Jump to content

Search the Community

Showing results for tags 'russian'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World of Warships - Asia Language Based Communities
    • English Speaking Community
    • 繁體中文討論區
    • 日本語コミュニティ
    • 한국어 커뮤니티
  • Mod Section
    • Player Modifications
  • Public Test Forums
    • English Speaking Community
    • 繁體中文討論區
    • 日本語コミュニティ
  • Locked Threads
    • Locked Threads

Calendars

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Drag Interests

Found 11 results

  1. So the 8 - 10 have Radar in the same slot as Catapult Fighter. Reload times are sub-standard for tier and spicy 1.70 sigma... Balancing factors? (They will probably buff them later on) Radar that can only detect BBs and CVs. Kinda useless if you ask me. You can read about the upcoming Russian BB line here: Tier 3 - 7: https://medium.com/@devblogwows/low-tier-ussr-bb-7d13efcf866e?fbclid=IwAR1M3T8-oU1BNai13kXGoP9IZQmvEYzbbS383RM7ZCIK_9deKVJnD1KbmTw Tier 8 - 10, and the Premium - Lenin (all of these have radar): https://medium.com/@devblogwows/high-tier-ussr-bb-9e599ee4f4b3?fbclid=IwAR1aWFt9cWNB60qYN7bl_jR4oFP_tQnw-aGANWI7KkZq-m1jjfPq12H9u9g Tier 8, 9 and 10 have more HP than German counterparts. BIAS DETECTED!!! AGAIN, where are the stat posts for the RN CVs??? They were announced EARLIER, right??? UPDATE 1: Surveillance Radar. Interface improvement. Flooding. Flooding has been changed (mostly nerfed). Sell your German and RN DDs now!!! https://medium.com/@devblogwows/radar-flooding-c8711f9e87a7?fbclid=IwAR0ycTR_PWVQpz8GNSKBvnO997oKCMPhKsr0ItByx2NORmoAbwgIjVB9NIo UPDATE 2: Russian BBs confirmed to have limited charges of Damage Control Party. Literally cyka bylat Rush B and die in the first 10 mins -OR- snipe from max range the whole match.
  2. DeadlyDeeevil

    Highest Shell Velocity Ships?

    What ships or Ship Lines have the highest velocity shells (Speed). I heard the Soviet Railguns were pretty good in this regard?
  3. The 'Voi Russian Destroyers I mean. I kinda like the concept. And I kinda want to get back at those Carriers. Though I heard the Groz got nerf.
  4. Lupusregina

    New tech lines

    Heard that they would be releasing 2 new branches for the French and 2 sub branches for the russian dds. Looks like Le fantasque will be coming out as well.
  5. I just started playing Gnevny awhile ago, I'm confused which captain skills is the best for Russian DD's. Any tips? Profanity/Offensive language. Post edited, user warned. ~amade
  6. Peanutflower

    Imperator Nicolai

    Ok so first of all this post is just me basically fan-girling over the Imperator Nicolai I. Before I get into the long and monotonous ramble that is about to occur I need to get a few things straight. Firstly and most unfortunately I do not actually own a Imperator Nicolai myself, I truly wish I got into World of Warships when it was actually available so I could buy it. Now, I don't just like the Imperator Nicolai for its, how shall we say, 'balanced' nature, I also like it for the looks, the nation it belongs to (yes I do like all of the Russian ships in the game, no I don't own them all) and finally I like the history behind it. Firstly the look of the ship is somewhat similar to the Imperatritsa Mariya-class before it and the Gangut-class before that in the way that much of the deck was taken up by its main battery. In all three of these classes of ships most of the deck is taken up by four large turrets, each mounting three guns in each. These formidable guns are all centreline mounted allowing for all the guns to fire to both sides of the ship. Up at the front of the ship behind the first turret lies a compact superstructure that is somewhat typical of the ww1 era Russian Battleships. The superstructure is similar in the Japanese Pagoda style mast in the way that some people love it and some people hate it. I personally love the superstructure of the Imperator Nicolai. This may be due to the fact that some of my favourite ships are from the Russo-Japanese war as well as some of the ww1 designs and they too have a similar superstructure. Some of my favourite ships in the game to look at, the stock Kongo, the stock Fuso and the Ishizuchi both share a similar minimalistic design with the Imperator Nicolai I. Another thing the Imperator Nicolai I shares with the ships mentioned before (except from the Ishizuchi) is the fact that is has torpedo nets equipped along the side of the ship, look wise I think this looks good because it helps break up some of the flat surfaces on the ship. The camouflage also looks good and is the same as the Aurora another ship that I love the look of dearly. The secondary batteries arranged along the side of the ship are not evenly spaced but this actually gives the ship the feeling of immense size as compared to the large amount of the ship that is above water they look very small. The turrets are placed on two decks the first one is on a raised deck at the front of the ship and the other three are on a lower deck that spans the rest of the ship. At the very front of the ship is the ensign if the Imperial Russian Navy. The ship itself was built as a counter to Ottoman plans to acquire three new dreadnoughts which would be very ban news for the Russians. The design of the ship differs slightly from predeceasing Russian dreadnoughts as the armour belt stretches all the way to the bow of the ship, this coupled with the orientation of the guns means that it is an extremely powerful ship when it is bow in. Anyway if anyone could actually be bothered reading this far through it then, well, here is a pat on the back! Anyway I have gotten my fan-girling out of the way, for now.
  7. this is started when i was just thinking about to mod khabarovsk skin, and so i open the khabarovsk skin into my trusty Pooh2Soup PS for mod : do i post it in right section? if i put it in wrong section feel free to move it
  8. playing on Two Brothers map. having a last stand fight with my Tier VII kiev, a battleship and a cruiser allies. i watch all of the shot coming from enemy to evade them. specially the myouko HE is pretty devastating against a destroyer. i manage to evade all of the shot but one, this shell landed at the dead center of my ship and deal 3300 damage. that's the max damage of Myouko HE, i also hear that ringing sound effect whenever a ship got badly damage or citadel. or HE can deal max damage now without landing citadel hits. can someone enlighten me?
  9. Captain_Black_Beard

    The Trashkent.. It just wants some love.

    The Tashkent Tier 8 Russian "Destroyer": "Lots of words incoming! Take cover!" My point: This particular ship has so many cons that outweigh the pros, so im here to listen to what other people think about this "destroyer" and to make a suggestion(s) I think would make more players want to try this ship out and enjoy it. Because you want to have fun right? Right.... Pros of the Trashkent: Good top speed of over 42 knots. 130mm's can do well with AP. (Decent AP for a DD at least) AA is actually surprisingly good! First VMF DD to get 8 km torpedoes? (Even though they aren't good torps..) Cons of the Trashkent: Huge size for a DD, its roughly 2/3 the size of a Cleveland or myoko to give reference. The huge size of this ship "takes" away the speed because its easier to hit. Imagine a Yamato at 42 knots. vs a kiev at 42 knots. Which one is easier to hit? Guns easily taken out, (When I say that I mean perma taken out not "Disabled") Same firepower as the pervious ship in the line, "Kiev". HE recently nerfed. Minus 300 HE damage, and 9% to 7% fire chance (Fairly big nerf imo) Stock torpedoes range of 4km, and upgraded ones only 8km. Not the best torpedo boat. Horrible concealment of 9.4 stock. 8.2 with camo and module upgrade (Not sure with captain skill, id say a little over 7 km) RU dd get 6+km detection when shooting, cant stealth fire. (Unless in smoke of course) Easy to hit while in smoke. (That huge size of the ship) HORRIBLE, turn radius the Mikhail Kutuzov has a TR of 760m, compared to Trashkent's 730m and this is a DD, terrible.... Rudder shift is horrible stock unless you get module and upgraded hull even then huge turn radius makes it very hard to dodge incoming fire. The high hit points does not matter as its so easy to hit which is why its not mentioned in the pros. Terrible range, its a gunboat dd (almost 90% of time pew pew) and worse range than T7 Kiev. 11.7 WITH module upgrade and 13.9 with AFT. I could be nit picky and add another 12 more cons of the ship but I don't think its necessary to....you get the point Thoughts and Suggestion(s): The ships pros are minuscule to the amount of negatives that come with this ship. Its really a cruiser, and handles like a cruiser but with some extra speed, even then, worse AA then a cruiser, even worse torpedoes, worse firepower, No hydro acoustic or defensive fire, No armor so one volley from a mogami with HE and bang, 15k health gone, those 19k hit points are great! But heck, even a Fubuki is scary 1 volley bam 3-4k health gone 2 turrets taken out while in return only 1000-1500 damage is thrown back. Suggestion: Its a gunboat, so make it a playable gunboat.. Remove Perma destroyed guns from the Entirety of the game. Not only for this ship. Give this ship and the Udaloi (T9 VMF DD) the pre nerf guns. 1900 HE damage and 9 % fire chance. Decrease turn radius to 700 meters from 730 meters. Buff gun range from 11.7 to 12.5 (Similar to Kiev) - It shouldn't have LESS range than the previous ship... Logic. It see's T9-10.. Why?: Destroyed guns only cause frustration and they are (just like everything) RNG taken out. The pre nerf guns give it a chance to actually play like a gunboat and make an impact it is after all a "cruiser" it wasn't called the "Blue Destroyer" .. Blue cruiser reference: http://forum.worldofwarships.com/index.php?/topic/9009-tashkent-the-blue-cruiser-of-the-red-fleet/. The slightly smaller turn radius allows it to more easily dodge incoming fire since it has to get so close to use its guns. And buffing the gun range allows it to more safely fire and dodge.. In fact its near impossible to do anything in T10 games since everyone sits 20km's and slugfest it. You're left to either hang back do nothing or move in get taken out in 2 volleys from a Zao at 18km. That's assuming no carrier is spotting you... But really it only makes sense to have the same or slightly more gun range than the previous ship T7 Kiev. It shouldn't have less. Why should the Trashkent be a downgrade.. Right? Conclusion: A gunboat should be a gunboat, if it cant play like a DD. (It clearly cannot). Or play like a cruiser, you might as well remove it from the game as most people give up at Kiev anyways. It should be able to play like a gunboat as the way the Benson or Fubuki play like a DD. I think the buffs I suggested are quite fair and realistic (They aren't going to make the ship invincible), I mean how many posts do you see claiming the Tashkent was OP and ruining the game? Please share your thoughts if you have played this ship and how it compares to the previous ship T7 Kiev, which most claim is better than the Trashkent. Does it need a buff? Would my suggested buffs help? What buffs would you like to add?
  10. Dangerfish

    LF Excel of Tech Trees

    does anyone know of a fan designed document with all the tech trees within ? thinking of something I can print off as A3 or maybe A2, would consider designing one or improving one .... whatevers needed, cheers
  11. So apparently played a few rounds with this it seem this Tier 6 Russian Destroyer [DD] Ognevoi is much better than I expected.
×