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Dear WOWS devs, I hope all of you are doing well during these tough times! WOWS has been keeping me entertained everyday! As such, I have realised that quite a few players suffer from credits shortage from t3 to t5, and maybe in other occasions. Thus, I would like to propose a new trading platform be made where players can trade with other players in credits or resources (no real money obviously). Friends/Clanmates especially should have the ability to exchange/give resources to aid their fellow captains. So I'm suggesting this to be implemented so that friends can give resources easily in times of crisis. (For security reasons, any trade/giving must be confirmed with login password to confirm its you). If you do read this message, please tell me if this is a good idea and if it's possible to implement it. Even if it's not, please tell me why. I've been playing WOWS for 3 years and would like to get more involved! Please make this a reality. THANK YOU SO MUCH FOR 3 YEARS OF ENTERTAINMENT!!! I LOVE UR WORK AND EFFORT!! -SkillzV2
Most of World of Warships Players are aware of above options that are given on obtaining daily containers. I think these options/ content needs a rethink. 1) More Credits - If you are lucky you can get maximum of 1,50,000 credits. Now i can earn that in premium ship. I missed out on the Missouri. But i earned Indi and Aigle, which earn decent credits even if you have bad game. So why would i go for Credit containers. Also the daily missions gives me credits occasionally. Duplicates get converted into credits (Go navy and WOW anniversary special arsenal currency if left unspent) So only new players will pick this option if they are short on credits for buying new ships. Having said that the cost of lower tier ships is pretty low. 2) More Signals and Camouflages - Most of the in-game missions and events give me signals and camouflages as rewards. For Example - Go Navy Event, WOW Anniversary Event or Current Royal Navy Event - gives everyone signals and camos from dedicated containers. On going Kitty event also is rewarding with signals. Also in game rewards like dreadnought, fire proof, etc gives corresponding signals. So why on earth would i choose this option from Daily Containers. 3) More Consumables - Again something that can be brought using credits (auto-resupply feature uses credits).These consumables are also available via daily missions. 4) More Resources - a no brainer - Coal is needed in Arsenal - to buy new ships, upgrades, even signals, or commanders. So almost all players go for this option to stockpile on coal. 5) Try Your Luck - few players will go for this option of trying luck of obtaining Super Containers. I only try this on my 3rd container of the day. So if coal is highly valued in current setting, the other 4 options are almost rarely selected. I think other players might be thinking down same line. So i think these daily rewards need re-think. Players must be made to think long and hard before going for an option, rather than just grind for coal. (Just like current Royal Navy Event - I have to think hard on what i want to buy using Sovereigns - whether i want to buy premium dd or premium bb or 10 point special skill commander)