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Found 10 results

  1. Do you think the wave approach in the scenarios is getting old ? Im not saying the scenarios are bad , they are fun and you get to wack up ridiculous numbers. But im kinda bored by this same old approach. What would you say about scenarios that involve killing a massively buffed boss bot , we are currently lacking that. Like trying to sink a 1 000 000 HP Yamato in Ten Go or chase Bismark with x2 stats buff. No way you are gonna single handedly carry this kind of scenario and you gotta work as a team in a boss hunt. Could be fun , and not that hard to implement since they could just blap a boss onto the map for the fun.
  2. The scenario mode is a great success IMO,my clan mates team with me playing Narai every day. For 3 purposes: 1.Get XP for Tier 8 ships 2.Get credits and train commander 3.Fun. And IMO scenario should be available to more Tiers,at least 5&8 IMO. The most important reason is:The MM of Random is not friendly to Tier 5&8:They often get into top Tier rooms as the lowest tier(5,6,7 and 8,9,10),which frustrates players,especially those with stock modules,in particular Stock CV. Also there're many good Tier 5&8 Premium Ships.
  3. After completed 250 Op I got it same time Save commander Jenkins Achievement
  4. So after trying the scenarios, I noticed that all the enemies are either IJN or KM ships or both, while all friendly AI ships are USN with the sole exception of the Schors in that convoy rescue mission. The question is why though. Are USN ships not fun to fight against? What about the other VMF ships and the RN and MN? Is there some strange anti-Axis thing going on or is it some AI programming thing? Personally I would like to go up against a larger variety of ships. I am a bit tired of shooting Kumas and Furutakas in almost every scenario.
  5. leerm002

    More PVE

    Greetings, I've only been playing this game for about two months now, so I'm not exactly a veteran player, but the fact of the matter is that I'm getting frustrated. On the one hand I think the game, as it stands, is really cool. I love the basic mechanics, the graphics, the music, the sounds, the cool ships, all good. What I DON'T love is pvp. I know, I know, lots of people are going to call me out, say that I should play a different game, claim I'm a bad player, or a noob, or something just for saying that. The fact is that even when I do well in PVP (which, honestly, isn't very often,) I still just don't enjoy it. PVP, for me, is stressful, and frustrating, and I never get to really settle in and appreciate the coolness factor of the game like I do in co-op mode. Yeah, so I play co-op mode about 95% of the time. I really ENJOY co-op mode! It has a completely different feel, pace, and level of stress associated with it. I like how the players are nicer, the stakes are lower, and everyone is just there to have a good time. The only problem is, well, it gives out terrible experience. I'm basically stuck on my Tier 4 ships, and I feel like I am going to be playing them forever. Breaking down the math for some of my recent games, in which I did pretty decent on both: I got 341 exp for a co-op victory, decent damage ect. I then went into random battles, did a little worse (not as much damage, and I died, but the team won,) and got a whopping 867 exp! I'm sorry but that's just frustrating to me. So I would very much like to see co-op mode expanded. I want there to be more varied and harder matches available for us co-op players. I want there to be more experience available for us. I want to FINALLY get out of tier 4. Really, I want to experience more of what the game has to offer and I feel I can't really do that right now. Thanks for reading!
  6. Have to make a Guide early so i can try this next weel 2nd Hardest in the Game Mode There is a Shchors that will report an Enemy wave and you have to kill about 5 enemies in about 3 minutes, Enemies will spawn North West and the Shchors will call some Aerial Bombing on the Enemies (5 minutes), there will be a location that some small Allied Fleet identified a Convoy being Secured by Myoko-class, Furutaka-class and Kuma-class. if you sunk all of them the Convoys are freed.... However... things will change..... An Amagi-class Battlecruiser was identified together with unknown 2 Enemy Aircraft Carriers + An Atago class cruiser which will take down the support ships and you need to kill them as fast as you can, the Shchors commander will about to announce an Airstrike bombing on this 2nd mission If you manage to save the Shchors, you will get an allied aircraft Tips: You need A... Leander/Cleveland/Budyonny - Versatile Cruisers, Leander can use smoke a bit so that the allies and the Friendly AI can help cover without getting hit, Cleveland can set them on fire, Budyonny can deploy a spotter ship for awhile so it can spot enemies Fuso/New Mexico- This is the most important and have major roles, you have to destroy an Enemy Fleet from the North and Northwest and protect the Shchors as you can, remember, if the Shchors sunked, call a DD and the commander will be saved Farragut/Gnevny - These 2 destroyers can help smoke and restore the commander of the Shchors if the cruiser sunked, also they can kill 2 CVs if they reach far beyondhand Ryujo/Independence - CVs will have to support the Friendly AI Always. Spot any Necessary Enemies and strike them using Bombers, the only way to kill those pesky 2 CVs from the far map is to use a strike loadout from the Indy or the one for the Flattop Major Teamwork is needed, Needing for a division is Optional
  7. Safiuddin97

    Tips for PVE

    First of all. You can repair your ship at the liberty Then. Bring ships that have Repair Party tho. Leander. Graf Spee. Or u can choose ship that u are the most comfortable +Add more tips if have tho
  8. Mevkins

    Arpeggio Scenario Mission

    Konnichiwa, We have been discussing (Me and Division mates) to make playing the game a bit more fun, here is one of it: Basically its a siege map with scenario for intercepting the Fleet of Fog from Arpeggio Franchise; assuming the ships can be attacked with normal means, just like the usual ARP battles in the normal game. Probably may require new ship models but its a start at least. We took the setting somewhere near the Bering Sea with some islands added for adaptability for gameplay. The scenario is to engage the fleet blocking the path (Assume Standard battle mode) and capturing area like Domination mode may work too. The specification for the Scenario is: Standard Battle or Domination or Bastion (With ARP ships or not) or Eliminate all Ships Co-Op battle (PvE), with 12 Allied ships vs 24 CPU ships (Can be adjusted based on Tiers - Smaller maps with less players and only limited Tier range) For ARP mode, there will be Gravity Cannon system, Fleet of Fog Submarine Sonar (as if I-501 attached to Takao; increased sonar output ingame) Enemy AI Upgrade with Teamwork and also Player input data sent to AI for calculation of Course of Action Enhanced enemy status or scaled up ships (More HP, farther shot range, higher rate of fire, etc. as required for balance) Installations to Capture - with Akashi Repair Ship (NPC) for repair (When new installation is captured, Akashi also moves there) Normal ship configurations can be used too, as for ARP configurations can be arranged to suit balance (Needs testing) I believe on the other servers events, there was one like a boss battle but didn't get implemented to the Asia server. Basically its like fighting a boss, which require tactics instead of just move around by yourself or a few mates and kill one by one without teamwork. Basically the aim is to increase teamwork and less individuality by shielding themselves behind the tanking ships all the time even if its their turn to tank. There are a lot of ships in the Arpeggio series, perhaps The Developers will also have to follow some regulations by the Franchisor as to what content can be applied to the game. Thus I will leave the ship design and inclusion to the Developers. However so, These are the known ones: IJN Ships: Tier X - Yamato class series (BB) Tier IX - I400 series (As Iona) Yukikaze class ships (DD), Kasumi class ships (DD) Tier VIII - Takao class series (CA), Zuikaku, Shoukaku class (CV) Maya class ships (CA) Tier VII - Nagato class series (BB), Myoko class series (CA) Ise class ships (BB)(BBV) Tier V - Kongo class series (FBB) Nagara class ships (CL) Itsukushima class (CL) or Minelayer? Hashidate class (CL) Resupply vessel Shiretoko, Repair vessel Akashi (AR) German ships: Tier VII - Bismarck class series (FBB) USN ships: Tier IX - Iowa class series (BB New Jersey), Fletcher class series (DD) Tier VIII - Lexington class series (CV) HMS ships: Hood (BB-Battlecruiser?), Prince of Wales (BB) Repulse (BB) There are more ships i believe, ingame-possible options are welcomed. We have been playing for a while now but lately it is just not as fun as last time; with a lot of variables involved so we came up with this for now. Historical Scenarios would be good too, or perhaps it is already in progress by the Developers. More explanations on: Gravity Cannon As like in the Arpeggio Series there is a beam cannon that attacks in a straight line with massive damage; like a boss's attack skill. Here is a little idea for the mechanics: Warning Notice (i.e: 10-15 seconds before firing and fire path, firing ship icon blink on map) Random ship will be selected to possess Gravity Cannon 3 second shot duration, 100km straight line attack, 10 minute cooldown, Percentage chance to use skill Varying damage depending on where major ship is located on the laser beam Armor and angling does protect the player ship Need to clarify(Decide) if damage is single point or volume based (i.e: shells inflict damage by a point on the shell or the whole shell volume by itself) - applied to laser beam mechanics After hit, decide to inflict one/two time damage or Damage Over Time damage when still within beam Decide, Merely receive highest possible damage x Armor damage reduction x Angling/Damaged ship part/module damage ratio OR a more complex volume based damage (i.e: beam area which damage a part of ship is calculated Decide, Width of Gravity cannon beam (i.e: 2 kongo class Battleship width) Modules can be destroyed when hit Decide, Ships behind the hit ship can also be damaged The "Decide" options are variable depending on feasibility of the Scenario Arpeggio I-501 attached to a ship In the series there was an event where a submarine with powerful sonar was attached to the Takao class cruiser to detect the allied ship; this is just a variation. The selected ship (Can be randomized) has a custom ability to have more sonar range and interval(i.e:4.5 times range, 2 min duration and cooldown, infinite use) When the selected ship has the ability, The division it has is able to shoot without being detected and thus forcing the player to take up tactics to take the incoming enemy fleet (i.e: 1.3 times enemy range increase with powerful sonar) While enemy fleet will also be more advanced as to adapt to player tactics (i.e: when the player shows bow, use HE; when the torpedoes are detected, move to safe area while not showing ship sides, etc) Sonar amount can be limited to a few ships Even if Sonar ships are taken out, the division still follows standard combat protocol (i.e: still smart AI) show detected notification by sonar on player HUD Repair Ship Akashi Seen during the World war, there was a repair ship that repaired with great efficiency during the War. I am not sure if the Map allows an NPC ship but/or if there is a CV player then perhaps the player may request the ship to move to a certain location (Assuming that CV/Carriers are the Commanders in the fleet) but the NPC may reject the order/request. The setup is as follows: Same as a ship, HP, Speed, Repair Ship Structure, etc. - can be attacked Circles on sides of ship, Max of 4 ships at a time perhaps When 2 destroyers are inside a circle, maybe switch repair to the latter one that enters after 10k HP repair on first one If ship is hit by allied ships (Shells, Ramming) repair output is reduced scalingly Modules can be repaired, aircrafts can be replaced but limited Can be requested to move to specified point on map Destroyed modules can be repaired (Limited amount of times?) Decide, Ship repair rate varies by ship type (i.e: 10k HP every 2 mins for Cruisers, 5k HP repair rate for Destroyers) or just the same rate of repair Decide, When an area is captured, the ship may move automatically to the captured area or not Here is the idea that we had a while back, Positive feedback(s) are always welcome, would be great if everyone could work as a team and get good rewards. No Flaming, Haters stay away please... We all want good fun games to play. m(_ _)m
  9. CarbonMonoxide

    Detonation in co-op

    Last night, I give co-op a try I sailed with my hatsuharu an AI enemy kiev rushed towards our fleet at the beginning I opened fire, landing several rounds on him our AI concentrated on him that the kiev lose 90% hp within a few seconds then the kiev did his last resort, 4 130mm shells towards me then my hatsu exploded 12100 damage can you imagine my feeling at that moment? It really hurts and I feel even worse than detonation in pvp being one shot by an AI is already an big insultation but here, I can't even get the reassure reward(the 100% no detonation flag) and you know what? the 2 living teammates reported me!! I think either the detonation reward should cover the co-op mode or detonation of ship should be removed in co-op sometimes people suffering from bad luck or RNG or what, would play PvE for reassuring themselves I don't think detonation in PvE would make the game any better
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