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Found 10 results

  1. G'day folks, Latest ASW video from 0.9.4 PTS Another One-off quick-edit.
  2. Hey Folks... I can't actually believe this is a thing... This is the first time I think we've ever seen some expectation management by WG and some proper community engagement... (I'm sorry but Sub_Octavian posting on reddit doesn't count... That didn't go well for us or him) One of the few things I'm always harping on about - how WG communicates with the playerbase and addresses their concerns, is actually being done... It's like watching a baby learn to walk or talk properly for the first time... Honestly this is a HUGE step for WG, I can't emphasise this enough. It likely means they've actually hired someone to do this job properly and at the very least means they're listening and engaging with us. Whether this will result in proper changes, who knows. It is a really big step in the right direction and in how to engage with us. Post is as follows... I've added similar editing. https://blog.worldofwarships.com/blog/15 RESULTS OF SUBMARINES EVENT ON PUBLIC TEST First of all, we would like to thank all Public test participants. Your interest, activity, and readiness to help are the best rewards for our hard work. Help is always appreciated, no matter what form it takes. Some players completed an especially high number of battles on the test, so thank you for your high activity! Thanks to those with huge number of Submarine Battles! Others focused their efforts on providing their opinion and presented very detailed, well-structured, and rational feedback. We've carefully read hundreds of posts and replies on various platforms and are very grateful to those who dedicated their time to provide feedback - it is of crucial importance at this stage. Thanks for well-detailed feedback! Of course, we should also mention our Community Contributors - your streams, videos, and publications were not only an additional source of invaluable feedback, but also attracted more players to the topic of submarines and their testing. We should not forget about players who participated in the three stages of Beta Test - thanks to you, many improvements were made which allowed submarines to finally reach Public Test. And, of course, we are grateful to everybody else who took the time to participate in the Public Test - each and every one of you contributed to the development of World of Warships with your activity. Based on Public Test results we are planning to conduct a "Submarine Battle" event on the main server in Update 0.9.4. It will allow a higher number of players to take part in testing submarines and will bring us a lot of useful data. However, thanks to your help, we have already identified several directions which we are planning to work on in the future: One of the most popular questions you asked after trying to play on submarines in the Public Test - "what means of protection from submarines will heavy cruisers and battleships have?" For now, we have some ideas of counterplay against submarines for these ships. Counteracting a submarine's sonar pings is currently possible by actively maneuvering and directing bow or stern towards the submarine. However, in spite of the efficiency of these countermeasures, we consider them insufficient and we are planning to make the counterplay simpler by letting a surface ship know if a submarine has chosen her as a target. Sonar pings are a completely new mechanic in our game, and its main feature is the ability to emit pings underwater at targets above and below the submarine. On one hand, it gives more brings a new type of interaction with other ships to the table, on the other hand - emitting itself is not always clear: what is the distance to the target, what speed it has, what lead to take... We have plans to make these mechanics more comfortable in the future. "Submarine Battle" in Update 0.9.4 is just one of the first steps to create a full-fledged new class for World of Warships. There are many things already done, but much more lies ahead. And with your help, we plan to see this through and, in the end, diversify naval battles with a completely fleshed-out new class. Stay tuned and follow the news! We will keep you updated and share all the details as soon as they are ready. See you in "Submarine Battles" on the main server in Update 0.9.4, commanders!
  3. G'day folks, I've done a write up on reddit about Submarines/ASW, posting live link here so we can discuss here as well...
  4. G'day Folks, 0.9.4 PTS has Submarines... So what did I do? I took Perth out for a spin for my first time... LOL! Some initial notes in the video about my experience, I also do a fair bit of work with Depth Charges and shooting at Subs (even while submerged). So it's a pretty good spin to get an idea of what it's like. As usual, reddit post underneath YouTube if you want to engage with the salt-miners.
  5. Yeah, so 3 star win on PTS to get the flags on your live account. Easy eh? Oh no. I've managed 1 win, 1 star after maybe 6 goes. The extra BB that comes in the middle part makes a huge difference. They really seem to Target the transports as well. And with the King CV sailing up the side of the map my guess is you really need a CV to do well. The objectives are split now properly in different areas, and if the team splits too soon, well an early return to port is the usual outcome. Be interested to see if anyone else has tried it.
  6. S4pp3R

    PTS - No FN BBs

    So jumped into PTS, it is asking for me to play an FN BB for one of the missions, yet there are none in the Tech Tree...
  7. HSF_Akeno_Misaki

    Yamato Haifuri skin error

    Hi, As I was playing on the PTS server, I noticed that in the HSF Yamato skin, the radar mounts aren't the same and don't match up to the more modern rotating radar mounts that are shown in the anime. I've added some pictures for comparison. I would like to know if you could fix this. Also is there any news on how the skin will be available as I would prefer it if it would be in a bundle with the Yamato premium skin so that those who have the skin wouldn't feel cheated that such a good skin (+50% commander xp) would be available for free.
  8. THUNDERCOMMANDER4

    pts this is gonna take a while

    so i was looking through the challanges then i looked at the final task you unlock and my jaw drops to the floor cause i did a rough calculation this would take a good 6-8 months to complete with flags and camo maybe 6 so um developers was this planed or did some one added one to many zeros P.S i know this is a special commander and you want it to be challenging but thats a lot of xp mind you
  9. skribe

    0.6.0 PTS Rewards

    Do we only receive one lot of rewards from the PTS despite achieving all the requirements in both #1 and #2?
  10. potato18

    Heres the news my bros!

    So for those of you who couldn't be bothered reading the announcement of the Public Test for 0.5.15, I made this video for your convenience where you can listen to it instead of having to read it also guys be sure to check out my previous post "Lets Play!" and leave me a challenge also if you'd like me to do more of these wargaming news videos make sure to subscribe and leave a like, my YouTube channel is pretty new and every subscriber is appreciated so to all who subscribe thank you very much it does not go unnoticed. https://www.youtube.com/watch?v=GJW6b1QPGR0 Topic moved to fan zone. ~dead_man_walking
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