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Found 3 results


    So what was the point.

    So War gaming made changes to CV play Because Skilled players had to much influence of the outcome of a battle. Well your data must be telling you the same thing is happening. You also made changes to get more cvs in game and your data will show you have done that, but at what cost. Why do we still have to put up with playing beta cv play? Offer us something that has no cv play while you take on your cv balance efforts. Like the ranked we all enjoyed. Also real life cv could not spot in bad weather, lets get some random clouds in game.
  2. Like it says in the title, please get a lot of advice and feedback from people who know RTS games and mechanics when you do this rework. CV game-play is essentially RTS, so please do everything you can to make it a good RTS experience that is fun for the players and can compliment the rest of the team in a balanced way, even if that means putting aside a bit of developer pride.
  3. TLDR: Is the usability of the RTS view on CVs really that bad or am I being an idiot and missing something? Perhaps I am not interpreting CV gameplay correctly, but from what I can see (I only have limited experience with the T4 Langley), it seems to be some kind of RTS interface, so I presume it (ie; CVs) is meant to be played like an RTS. I also have limited RTS experience, the only time I've played RTS was on Warcraft 3 for like 2 hours, and Battlezone2's satellite-view mode, which I love very much. It seems that when playing CVs, the only really easy/practical way to move the view across the map is to click on the minimap (which introduces a very jarring split-second delay) or use arrow keys. I'd rather not use the cursor to pan across the map, since I like to be able to still make actions while moving the view. Normally in BZ2 I use WASD to move the view. I can use + or - to adjust the zoom level, and use arrow keys to change the camera angle so I can get a perfect top-down view or look at the map from a different perspective. F1 to F10 selects different units which I can give orders to. If I want to jump to a far away area of the map, I click the minimap and it brings me there with no delay. But in WoWS, WASD in RTS view actually moves the ship, and arrow keys moves the view. So all of a sudden I find myself with my left hand on the arrow key area and my mouse hand on my mouse, which feels highly unnatural. I find myself refraining from clicking the minimap since that split-second delay screws with my train of thought. I also tend to select units using the mouse instead of the keyboard, since it would take forever to move my hand from the arrow keys to the numbers row. I don't see any way of setting the controls such that WASD moves the camera only in RTS view mode, so I imagine a lot of CV newbs have it set like this, as this is the default. Are there any "ideal" control schemes that allow for efficient CV gameplay? I hope I won't have to sacrifice WASD-control for other types of ships - I have seen some posts suggesting rebinding WASD to other keys. Also, what is the deal with the speed on CVs defaulting to half instead of full?