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Showing results for tags 'secondary'.
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WizardOfLight posted a topic in General DiscussionsThe basic secondary guns have a range of 7.7 km. If my captain learns the skill of secondary, it increases 20% of the range which is 9.2km. That is decent. However, what's the accuracy of Thunderer's secondary guns? Would it be worth spending the skill points to build it? Thanks.
Skarhabek posted a topic in General Discussionsoh boi, dat secondary..... this ship is every yologuy dreams......
Does anyone know of a way to assign targeting of secondary weapons to a specific key or mouse button or perhaps a macro ??? to assign to a key or even a way to get the control key active at the same time as the RMB Just a waste to have to use the control key as most furballs you are hitting up to three separate targets in seconds and changing secondary sucks and I mostly forget em anyway if I set em once Seems that secondaries are for those super players who can think of everything at once and certainly not this average players who need to wear glasses and over 50 not out