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Showing results for tags 'realism'.
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This is supposed to be a combat game, but realism has been sacrificed in an attempt to make every ship class viable. I am most frustrated with: Visible shell trajectories which allow CAs and DDs easily dodge them. Torpedo arm time too short, which allows torpedo bombers to drop at point blank range and still hit me. Also, while we're on the topic of torpedo bombers, AA damage should scale up exponentially with increasing proximity to the ship. HE shells light ships on fire too easily and for too long. There aren't that many flammable objects on the deck of a ship for god's sakes. Warships didn't get lit on fire that often historically. Firing from within smoke. This shouldn't be allowed. If you're in smoke, you should lose all vision of enemies, including shared vision.
Actually its a idea which suddenly floated in my mind lol We cant shoot the enemy directly during the period when we r passing the straight or just passing island/hill. Unless have passed the barrier or WE ARE CLEVELAND Its inconvenience for me at least when Im playing Battleship. For example: I have 4 turrets ready but the enemy is my backward / Im passing the island which Turret1/Turret2 cannot shoot over it but Turret3/Turret4 can Now, i have 2 choices, Give up or salvo Sometimes, i choose salvo, but it wasted some "shells" lol,unfortunately 1 DD is coming to my face, the only thing i can do is "pray to god": bless me and my secondary armament could make a critical hit to the DD But if we can manually control the turret, Turret1/Turret2 are ready for firing even Turret3/Turret4 is replacing their shells, and we can still fire to DD maybe we will miss it/cannot kill DD but at least we can hold up the DD's action, not only pray to god Have any suggestion? Don't suggest me: try Cleveland, u will feeling better lol