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Showing results for tags 'repair party'.
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All the discussion about the Torpedo Lookout System upgrade vs Concealment on BBs has led me to look at what other alternatives there are for BBs in that slot, and I noticed this new upgrade. Ship Consumables Modification 1: Increase the action time of all ship consumables by 10% So that got me thinking, does this affect Repair Party? And the answer is yes it does. Republique without and with Ship Consmuables Modification 1 So the question is, is it worth taking this upgrade in BBs for the extra healing? Healing amount varies from ship to ship, but in all the T10 BBs that I have this upgrade increases the Repair Party time by 2s. That ranges from ~1,100 extra HP per Repair Party charge (Republique) to ~1,500 HP (Montana) to almost a whopping 4,000 HP for the Conqueror (all with healing flags). Conqueror without and with Ship Consumables Modification 1 Factor in Premium Repair Party and Superintendent for extra charges, if you use all healing charges in a battle, you can get up to an extra 5,500k HP for the Republique or 16,000 HP for the Conqueror. Now I know in reality those numbers may not be as high because some portion of shell penetrations and torpedo hits are irreparable, but against fire and flooding damage that is 100% repairable, that extra healing may go a long way. So what do you all think? Is it worth it to drop the Concealment upgrade or TLS in BBs for some extra healing?
Can anyone please explain how the repair cost is calculated? Is it determine based on how much HP you still have after the battle, or total damage received during that battle? So for instant, if I used repair party to patch myself up before the game ends, will I pay less to the repair fee? Thank you