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Showing results for tags 'match maker'.
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My thoughts on the Match maker and how I would fix it.
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Interesting news from WOT is they are getting a smarter MM from 9.20.1. Details are in the link below. https://worldoftanks.asia/en/news/general-news/update-920-1-matchmaker-improvements/ The abbreviated version is this: "Along with balancing teams by vehicle classes (artillery, light tanks, and tank destroyers) and Platoons, the matchmaker now looks into the intended roles each tank plays in combat and ensures each side has a similar number of vehicles that play the same role. Of course, their exact number might differ, but this difference is one vehicle at the most." Any merit to this idea being carried over to WOWS to stop the imbalance of radar ships or hydro ships etc etc per team, to make each side more fairly balanced not only by tiers but by ship abilities? What are your thoughts?
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In the current match making system, the match maker would try to balance the teams according to ship tier and ship nation. I recognize the effort in trying to make more balanced matches. However it does have problems. It is no secret that different ships of the same tier and nation perform differently. Specifically for ranked, almost everyone would agree that Sims > Mahan, Atlanta > Indianapolis / Pensacola, Leningrad > Minsk (/ Kiev), Belfast > Fiji. Yet all those are examples of ships that have the same tier and nation. So sometimes you end up with match making like this: Scharnhorst Gneisenau Nagato Scharnhorst Belfast Fiji Belfast Fiji Belfast Myoko Sims Akatsuki Sims Mahan I think it is pretty obvious which team has more favorable match making, yet this distribution does not violate any principles of the current match maker. More importantly, this actually happens from time to time in this season of ranked. I recognize that it is probably not practical to assign each ship a performance score and try to balance teams based on that. But I think differentiating ships by what actual ship it is is a good start. For example, if the match maker has three Belfasts, two Fijis, and a Myoko in a pool, it would understand that putting all three Belfasts on one side is not a good idea (because they are the same ship), and thus attempt to make two teams like this: Belfast Belfast Belfast Fiji Fiji Myoko Not only does this allow more play styles for each time, it also makes the teams more balanced and thus more enjoyable. This is particularly the case for ranked, because in random battles player skills tend to outweigh the ships they play. But I will definitely be happy to see an updated match making being used outside of ranked as well.
- 4 replies
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- Match Maker
- Balance
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Can you guys make both sides have an equal chance to win?
nOoNEUnderStanding posted a topic in Suggestions
(Edited) No offense to anybody. But you can see how skillful of my opposite players, and how unskillful of my teammates. Can you make the game match algorithm consider the efficiency of players, and make both team have similar number of skillful and unskillful players? In this game, it is almost impossible for us to win. And this kind of game have made me and my friends extremely angry about Wows, some even stop playing WoW because their win rate is very high, and frequently meet this unfair situation. Name and Shame, Post Edited, User Warned ~lengxv6 -
So apparently this got posted on EU by WG staff, and I just have to inform it to us peeps here in SEA who don't really get much info from WG staffs. Yes, your prayers have been answered, BB will no longer get +3 MM, it's +2 for most of them and +1 for Tier3-4 (Kawachi, Myogi, South Carolina, Wyoming and Arkansas). You can now RIP Steeltrap. Source: http://forum.worldofwarships.eu/index.php?/topic/30473-050-mm-changes/page__p__543944 P.S: In case you wondered, 0.5.0 patch is the release patch coming this Thursday.
- 52 replies
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- Match maker
- 0.5.0
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Yep, 1v1 random Battle Tier 1 v Tier 2, still won