, Hipper (kinda prem got for free), tier 6 premium dd that was removed from store, Scharny, Biz, hell even Dudpitz, maybe a couple others. Lets give it scores, coz well i gotta get SOMETHING for my $50 (0-10): fun factor 3 value for money 1-2 ability to carry a team 0 skill floor 7 skill ceiling 3... WHAT DA F ...how does THAT work WG?. Please share YOUR thoughts on Weimar below.
Lets say my ship has 5 main turrets, and each turret has 2 guns: Left Gun and Right Gun. And I want to shoot both shell types (AP and HE) in the same time. How to make it so that the Left Gun chambers AP shell and the Right Gun chambers HE shell? or the other way around Left Gun always chambers HE Shell, and Right gun always chambers AP shell. And how to apply this configuration to all turrets?