Jump to content

Search the Community

Showing results for tags 'mistake'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • World of Warships - Asia Language Based Communities
    • English Speaking Community
    • 繁體中文討論區
    • 日本語コミュニティ
    • 한국어 커뮤니티
  • Mod Section
    • Player Modifications
  • External testing groups
    • Supertest Academy
    • Supertest
    • Clantest

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL






Drag Interests

Found 4 results

  1. https://worldofwarships.asia/en/news/common/ver-07_4-patchnotes/ the link were i got it from :) i dont know how get quote code from if anyone help me out i need quote it Content Changes and Additions Sale of Special Ships and Commander Dismissal In response to your numerous requests, we've added an option to dismiss nearly all Commanders and sell all ships available in the Game. If you are no more happy with Commanders helming the Dragon, ARP and HSF fleets, or if you have duplicates, you are now free to dismiss any of them. Unique Commanders Jean-Jacques Honoré or Jack Dunkirk—obtained for completing campaigns, can be "sent ashore", too. However, please note that once these Commanders have been dismissed, you won't be able to get them back to your account any more. So make a wise decision. The only Commander that can’t be dismissed is Yamamoto Isoroku as we want to prevent players from wasting the efforts they made to get him due to a sad mistake. Besides the Commander dismissal option, we've made it possible to sell ARP ships for credits right in the game client. The selling price of ships will be as follows: ARP Kongo, ARP Kirishima, ARP Haruna, ARP Hiei: 1,125,000 credits; ARP Myoko, ARP Ashigara, ARP Haguro, ARP Nachi: 2,625,000 credits; APR Takao: 3,375,000 credits. the commanders 5 mins dismiss is too short what happens if the user didn't even relies they dismissed it by mistake and the conform box is really easy to sell or dismissed right now it has "yes and no" button theirs no fail safe right now what this about the manual padlock (by turning it on it will gray out the sell or dismiss) on commanders and ships to avoid mistakenly selling the ship or dismissal of the commander OR have system for way like world of tanks that you have type in how much before you sell the ship or word ("dismiss" for the commanders) this way i lot of users will not lose the ships special or prem ships or special commanders im not too happy with this so i posted this up this one of my ideas i hope this help :) i know they lot of users hated the anime ships but however there some users love it like me i don't want end up losing them and there's no way get them back!!!!!!!! or special commanders
  2. NO WAY... THAT"S IT. YOU'RE MISTAKE BAD LUCK NO CHANCE FORGET IT DON'T EVEN THINK ABOUT IT GO HOME, LEAVE US ALONE YOU'RE ON YOUR OWN Thank You, We hope that despite this information, you'll continue to love and support World of Warships. https://na.wargaming.net/support/kb/articles/513
  3. legionary2099

    Sometimes , well some times

    Sometimes WG mistake can be hilarious in a sense
  4. https://worldofwarships.asia/en/news/announcements/clan-battle-s1/ CB times and details have been released. Wednesday, Thursday, Saturday, Sunday 2000-2300 UTC+8... So firstly, very narrow time, ok. No Friday night though? I don't know about you guys but that's when we get the most amount of people online. The absolute pearler for me is the time... About 3/4 of Australia's population lies in New South Wales and Victoria. Include Queensland/Tasmania and it's 90% of Australia's population. In summer we have Daylight savings (+1 hour). As standard NSW, VIC and QLD are +10... So the CB will be running 11pm to 2am for 3/4 of Australias population and for the next biggest chunk it's 10pm-1am... I can only imagine how it must be for anyone else in similar time zones, New Zealand, Japan, Korea? My clan is pretty active however we all have RL commitments, outside of Friday/Saturday nights our most active time during the week is between 1900-2200. (Noting that personally it's 1730-1930 but I'm not writing this for me). And that will stand up for most Aussie/Kiwi clans as well. Serious what were you thinking WG??? I'm absolutely flabbergasted! Suggestion: Extend the time by 4 hours earlier to account for the wide range of timezones in the Asia region. At the moment you have basically excluded 95+% of Oceanic clans. On top of that add Friday nights in as well, I don't know how it is in most other countries but Friday nights is pretty much gaming night here. I can't believe I managed to finish that without using expletives - are you proud of me mods? Trust me I am swearing my chin off in RL.