Jump to content

Search the Community

Showing results for tags 'rank'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World of Warships - Asia Language Based Communities
    • English Speaking Community
    • 繁體中文討論區
    • 日本語コミュニティ
    • 한국어 커뮤니티
  • Mod Section
    • Player Modifications
  • External testing groups
    • Supertest Academy
    • Supertest
    • Clantest

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Drag Interests

Found 13 results

  1. 既然這次的排名模式沒有門檻,只要砸錢把T10船拿到手,就能入場(還有打130場隨機) 那為什麼不把保星的門檻降低?為什麼要懲罰認真的老玩家? 為什麼? 為什麼??? 為什麼????? 為什麼??????? 為什麼??????????? . 上一回的排名戰,至少有循序漸進,T6→T8→T10 不是砸錢買T8船的金猴子就能進去,必須用T6船經歷修羅場 但是這次的T10?至 少有三分之一的場數,單純就只是在比爛! 看哪邊送頭/龜炮的比較多,看哪邊最先搞砸! 一堆船看起來就是完全沒概念的那種,什麼時候該往哪邊走, 在那邊不懂裝懂,直接衝上去送,留爛攤子戰況給隊友!
  2. 四天前,對我而言是充滿期待和興奮的日子,只要再拿到一顆星,就能進入晉級圈, 而我也可以從寥寥幾台T8船,換成十幾台T10船,擁有更多樣化的選擇。 . 然後─────我就瞬間從天堂掉下地獄!!!搞什麼鬼? 1場變2場,2場變20場,我們家哥薩克勝率從58變55(再更之前一兩個月可是堂堂的60) 我再問一次,搞什麼鬼?我憑自己的本事拿60%勝率,憑什麼就要被針對? . 你們自己完全沒考慮過嗎?沒有親身體驗過嗎? 「往上爬」和「向下掉」這兩者的難度根本不成正比! 如果放在天平兩端,其中一邊會有多麼的重? 放下去那一瞬間足以讓天平旋轉87圈!就像喜劇動畫那樣! . 我知道,肯定會有人想要回我「現在不是已經有累積勝場數獎勵了嗎」 各位聽過一個寓言嗎? 有位御用廚師發表新菜色的時候,故意讓擺盤看起來不上相(或普通), 第二次端上同樣菜色的時候,卻像是嫁女兒一樣,細心擺放,華麗展現。 這種狀況不只出現在遊戲,各行各業都有用到,至於這招好不好用,就見仁見智; 有些人把這招玩的出神入化,有些人則是一上場就瞬間被直接噓爆。 . 將立場換成放在萵苣身上,狀況大概就是....該怎麼描述呢? 這道菜都已經端了五次!十次!五十次了!這才故意弄好! 大家都已經在瞪你了,非得要等到大家的視線徹底降到絕對冰點, 這才擺出一副善解人意的樣子,開始著手改善,還一副沾沾自喜的欠揍表情! 然後下次的新菜發表會又再這樣玩!而且你們一年只有端幾道菜出來而已欸!? . 有句話說「美好的事物值得等待」 但你們那種刻意拖延的擺爛德行,讓這款遊戲的美好之處正負互相抵銷了! 我不想再慢慢來了,我現在!馬上!就想要!更優良的環境!更健康的機制! 好讓我晉級!讓我不用每次認真想爬排名的時候都要飆升血壓! . 對,我猜會有人說「除了排名之外還有其他模式可以玩」 那還開排名幹嘛?把這模式給關掉啊!就像櫻花!還有賀密斯! 然後把鋼鐵的取的途徑,換成隨機戰鬥的週期任務! 然後隨機戰鬥也爛掉了,那還剩什麼可以玩? 拜託不要再出現「不爽就離開」這種護航營運的孝子了......
  3. legionary2099

    World of bots.

    Not gonna name anyone here, but WG have a bot problem, malicious one at that. And when i send them game replays, all i get is : We have tools to detect etc etc ,... . No they don't, and they don't have effective tool even if they do. I don't mind bad teammates, or even strong enemies, but i do mind afk and botting. Rank, Convoy, every conceivable game mode is infested with bots running around doing their thing. This have to stop, and WG need stronger response to this infestation of their game. I would suggest straight to ban with only 1 time appeal for botting behaviour. It is not common for 30% of your team to be made up of bots at this point. In rank, 1 in every 2 match of WoWS i've played have a bot in it. This is straight up unacceptable. WG, i want a response.
  4. 我記得是去年?還是前年?我也問過一樣的問題,發起過類似的投票, 但是不曉得為什麼,找不到那篇文章?似乎是系統會自動清除舊文章? 我現在只覺得無奈,對於營運的態度感到失望,所以多說無益,直接進行表決吧。 . 雖然才剛講了「多說無益」但還是讓我抱怨一下吧,不吐不快 既然能不能贏,無法由玩家決定,完全只能看分房,那憑什麼要讓我們受罰啊?(更何況你們也默認了有在操弄分房) 上次也有大佬回我「大部分的遊戲排位模式,都是這麼嚴格的,包括英雄聯盟,這是為了刷掉不會玩的人和BOT」 但是這算哪門子的篩選機制?那些自私怕死蹲後面的保星孬種,還有看不懂小地圖的腦衝送頭仔, 讓我陪他們一起被刷下來,從R7掉回R10,每天打了三四個小時卻是白做工,幾乎等於沒打! 於是我也氣到逐漸失去理智,成為了所謂的雷隊友,恢復冷靜後又被氣炸,如此萬劫不復的循環...... 哇,永動機就這麼完成了,但諾貝爾獎不是頒給電次,而是萵苣的你各位啊!(翻桌) 別說什麼篩選!這就是在懲罰玩家!或許貴公司出發點並非如此,但事實上就是造成了這樣的環境和機制! . 對,我知道有「累積勝場數獎勵」這種東西, 但是打十場如果只贏三場,不但狂掉星而且還要花上幾十小時累積獎勵, 這在收益方面根本無利可圖啊!投入成本和得到的回報,幾乎不成正比! 而且反過來思考,累積勝場數獎勵根本就是在鼓勵某些沒品玩家開BOT下去刷,堆屍疊好疊滿啊!
  5. OK, let's not bitch about the T7 part , but seriously one of the key reason why Ranked had degenerate into much worse gaming and competitive play experience had been the Star Reward System, at current state of affair it promote passive game play and is counter intuitive to the whole play competitive nature of what Ranked should be .. so let's do some brain storming, what's your idea of improving the Star Reward System , I'll start with mine ( these work together so they should not be taken as individual suggestion but as a whole ) Top Player in Winning Team will get 2 Star ( or bring back the half star and reward 1.5 ) Last Player in Winning Team will got to keep his/her star but will not get any extra Losing Team will all lose a Star Battle contribution will be scaled to 1:1 capping vs damage deal Battle contribution on damage deal will be scaled to total enemy team health , not individual ship health individual ship kill will no longer grant extra contribution / reward Cap contribution will scale to time as of Cap , the earlier one cap the more reward ( reward point will start say 100% and gradually diminish over time , so by end of game it would only be say 30% vs starting ) Spotting Damage reward / contribution will now be granted 100% to the one ship who initially spot the enemy and keep it spotted for the duration its being spotted , if the spotting ship break line of sight , then the reward revert back to shared spotting among all who keep vision on the said enemy ship ( applicable to Hydro and Radar as well ) Spotting Torpedo will always granted the potential damage taken part of reward / contribution ignoring range of torp from said ship but only apply to the 1st ship that spot the torp In fact many of the suggested I would suggest put into Random also ... and Scenario , Co-op , hmm might be
  6. 保星是毛子为了鼓励输方第一名,拍脑袋想出来的损招! 那么,这样就有漏洞可以钻了!给大家用数学推导的方式,详细讲述一下,保星打法才是最好的打法! 我十分鼓励大家一开始就保星打!这样才可以利益最大化! 下面开始推导! 按照一个胜率55%的玩家来说,打100局,获胜55局,输掉了45局,按照没有保星,那么他可以获得10颗星星!100局,其中一局获得0.1颗星星。 按照从R10-R6一共20颗星,R5-R1 20颗星,40颗星星许愿打400局。 那么,假设,输的45局中,有25局保星。那么,就多得到了25颗星星。实际上获得了35颗星星。也就是说,多获得了0.25颗星星。 那么40颗星星,只需要打115局!!!! 所以,保星打法,是最容易减小肝度的打法,也是最经济,最适宜的打法!为什么要冲?死了一看经验才中游。为什么要扛伤害?一场下来吃完了加血,获得了300万潜在伤害出去看还不是第一。就应该缩在山后,一遍遍的洗伤害就行了! 这才是最经济的打法!
  7. how can win cv especially using bb in rank battle? cv just hide behind island and keep sending plane
  8. 到R1已經快一個禮拜了 每天不同時段進去佇列 永遠都是只有我一個 是不是因為獎勵還不夠吸引人所以都沒人要打呢?? 希望官方之後可以開放首要聯盟排盟戰可以人機對戰。。。
  9. FFS why in the world do people think it's a good idea to take a PENNED SHIT COLA into rank? i just had 2 of them on my team and we lost, then i had the same Pensacola on my team for 2 matches, and we lost those too, and the most infuriating thing was that bastard managed to keep all his stars because he sat in our DD's smoke and spammed BBs on the other team all day long please do not prove yourselves to be stupid skrubbish noobs by showing up in rank with a penned shit cola, the only thing it's good at is giving DSs to BBs and taking up a useful spot on the team
  10. S4pp3R

    Ranked Battles rank

    So since getting to rank 19, que times have been massive. Not saying this needs a fix or anything, just wanted to know if anyone else is having a problem? I'm almost rank 16 and que times are massive!
  11. Koinaka

    RANK賽季時間

    直到賽季結束一月是指說賽季維持一個月還是到2015/12/31 ?
  12. CromwellCruiser

    Rank Systems

    Hey guys Sorry to bother you all. But I've got a question I'm dying to ask: How did WG ensure equivalency between the UK rank system and the US/Japanese Rank System? Because if you look at the Royal Navy's officer ranks, they lack the rank equivalent to the army's 2nd Lieutenant....which is filled in the US by the rank of Ensign and in the IJN by the rank of Sho-I. The Royal Navy's Ranks go, to my knowledge: Midshipman<Sub-Lieutenant<Lieutenant<Lieutenant Commander<Commander<Captain While to my knowledge the US Navy's ranks are: Midshipman<Ensign<Lieutenant (Junior Grade)<Lieutenant<Lieutenant Commander<Commander<Captain Did WG resolve this? I'm a little slow on the uptake so if this is a non-question then feel free to tell me so. P.S. does anyone know where the files for the combat ribbons, e.g. shots hit or hits to citadel, kept? I've found the files for the badges and rank (service record) but not the ribbons--would be grateful if anyone could point me in the right direction.
×