Jump to content

Search the Community

Showing results for tags 'super light cl'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • World of Warships - Asia Language Based Communities
    • English Speaking Community
    • 繁體中文討論區
    • 日本語コミュニティ
    • 한국어 커뮤니티
  • Mod Section
    • Player Modifications
  • External testing groups
    • Supertest Academy
    • Supertest
    • Clantest

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL






Drag Interests

Found 1 result

  1. well run through quite a few game trying different build and different play with these super light CL using DD guns on PTS , confirm my suspicion , the so call Cruiser skill set that offer alternative, well it offer no alternative , especially for the T10 ships, on Live the ca be spec double range , brawl ( if you dare ), single range and support ( full AA build using AFT ) , but the skill change take away almost all possibility to specialize , cause the range just do not cut it , no even for the two T7 ships ( cause they got MM into T8/T9 games ). Alanta and Flint had no option to spec the 6th slot upgrade , and are stuck with it. Smolensk and Colbert , both at 13.8KM stock range simply will not cut it in a T10 game if not spec any range mod .. so they are pretty much forced to spec for the range upgrade and then this force the skill se to be spec for allowing gun effectiveness , and this take away its ability to spec for support whether its AA or close support for DD And then we look at Austin, 8 sec reload for similar school of small guns but at stock 9% fire chance , and 15KM range , well and unlimited Main Battery reload booster consumable. I really cannot apprehend how WG can be so screw up with the spec .. if your base reload is so lousy as to be needing unlimited supply of the consumable , then you might as well buff the reload even if its only a second ... and the range , so WG had acknowledge these CL need that range stock at 15KM at T10 ... hmm ... and then we had I think Smolensk / Colbert need some major shuffle of spec to allow the range but reel in the rainbow somewhat, as of now its further encouraging rainbow spamming and pretty much force them to cause spec for close in support, do not work ( no skill good enough for survival build ) , spec for AA, do not work, since you can do nothing with that 13.8KM stock range ... and guess what its not just the high tier, and mid tier, even Svetlana at T4 suffers , its aT4 and in the past it could spec AFT to extend the range to at least able to match peers , and its already handicapped by its 10 sec reload on 130mm when peers are having something like 7.5, 6 sec on 150/152mm , even the IJN 140mm reload faster. WG might wanting Austin, Smolensk, Colbert to adopt what they call that Ragged play style, but no I do not think it would come to be , so long their T10 BB can range out others and still effect their shoots, then they will and ten hen Cruiser CA/CB will do likewise and then all others are forced to be likewise. That will be the range the game are to be played, and the new skill set further that, so unless they change a load of skill for DD / CL , otherwise the so call customization / specialization will not come to be , they need to made Cruiser able to play at Cruiser distance. Even USS CL and Royal CL are finding it hard if they do not spec for range these days, And they need to made BB less range specialized , and DD able to force into their effective range while keeping their Stealth so they can utilize theirs ; Yoshino, Ashashio, and 20KM Shima saying hi here , with Gearing , Halland also on the gang