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Gearing was always a bit of a sidegrade to Fletcher: bigger, slower and clumsier - while the gains in return for that were questionable: some armor, better turret layout, higher dpm. Factoring the tier, I'm starting to think recently that it may be a flat out downgrade. A few recent changes to the game has in my opinion made playing Gearing significantly harder than it once was. 1. In order to prevent T8 ships from seeing too many T10 games, the MM has been adjusted. T10 ships now see lots of 100% T10 matches. 2. In T10, you have to deal with recent additionals i.e. Smolensk, Venezia as well as perennial threat Des Moines. Fair number of T10 CVs now, too. 3. You can be pummelled by any number of DDs now: Daring, Harugumo, Kleber. Nowhere close to the DPM alpha dog these days. The USN DDs T8-10 have always been the "good at everything" meme. Good guns, good torps, good concealment, good AA, good smoke. For that payload to be effective, in a typical game, there has to be opportunities to make use of all those strengths. If you can't use your guns and your AA doesn't do much, and offensive smoke is anyway out of the question due to radar ... you might as well be playing a Shimakaze. That's my case in a nutshell: Facing Smolensk, Italian cruisers, RADAR, and CV all you can really do as a DD is spot, cap, torp and stay well away from trouble. The opportunity to gun down enemy ships - the one thing Gearing is undeniably good at - almost never comes up. Open water gunboating is pretty much suicide. In that case, Shimakaze - faster, sneakier, more and better torps - is the better choice.
69 Ibuki games, 3 days. Stacked flags x camo, 7 days of free premium time from a supercontainer + summer vacation. Honestly, I started to lose my concentration by the end of it, I would have preferred to take it more gradually but .. premium time is as premium time does. Ibuki is a nice ship. Not the typical "terrible tier 9" at all. Now to go terrorize some T10 random battles in my new toy while the premium time means I don't lose money doing it ...
Right now in Tier 10: Shimakaze got nerfed torps, underpowered Zao nerfed invis fire, still good to play with Lets not talk about CVs. Montana good all rounder except when vs yamato. Hindenburg, not so bad, not so good Des Moines No CV=Poor credit /exp yield Yamato, welp, still good when VS other BBs, but got burned bad. Gearing's fun to play Khabarovsk is???????What does this ship even do? Annoying BB and CA players to hell and terrorize DD players? But still not op Now Moskva....this thing Huge health pool, AA better than IJN, can bounce BB shell's armour when angled, high speed, decent RPM, soviet penetration, magic shell velocity, BBs range The thing is Devs try to justify it by saying it has sluggish turning and bad concealment, But you dont even need to go frontline or to use broadside to unleash this things power, all moskvas just turn bow at enemy BB CAat 18-20 Km and fire non stop, BB can not do anything about it. Yes other nation's cruisers can use concealment to surprise attack, but that doesn't stop it from having the best shell arc/velocity/penetration of any CA in game. Because its better than IJN AA even CVs prefer to torp a poor ibuki/zao/atago over it. German CA have good AP penetration and torps. But in return gets bad armour, bad HE and bad conceal Japan CA have good HE, good shell arc best CA torps and good conceal, but in return gets ultra bad AA, huge citadel, lowest rpm and sluggish turning and no radar American CA have best AA, best RPM and radar, but in return get ultra bad shell arc thus not even good shells are gonna hit anything, and no torps Russian CA Has Good HE, decent RPM, best shell arc, long range, best penetration, high speed, high HP, radar what else does it possibly need? Your opinions, keep it civil.