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Found 16 results

  1. legionary2099

    Submarine feedback

    So i gathered the opinion of myself and my clan mates (who are not proficient in english) : The are way too strong and way too boring, because : 1/ Their mobility is way too good. Even better than many DD, they can almost pivot in place. This need to be toned down to heavy cruiser level. 2/ Their torpedos are too fast. This prevent any skill play. Submarine that can get within 8km or less will guarantee a BB death with consistent torpedo volleys. And no, dodging won't work. It will still cause flooding even when bow in. I recommend toning them down to DD torpedo level at around 60 - 70 knots. 3/ Targeting sub can be inconsistent due to depth level. Sometimes you splash them sometimes they dive far too quick. 4/ Under water terrain map needs to available to all ship some form or another, ESPECIALLY near island. With submarine arriving, there is a need to know if your 3D model will get stuck in island or not. Some island will cause permanent stucking that are NOT obvious. Speedy ship sometimes will get stuck in unrecoverable position due to not knowing underwater terrain or depth. 5/ Pushing BB need a form of anti sub, even if at 30% efficacy. Kremlin is in a lot of danger of this. Make it easier to push than to camp, not vice versa. 6/ Tracking capability need to be shown in game, this is extremely important. Different subs have different acoustic tracking capability. 7/ Manual steering should be an option. Still subjected to vision rules ofc. But it should be an option with maximum total travel distance. This way the sub is vulnerable when it is sitting still playing torpedo while other ship have a chance to act upon that. But it ensure maximum accuracy with skill. 8/ Too taxing on DD. This need to go. DD are already overworked with spotting. Give cruiser an option to mount catapult sonar plane that can spot submarine and torpedo. In the current state of the game, losing dd is equal unrecoverable death. Submarine capitalized too much on this. 9/ Ping frequency need to be reduced. Or punished with increasing spotting distance for the sub. If the sub keep pinging you for 4 -5 times in a row, you will get to know it's general location more accurately even if briefly. Now, maybe my suggestion can be very heavy handed, but WG should consider these options for more balancing. Subs are not ready for this year, or even next year for balancing purpose. Many of my clanmates already decided to quit entirely since sub is in the game.
  2. I'm not a very experienced player, but I know when to push, when to retreat; I need an honest opinion on what you think of subs. Most battleships are sluggish enough that there isn't much to do when a sub launces a torp attack at less than 3 km, there's only so much you can do with the damage consumable; you'll be mitigating the torpedo impact and less than a minute later, bang, another set of torpedos coming straight at you. Ships like the Bismarck, Tirpitz and NC, have low torpedo protection and will instantly lose over 35k health, (have happened to me, unfortunately. tried to angle, no good; torps are stubborn to hit my sides) and you'll lose the rest with flooding and fire, because the sub is giving away your protection constantly. Also, killing a sub doesn't have half the satisfaction of blowing up a, say, a CV or a cruiser who had been long pestering you. I play the mighty (to me) Tirpitz, and I'd like to have a feedback of much experienced, much skilled commanders out there regarding subs. Good luck and fair seas!
  3. Legs_Akimbo

    Submarine wont fire

    I'm playing the current test of submarines and finding on occasion I am unable to fire torpedoes. front tubes are green, below surface approx 20m. traveling slow. trying to fire straight forward. plenty of depth below. nothing directly in-front of sub. other functions working fine so not a mouse or kb issue.
  4. Subamrines were released in this update...what are your vuews on this? I find the sonar powered torpedos hard to use.
  5. (사진 첨부를 어떻게 하는지 몰라서 대략 여기에는 매칭 40분 스크린샷) 신청했더니 메일 와서 해보려고 하는데 매칭이 안잡혀요, Players within your range: 78/78 이라고 뜨는데 매칭 막 40분 걸려도 안잡힙니다
  6. I am pretty sure that the day of IJN submarine tech tree will come pretty soon. But how about its premium ship? Does WOWS interested in an Japanese exported submarine? Now I am working on 3D model of Matchanu-class submarine which was in RTN service since before WW2 broke out till 50s. They were built in Japan by Mitsubishi and named after literary characters known for their mythical diving abilities from the Ramakien, Phra Aphai Mani, and Khun Chang Khun Phaen. They are: HTMS Matchanu HTMS Wirun HTMS Sinsamut and HTMS Phlai-chumphon All comments are welcome!!! PS. If you have any question, you can contact me via the direct message or at my page "Matte Publishing & Hobby" on FB PS.2 Submarine 3D model pic which was attached in this topic still have several details to be fix (not in final form yet) 😂
  7. Well, here it come. The biggest controversy topic ever after CV REEEEEEWork. ( and maybe even bigger than all the controversies in history of WG decision ) I encourage as same time worry about WG meta and how this work gonna affect the outcome of this game. While it can be enjoyable, the state we play in that test Op in Halloween is for some too bored because how that operation work. How this gonna affect the meta is quite a question as same time as all the surface ships. Currently, the game 100% design for surface engaging and except torps is underwater object only, most of the time you will use Main Battery as mean to deal major dmg to each others. If subs in game, we will and definitely get a complete overhaul of current system to add the underwater interaction. That mean surface ships will be adding more roles to actually counter this class. This is a big project and I mean BIG because it take and require a thoughtful and listen to communities to actually tweak this class since we all know our history with submarines ( add submarines history related guys ,>_> ) . If maybe, and I mean WG introduce this class as a new page of WOWS, I will gladly join but for now, doubtful of WG choice in design this.
  8. Commander_GALEN

    Can't dive in Terror of the Deep

    1. Description Selowe can't dive underwater 2. Reproduction steps A sequence of the player's actions which triggered the bug. 1. undive 2. dive 3. can't undive 3. Result In-game experience resulting from the bug. Example: When pressing C, submarine won't dive but the bottom C is moving when clicking. Its like its stuck. the arrow won't go down when pressing C but the Icon "C" is moving. 4. Expected result - 5. Technical details After checking in replay file. I forgot to enable wows replay again, didn't know it was reset after Halloween update.
  9. derpcargoship

    'Russianbias'

    Welcome 'Russianbias', the famous 'Aquafarmer'. This one made me laugh quite a bit. That's a really small submarine though... And a surface detect of 2.0km? (The snowman-crew manning the AA gun is a nice touch, although it's not Christmas)
  10. 発生現象:読み込みのアイコンが中央に出現し、選択ができなくなる。 発生日時:2017/3/30 JP AM10:30 PCスペック CPU: I5-4210M メモリ: DDR3 8GB  グラフィック:内臓ビデオインテル6200 詳細 エイプリルフール限定の潜水艦を選択した状況で分艦隊を編成した所、そのまま読み込みが始まり、他の艦を選択できなくなりました。 分艦隊へメッセージは遅れますが、分艦隊の除隊、解散もできません。 タスクを切ってもう一度ソフトを起動しましたが状況は変わらず。 艦のアイコン上にマウスを置いて、右クリックでメイン艦艇の変更を試みましたが失敗しました。 解決方法が今のところ見当たらないので早急なパッチをよろしくお願いします。 追記、現状分艦隊の放置による除隊が唯一の方法です。
  11. A Surprise Gift April Fools' Day is a holiday celebrated in many places around the world. There's no way we could go without celebrating that, so we'll be offering you an unusual gift! You'll find it in the Port immediately after the update is released. All players who enter the game during the week immediately following the release of Update 0.6.3 will receive a unique gift: a Shchuka-class submarine with a Commander. - The submarine may not be sold but may be hidden away in the Port by applying filters. - Players will not be able to enter battle in any mode with the submarine. - It is impossible to dismiss the existing Commander or recruit a new one for the submarine. The Commander that will be added to the player's account along with the submarine will be removed with it too. It will be impossible to level up or retrain the Commander. - It will be impossible to mount camouflages, upgrades or consumables but signals and flags will be allowed. When the submarine is removed from a player's account, all flags and signals taken off it will be transferred to the player's Inventory. - The armour layout will not be available. With the release of the update following 0.6.3, the submarine will be removed along with its Commander, but the port slot will be available for use by the player even after the event. So what exactly is the point of this thing? I hope there will eventually be a mode where we can use the sub.
  12. now i found out why we havent got the submarine line..... it navigation was lost and cant found the right path.......
  13. Kleiss

    submarine confirmed

    get this skill no matter what. it saved this person's ass.
  14. Japanese videogame magazine Famitsu has published on their website an interview with Ivan Moroz, who is the global director of the WoWS development team at Wargaming Saint Petersburg. As of the OBT, approximately 85% of core game development is complete On the Asia server, the pre-order packages were mostly purchased by Japanese players During early alpha testing, developers noticed that players got bored after 20 or 30 battles, which made them shorten the duration of each battle to 20 minutes (they were longer before). After the premium ships for USSR, Germany and UK roll out, the tech trees will be released. The developers plan on splitting cruiser classes into CL and CA, in addition to separate branches for battleships equipped with torpedoes. Submarines aren't completely ruled out of the game, though they are still in preliminary brainstorming stages. After formal release (i.e. upon completion of OBT). there are plans to introduce weather effects and night battles. Such effects include wind, waves, storm and fog. The developers are considering releases on other platforms, such as Xbox and mobile devices. They are hoping to be able to introduce promotional skins, ships and characters for the Arpeggio collaboration. Premium time and gold/doubloons will be shared across the player's unified account. They are considering the possibility of tournaments and e-sports. Destroyed ships are due to feature effects such as pieces falling off.
  15. CrossHares

    Submarines?

    So would Submarines and U-Boats be too complicated and unbalance the game too much if they were included as a new type of vessel?
  16. imastermike

    [Game Mode] Submarine Game Mode.

    My fan made U-boat/submarine game mode As we all know, submarine will not be added to World of Warships and has not been added since they're too OP so World of warship is like NO! SUBMARINE and I know that all of us wanted to see submarine in the game. Ladies and gentlement, gays and lesbians, I present to you: I hope you guys enjoy this fan made game mode, please do share it and support it and hopefully the wargaming team would notice it and it would be a real game mode
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