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kuronekko47 posted a topic in SuggestionsHello hello, I know I'm probably going to get the ol' "git gud" and whatnot but hey, if people don't say anything, nothing ever gets done about it. So I'm about 4 days in, I thoroughly enjoy the game at it's good moments, and even at it's average moments. Unfortunately since stepping in to Tier IV the good moments have almost entirely dried up for me. What's the issue? Carriers; not only am I regularly running into 3 CV games, it's often without a full team, so we're talking 3 CVs out of 7-9 ships aside. At tier IV no ship has decent AA, a lot of players are new (such as myself) and refuse to coordinate to overlap AA, and the game stagnates into a farm fest where half the team turtle and the other half try to push out, which means the carriers get a free farm. I'm glad that I didn't put any money into this game yet, I've been watching highlights on YT for a while, mostly Flamu and TheMightyJingles. This had given me a gold-tinged vision of the game, where I didn't see the horrible thing that is the CV spam. My question to Wargaming is; why is this oppressive playstyle a thing? I've been going over the forums for the past 2 days since encountering the horror of CV spam and I'm finding fairly regular posts talking about it since almost this time last year. You have the analytics of the playerbase so you should be aware of the large number of CV players playing TIV CVs vs other TIII-TV players. At one point in matchmaking I had more CVs than Cruisers, Battleships and Destroyers combined. So why has/is nothing being done to encourage a less stale meta? At this point, I simply don't want to play anymore, it's honestly too stressful to play, take a few minutes to find a game, load in, cross my fingers and then I finally get in and: 2 CVs. 3 CVs. Even 4 CVS! I'm just slumped into my chair now, a sneer on my face and a heavy heart. The fun is gone. Either my CV's win, or their CV's win, but everyone else loses. I understand that the notion of restricting a certain number of ship slots has been brought up numerous times, why can it *not* be implemented? Perhaps slower planes at low tier, or less health to correspond with the airplanes of the time? Maybe even less range? Why can nothing be done about this? I've attached a screenshot I took for the purposes of this post, just turning on the matchmaking for a bit to show the demographics. (it's not the one where I had more CVs than all else ofc) I'll leave this post now with just this to say: I do enjoy the game that *can* be, but I do not enjoy the game that most commonly *will* be. Quick addendum: I don't think that there isn't counterplay to carriers, but I feel that they are able to do too much in this bracket due to a lack of reliable AA. Another potential fix in my mind would be to lower the number of volleys a squadron can put out, meaning that you can counter them indirectly by maneuvering to avoid the torpedoes, to steer away from the dive bombers. The reason for this is thatI don't think you can outmaneuver a full squadron of torpedo bombers at present in tier III-V, you course correct to avoid the first set of torpedoes but leave yourself largely open to the second set. The other issue I have with the current over-saturation of CVs is that you can quickly be gooned by multiple carriers, removing any and all counterplay. Or perhaps just limit the types of squadron they can take, so they are less of an 'answer for everything'. You want to focus BBs? Torpedo bombers. You want to hunt down the DDs? Rocket planes for you! Anyway, do your best to have fun.
Like most, I started with First Person Shooters. Because of my interest in ships (Both real ships and anime botes), a friend recommended Steel Ocean to me. I downloaded it, sunk some money in and tried it out. The tutorials were simple and easy to follow. With each advancement (torps for dds, planes for cvs, etc.), a new tutorial would be made available. How to shoot, basics of gunnery and ammo types, how to move, how to play the objective, so on. Everything was easy enough to understand so with confidence, I jumped into the game. I played up to tier 5 for all ships of the IJN Tech tree in that game. Then I just sort of stopped. The game had gotten a little stale for me. Games were few and far between (Because of the small player base), gun inaccuracy bordered on frustration and some game controls and mechanics were just finicky. Added to that, the fact that I had to switch to Windows to play it (Yes I use a mac), it was just too much bother. Eventually, I went back to shooting at terrorists in Counter-Strike. Then I heard that World of Warships was now available for mac. I downloaded it and tried it out, starting with Hashidate because "IJN IS BESTU NAVY IN ZAWORUDOO!!*" Playing against bots meant that I had time to adjust to the new game properly. (Short waiting time was also a plus because I'm an impatient bastard) Gun accuracy was inaccurate but not frustrating, ship handling was slow but responsive, and controls were pretty well explained in the tutorial. With the knowledge I had carried over from Steel Ocean, I got up to Kuma at T4 and decided to jump into random battles. That was when I hit the first steep learning curve. Playing against other people was a jarring experience. Needless to say, I was destroyed in the first five minutes and sent right back to port by a T5 New York. So I went back to training against bots. I trained until I got Furutaka and then went back to Random Battles, only to get uptiered against T7s and getting my behind handed to me. Over time, I did get better. I am an average player with a 51.something% win rate and an unhealthy obsession to grind every tech tree. I did stop playing dds because my playstyle is just not suited for dds. Still working on that. But thinking back, I realized that WoWs has a problematic learning curve. That moment when you go from playing against bots to playing against actual players is a huge leap. and after the initial tutorials, wargaming doesn't give any other guides to help you in game. I gained the most help from information tidbits from the Armada videos, as well as watching Yuro's videos and studying how other players played. I hear that WoWs is coming to steam. With that, there will inevitably be a huge influx of new players who will be jumping in with almost no idea of what to do. The current one tutorial for new players does teach them basic mechanics, but after that, there isn't much else. Steel Ocean had a better tutorial system in this respect. It gave individual tutorials for using torpedoes, managing aircraft and leading targets. I get that certain mechanics are more difficult to teach with just a tutorial. Managing consumables, shell arcs and armour layouts, for example, is different for each ship. How to play each ship and so on. And certain things can only be learned over time like game sense and map positioning. But something to ease new players into their first time would be a great help to those out there trying to get in. *This statement is obviously a joke.
Well i have spent some time playing on the EU server and i noticed something that maybe of interest for you? I believe they do match you up based on your "Service Record". When i was at the lower levels IE 1-7 or so i found nearly everybody did not have camo or 10 point captains etc.... so basically I had all the fun in the world smacking potatoes. As i got my 10 point captain every game i had 10 point captains against me and far more experienced players as they rarely sailed in a straight line, hell i hardly saw a PINK ship. I do not believe they MM on w/l but i do believe they are far more friendly to new players, and it does make sense. Is this just a perception? Well I guess i need someone else to start on a different server or perhaps different account? I would be interested in other peoples experiences. Thanks in advance.