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Found 12 results

  1. Rina_Pon

    Zao (mid 2020)

    1. Nerf CV AP bombs 2. Nerf Venezia
  2. So here we are in T8 Ranked Sprint, small teams, everyone plays BBs, a CV in every match. What is a DD main to do? Glad you asked. So first off, things are not as bad as the might seem at first. You know there will be a CV on your team, and one on the enemy team. You can plan ahead, and chose/outfit your ship accordingly. Second, there are lots of BBs, and lots of aggressive BBs, since most people go with Mass or Derpitz or Vlad The Penetrator. This means two things: life is very unpleasant and/or short for RADAR CLs, so your main threat (except for Amalfi, more on that later) is kept largely suppressed. And second, it means a lot of tonnage pushing up to within torpedo reach. Of course it means hydro, secondaries, and incoming torps. So getting close is bad. Getting spotted is bad. There are plenty of DD options. Fantasque, Terrible, Benson, Kidd, Kagero, Akizuki, Asashio, Lightning, Cossack, Orkan, Oland, Loyang, and some Russian models I can't quite remember the name of! It's more interesting than last time, because there is no obvious best choice. Last time, concealment was king so Haida or Jervis ruled. Now with CVs, its more open. Do you prioritize AA or plan to stick close to friendly CL. Smoke or not? Trade concealment for gunpower? How important is countermeasures like hydro. I've been playing Benson. I can't say it's especially effective, but it's not bad as a general purpose do-it-all. Akizuki seems to be a strong (and popular) choice. Loyang is a Benson with Hydro, which is clearly another strong option. Kidd, too, allows you to operate independently of your fleet since you have no fear of enemy CV. I would say the meta favors good smoke and good AA. I was considering Cossack, but I suspect a good CV could shut you down. Oland and the french DDs have their place, but without smoke it's really risky, limiting your options. Thoughts?
  3. So I recently got the Montana, and I've heard she's really good. I can see that - great AA, accuracy and speed, 12 guns etc... I have found my play to be inconsistent, however. Most of the time I either get HE spammed to death (Smolensk, Conqueror, I'm looking at you) or on the rare occasion trying to escape the fiery hellscape of HE shells, I get torpedoed by an opportunistic DD. Rarely do I find myself citadel'd by another BB in an evenly matched fight, leading me to believe that my angling and positioning are decent. Often trying to stay out of range of the HE spammers I just keep myself too far from the action and end up with a paltry 30-40k damage. I have had a few decent games, what I consider 100k+ matches, mainly these games are devoid of Smolensk or Conquerors. So is it something I'm missing about Tier X gameplay, or is the Montana just obsolete in the current invisible light cruiser HE spam meta?
  4. Rina_Pon

    Thoughts on KOTS

    I watched the EU vs. US matches. As you'd expect from that kind of level, the games are very tightly wound up. Everyone gets into position as close as possible and more-or-less waits, then a whole bunch of moves happen very suddenly. It's all about crossfires, really. Very little long distance sniping. Some observations: Outside of DesMoines, Moskva, and Shima, no team brings any of the older ships. The German line could be nonexistent entirely, and there are no Zao, or Gearing. Lineups are overwhelmingly Russian: Kremlin, Moskva, Stalingrad, Smolensk. Russian BBs for armor, pen, and traverse, Russian "cruisers" for all that and 12km radar, Smolensk for smoke and DPM, torp-machines like Somers or Shima for DD. Somers seemed to be preferred, probably for the better guns and more useful smoke. So my first thought is that moment you set up the game so that there are no CV allowed, the game balance becomes broken. Obviously, ships that give up performance for better AA are less useful compared to ships that give up AA performance for other combat traits. Typically, no CV environments favor Russian ships. But my second thought is that even considering that Kremlin, and to a lesser extent Stalingrad and Moskva, break the game. You have ships with massive bow armor, the consequence of that is the only ships counter bringing to the game are the HE pen specialist IFHE Henri, concealment firedemons like Smolensk, torp delivery platforms like Somers, and of course the "Ill pen anything" aforementioned Kremlin. It was kinda sad to see how badly the couple of Yamatos who came did. Forces into this static, cover-based island hugging gameplay, the poor turret traverse meant they simply couldn't react in time to get a shot off. While there was a certain degree of diversity in the line ups and tactics, it really only boiled down to do you take 0,1,2 or 3 DDs, and what "diversity hire" ship you bring along to shake things up. Minotaur or seemed to be an good option. Republique and Daring not so much. So I'm gonna say this, and believe me I've given it some thought: The game needs CVs.
  5. I don't play BBs all that often, but recently I've noticed it is far easier to do well in a BB than any other surface ship. Not just a little bit, I mean night and day difference. And I realized there is a simple reason: there's no counter anymore. DDs can be one-shotted, cruisers can be one-shotted, but in a BB, sure, CVs and HE spam and gross stupidity will get you killed eventually, but the one thing that could dev. stike any BB in the game, torp strikes from undetected destroyers, have been pretty much removed from consideration as a result of a) low numbers of enemy DDs, b) prevalence of gunboat/AA DDs and c) the low likelyhood of any DD being able to sneak up on a battleship undetected by aircraft. So yes, people like to rant and call the game "broken", but in this case I honestly think it is. The original, fundamental gameplay mechanic of WoWS was that cruisers beat destroyers, battleships beat cruisers, and destroyers beat battleships. As the game currently stands, it is far harder to play a DD or cruiser than it is a battleship. I mean that both in a "not get killed" sense and a "actually impact the game" sense.
  6. Rina_Pon

    I have a question ...

    What is the point of being good at a game if being good at the game does not help your team win? 'Cause that's where I am with this now. Playing WoWS just feels pointless, like I'm just there to shoot at stuff and be shot at for 15-20 minutes while someone else rolls a dice to see who wins. I have a list of grievances. Here we go: 1. There is no WASD counter to air attacks. You can't really dodge torpedo bombers or any other airborne attack anymore, especially not in a battleship. Unless the enemy CV is a noob, they can hit you whenever they want, it's just how many planes they will lose. This is a very static mechanic. No skill is involved on the ship side, just consumables management. 2. Playing any ship with sub-average AA is pointless. In principle AA ships should provide cover for weaker ships, but in practice no one is going to go out in a random battle trusting that to happen when you can choose to sail a ship with good AA instead. Most of my favorite ships are disadvantaged and unused. 3. Similar to the above. Radar is almost useless, torpedoes on cruisers are almost useless, concealment is almost useless. So few ships are viable now. 4. The highest kills I've got recently in randoms is 4, and that was a killsteal fiesta in Colorado, picking off stragglers since I couldn't get to the front fast enough to have more impact. There is no reward for playing well anymore. Sitting back and shooting at things will work just as well if not better. 5. I've been grinding Bismark. A brawling T8 BB with no deck armor, in predominently T10 MM with 2 enemy CVs. Talk about bashing your head against a brick wall... I all could think of while playing is "why am I even trying to do this?" Ugh. I think I'm gonna take a break for a while. Maybe a long while.
  7. Recently I'm looking at wall-to-wall four CV games in randoms, more-or-less independent of tier. The stress is starting to show. My ability to carry a team is pretty much nil, and my WR is in the toilet. The problem comes down to WG giving away RN CVs in the fly-strike-win event. There's now a large pool of CV players in the queue who are skilled enough, and in CVs powerful enough, to reliably hit enemy ships. These same players are not, however, skilled enough to protect the ships on their team that have weak AA. For a ship like Kagero that relies on remaining undetected to maintain any kind of offensive capability, and with near zero AA, the situation is completely hopeless. You will get spotted the minute you take up any kind of attack position, and you will remain spotted, and focused by air attacks (misc.) for the remainder of your short time left in the battle, during which you will achieve nothing outside of distracting enemy CV attention away from your teammates. An AA destroyer like Sims, on the other hand, is loads of fun. Wait for the planes, kite off, pop DFAA, and watch your troubles disappear. [premium consumables a must] In AA cruisers like New Orleans, it's a bit of a mixed bag. I spent an entire game getting focused by the enemy CVs. Being spotted also meant spending the entire game dodging BB shells and generally dancing around doing nothing offensive. Shot down 39 planes, helped our team win as a result, but I wouldn't say it was a fun experience. For other cruisers it's just a random chance whether the enemy CV decide to focus you - or some other schmuck. BBs have the easiest time of it, since the amount of dpm a typical CV can put into you isn't that significant, especially if you have decent AA, and being plane-spotted isn't such a big deal. But we are still back to the bad old days where if your team happens to have the potato CV and the enemy team gets the unicum, then your team are going to be rolled and there is nothing any cruiser, battleship, or destroyer can do about it. [sigh. rant over]
  8. The value of the 4-point Concealment Expert captain skill has fallen greatly since 0.8.0. First because for all ship types it was literally nerfed, the reduction in detection radius being capped to a flat 10% regardless of class. Second because, as flamu makes it very clear in a recent vid, in CV games most ships spend most of the game spotted. The utility of the CE skill is therefore far less. ... and I'm actually really happy about this, on a number of levels: Prior to the update, CE was a mandatory skill. Now, you have 4 skill points you can assign to other skills instead, which is both interesting and useful. Especially for BBs, but even for certain cruisers one can at least contemplate going with manual AA or IFHE instead. Also, it significantly nerfs the ability of BBs to sneak up on smaller ships. Infamously, the Conqueror. It also gives DDs a little more breathing room from enemy cruisers. I've gone ahead and de-specc'd CE off all my T7 and below BB captains. Looking seriously at doing the same for Yorck and New Orleans. Not sure if I'm ready to take this to my T8s though.
  9. Rina_Pon

    Potato famine?

    Potatoes are becoming thin on the ground. Even in T3-5, depending on the time of day, the random battle rosters are stacked with players who I'd consider, ahem, overqualified. In T5-7 about half typically have significant clan/ranked tags, or the T8-10 flash by their username. Weekends are still more casual I guess, but most weeknights it's pretty difficult for someone like me to find any space to sealclub in tranquility. Chances are now I'm going to be facing at least 2-3 ships on the enemy team who are significantly better than me irrespective of tier. This isn't a complaint, just an observation that the idea of tier being a measure of difficulty level is not really valid anymore. The challenge is constant, only the boats change. The only downside I can see (outside of not being able to stat-pad anymore) is there is no longer the same buffer area for new players there once was at intermediate tiers. Things get really hard almost immediately.
  10. Maybe I'm reading too much into this but, wow, after the introduction of Asashio into the game the starting lineups in Random have gone from 4-5 BBs per side to 1-3 per side, even in T5 battles where the Asashio is guaranteed never to show up. Actual number of Asashio's sighted in game still relatively rare, though I suppose not that uncommon when playing T8. So it's not the ship, but the very idea that the ship exists, that is apparently causing people to queue up their cruisers and gunboat DDs and leaving their BBs in port. Hats off to WG. The ship itself may be irritating, but as a tool for correcting the ship type balance in Randoms it's working brilliantly.
  11. The typical mix of ship types I see nowadays is 5-6 BB, 3-4 CA, 2-3 DD. Most battles have no CV, a few have 1x1, very rarely 2x2. I'm not blaming wargaming. I blame myself and everyone else for playing BBs too often. MM can only parcel up what it is fed. Why is having so many BBs bad? I think it slows the game down, it tends to restrict game tactics to "cruise and bombard", and lastly it feels unrealistic: 5 battleships screened by one destroyer is silly. I had a game recently with 5 DD per side. That was fun, as DDs we could form up as wolfpacks. A lot of fast action at the front. It would be nice if we could get things down to having just 2-3 BB per side typically. Please do your part: play a not-BB today!
  12. Okay so we introduced new economics because the top tier are camping every single game how we solve it ? NEW ECONOMY!!!! yay *APPLAUSE* then we get a new game mode called epicenter which encourages camping with marshmallow on a bonfire literally... the strategy in the gamemode is literally camp...camp...camp until some people decided to push which usually is one by one and they will get picked out to counter this they camp...camp...and camp i personally find this gamemode so bad that i rather go to port instantly like its just bad... (side note, i don't exit game i have to wait like a idiot) being offense is okay but with the type of players we are seeing you are gonna die so your choice is to wait until everyone move or just keep camping.... and watch your teammate do bad moves and got themselves killed... next thing is we successfully capped the entire circle all 3 of them , WAIT we haven't event win yet ... SERIOUSLY? capping those circles are a pain how come we haven;t win ? please some one have to explain to me why its so painful to see this gamemode? my only suggestion is that capping the circles fully => win else its just ........ not reasonable.... next thing is to give us the option to not play specific gamemode like in WOT ( side note if you are gonna say WOT = WOT not WOWS , its Wargaming just do that)
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