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Found 4 results

  1. Hey Devs, Stop rewarding selfish players who simply camp and farm damage in Rank battle. My suggestion is to give potential damage equal weight to damage when calculating base xp. Selfish play often involves avoiding engagements hence will drastically lower their potential damage scores relative to the other team members. If the top most scorer of base xp in the losing team used a battleship and has less than half of the total potential damage received by the next two highest scoring players then he gets a 250 point reduction in base xp. If they used a cruiser then reduce the check to one-third. Exclude users of destroyers and carriers from this check. This penalty is for letting your team mates bear the brunt of enemy fire when you should be tanking or drawing some fire away from them but instead you simply stayed out of sight and spammed HE from afar. Maybe you should also double the weight of spotting damage while you're at it.
  2. BlackLancer2014

    Rank Battle Tokens

    Here's another one. Instead of irrevocable ranks in Rank Battle, give out rank battle tokens to the second and third place players of the losing team. They can use these tokens to prevent losing a star in their next loss if they do not reach first place. The cost of keeping a star will vary depending on the current rank. For example, from rank 18 to 15, it will cost 2 tokens to keep a star. The token costs will increase as the ranks go up.
  3. BlackLancer2014

    Standard Rank Battle Potato Filter

    Hi Devs, Would it be too much to ask if the game would require players to have at least one of the national performance emblems before allowing them to participate in standard rank battle (not rank sprint) ? This should significantly reduce the number of poorly skilled players in rank battle which is the main cause of frustration of many other rank battle players. You could also revise the star awarding system, but that is for another topic. Cheers!
  4. ランク戦とクラン戦の日程が出てきました ランク戦 開始: 2019/08/09 @ 00:00 (UTC+8) / 現地時間: 2019/08/09 @ 01:00 終了: 2019/09/03 @ 08:30 (UTC+8) / 現地時間: 2019/09/03 @ 09:30 クラン戦 クラン戦新シーズンの開催期間は 2019 年 7 月 31 日 ~ 9 月 15 日です。 思いっきり重なって同時にできない以上、参加プレイヤー数が減少する可能性が高いのですが、どう思いますか? そもそも公式はこう書いてます 鋼鉄の総量が減少したのは、今シーズンの戦闘形式が変更されたためです。6 名でチームを編成するのは 7 名の場合と比べて容易であり、クランメンバーは最上位 Tier ではなく Tier VIII 艦艇で参加できます。これら 2 つの条件により、今回のクラン戦に参加する新規プレイヤーは増加し、熟練プレイヤーがクラン戦で Hurricane リーグに到達するのは容易になることでしょう。この簡単になった戦闘形式に対応するため、各リーグのコンバットミッション達成で獲得できる鋼鉄の総量は減少します。 今回のクラン戦を6名かつT8 にしたのは参加人数を増やすためでした。ランク戦も同時開催してしまっては、参加人数を増やすという当初の目的に反しませんか? あるいはランク戦をプレイするプレイヤーはクラン戦に参加しないといった統計が存在するのでしょうか。 みなさまとWGJの意見はどうでしょうか。 今シーズンはこう決まってしまいましたが、次シーズン以降の参考になると思います。ぜひ皆さんの意見をお願いします。
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