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Found 13 results

  1. Lightweight_stern

    Bring back scenario

    Can you bring back (cherry blossoms, dynamo, hermes,the ultimate frontier) or add new one?
  2. dinh_19

    Narai free xp issue

    When i finish narai operation and done all secondary tasks, the 10000 free xp award shown up. But when i came back to port, only regular free xp from ship added (~1000 free xp) and after restarting the game, it still didn't change. Is this an issue or i done something wrong? Thanks
  3. Do you think the wave approach in the scenarios is getting old ? Im not saying the scenarios are bad , they are fun and you get to wack up ridiculous numbers. But im kinda bored by this same old approach. What would you say about scenarios that involve killing a massively buffed boss bot , we are currently lacking that. Like trying to sink a 1 000 000 HP Yamato in Ten Go or chase Bismark with x2 stats buff. No way you are gonna single handedly carry this kind of scenario and you gotta work as a team in a boss hunt. Could be fun , and not that hard to implement since they could just blap a boss onto the map for the fun.
  4. anonym_AtWH2qCH6Lq8

    Hermes Failed

    OK we do 5 star job Ruan (main subject) not works in time so we failed WG are you kidding me? ....
  5. Was wondering when can we expect hard difficulty? Its been there for quite sometimes. While we are at it can we get difficulty setting like : maniac - lunatic - heaven or hell or even Dante must die ? I mean i want something that can pull the ridiculous coop win rate to something more modest and redefine teamplay to its finest. Sitting at 70%+ is kinda weird to say the least. Make it a real challenge that even unicum must cry ;)
  6. The scenario mode is a great success IMO,my clan mates team with me playing Narai every day. For 3 purposes: 1.Get XP for Tier 8 ships 2.Get credits and train commander 3.Fun. And IMO scenario should be available to more Tiers,at least 5&8 IMO. The most important reason is:The MM of Random is not friendly to Tier 5&8:They often get into top Tier rooms as the lowest tier(5,6,7 and 8,9,10),which frustrates players,especially those with stock modules,in particular Stock CV. Also there're many good Tier 5&8 Premium Ships.
  7. This is a (simple) game guide for new Halloween scenario. I don't recommend using DD in this mode because they're too fragile(The filthy boost can't heal much HP),unless you play in division and have an experienced CV that can heal you.But one game strategy is supporting your team by torping outside filth until reached 20k damage.Actually BB and CA is enough to deal damage.But it's better to have at least 2 BB,because they're tough and can heal the team.CV only carry 4 heals at most,and it is only used for emergency. At the beginning,CV shall immediately retreat to the back,somewhere around the middle tower,or even further,because the expanding filth will do extra damage to CV,also sending a CV in front of enemies is not a wise choice.(However today I've seen at least 4 doing this!)It's better to retreat by the white route in above screenshot because at -14:30,the enemies attacking the front tower will appear in the red circle(s),and Rasputin come from 1 of the 3 yellow ones. Also at the beginning,it is better for CV to send attack squads to the blue circle in order to hunt enemy BBs and do damage.Others can go to the yellow circle and defend the front tower.Though it will definitely get destroyed,saving it from the attack of the 6 enemy ships will buy the team some time.If the enemy ships appears around tower,CV need to disable them immediately.But if it collapses(or after it survived the 1st attack),move to defend the middle tower ASAP. As for the 2 big ships Rasputin and Great Gorgon,I have to say,it somewhat needs some luck. If Rasputin appear outside of filth,it is easy to kill.But if it is inside,it recover HP at a speed about 5k/s,so concentrate fire is needed.But DD's torp salvo will make this much easier. As for the enemy CV Great Gorgon.don't expect killing it with TB/DB:Its AA is too powerful.Its AA does more than 700 damage per second,also have DFAA.I also don't recommend using DD because it will still take some time to eventually kill the enemy CV,but its secondaries hit hard. But the most simple way to kill them is ram with a shield-activated BB.With Hotel-Yankee will be better because sometimes killing the enemy CV protected by filth takes more than 6 seconds.The biggest problem is,it's hard to locate enemy CV in filth,so CA's radar is a must. 1 good thing is,after the filth disappears,you have about 10 seconds before the game finish.During this time period,all enemy ships will suffer a 5k/s damage(however only 30k in total),and the Great Gorgon and Rasputin is not protected by filth,so concentrate fire on them immediately.
  8. This week is a great week, because alas, AEGIS is here!!! If some of you haven't realised, AEGIS is dank. But some ships are more dank than others.. What you need: -Premium account (just a week will do, cos scenarios change weekly) -A dank light cruiser, with the preferred ships (in decreasing order) as below: >De Grasse (Citadel Kuma at about 14km, Furutaka/Aoba at about 12km, Myoko at about 10km) >Nurnberg (Citadel Kuma at about 12km, Furutaka/Aoba at about 8.7km, Myoko at just under 7km) >Cleveland (Citadel Kuma at about 13km, Furutaka at about 11km, Myoko at 9km) >Budyonny (similar shells as de Grasse in terms of penetration) >La Galissonaire (same shells as De Grasse) Note that Kuma can be overmatched by 152mm AP through its bow Instruction: 0. Mount all the xp multiplier flags and xp camo, solo queue AEGIS. 1. Rush the smoke laid by the mahan, farm broadsides (try to get about 40k damage for the first wave. Shooting at CA broadsides instead of DDs actually give more xp and credits since a volley of 3 citadels is like half a cruiser's HP. Stay behind the DD so as to dodge potential torps from the Poi spam. 2. When ships in the north appear, turn to the west, and let the ships fire at the ships left in the smoke (when it disappears), or any ship north of the smoke. Remember to head west first, as bots will sail in straight lines along set path, and will fire at the closest target it can shoot. While moving, keep spamming HE at the Cruisers. Remember that higher tier Cruisers give more XP. 3. While the BB/CA/DD is being fired upon, turn towards the north, and farm citadels from the broadside cruisers. This should not take more than 15 salvoes. Once you are done with the CL/CAs, deal with the Ishizuchi with torps (if you have them), or else just try to angle and avoid torps, then sail away to the north. 4. Proceed north and farm the 2 Cruiser broadsides. These ships will be close and will fire at you, but just use WASD while you slam citadels into their broadsides. 5. Once you clear closest cruisers, shoot the further cruisers at the other side of the convoy. 6. When the cruisers die, two CVs will spawn (or possibly BBs too). In the latter case, just YOLO and try to do as much damage as possible, since by now you should probably already have over 100k damage. Else just farm the CV and their planes. You might want to use AP for citadels and to keep their deck in commission so as to farm more planes (also, pls take DFAA). Head east as you do this. 7. When you killed the Zuiho and/or the Hosho, try to kill the Ryujo to the east. 8. By this time you probably have almost 200k damage already, and the enemy fleet is rushing your team. So just keep rushing the enemy and farm as much damage as possible since the game is probably ending. Proper selection of ammo type and aim would reward you greatly. Remember how bots operate, don't take unnecessary damage, and farm as many bots as possible. So enjoy, and farm your free xp and credits, without all the salt from randoms! So far my record is only 2501 base xp but I guess it is possible to be higher. pls exploit before WG nerfs this, and take respite from the weekends with this
  9. WoWS_Summer_Satan_114514

    Scenario "Defense of Naval Station New Port" time bug

    This mission has a secondary objective "Destroy all enemies before main attack starts",which has an indicator of time counting. But actually when there's 3 seconds left(At 00:03),this objective will be considered as failed.
  10. The AI teammates in scenario map"Raptor Rescue" is not as smart as the Transport Ships AI in Aegis map:They seldom know to evade torpedoes,even the torpedoes are spotted at 5 km away. The best evidence is,the Arsenal ship is the most likely to get killed:First hit by Furutaka's torpedo(Why I know that?Because I spotted the torpedo for the Arsenal Ship but it doesn't know to evade it!),and only have 12 HP left,then become priority target of enemy and get killed. So please make them smarter,at least teach them to evade torpedoes.
  11. WoWS_Summer_Satan_114514

    I found a hidden achievement in scenarios

    sometimes you can enter with 8 "players",the extra one,Commander Jenkins,is controlled by AI,let him survive(probably survive and win) till the end of the battle and you can get this
  12. WoWS_Summer_Satan_114514

    I'll be back achievemnet

    It seems that the requirement for this achievement is not the so-called "be the last one enter circle and got killed".It should be"get killed just at the moment the battle accomplished successfully(showing battle results). My DD was on fire and our transports enter circle successfully.There're 3 ships left at that moment,then I got killed,right at the moment showing results.
  13. I REALLY love scenario mode.There's a lot of Tier 7&8 premium ships in the game.A scenario map that allows their participation will be very exciting and strategic(such as HOOD,KUTUZOV,SAIPAN)!