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Showing results for tags 'kills'.
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Honestly, I'm getting tired of having my targets stolen. Like, melting an enemy ships' HP due to citadel hits then suddenly while you're reloading another ship will steal the kill. I hope the devs will develop a Kill Assist System, and the experience and coins you receive is based oh how much damage you dealt on the ship. It may sound greedy to rant because someone stole your kill but its kinda unfair because you totally did your best to kill a ship for xp then another team mate stole those precious xp because your guns are still reloading and receiving nothing in return for the effort. DEVS PLEASE READ THIS FOR THE SAKE OF FAIRNESS
Let's say you're wide-faced, rosy-cheeked Big Boy BB, and you're trading shells with another Battleship. You two are alone and you slug it out man-to-man. Turns out that your gunnery is better and all it takes now is just one more salvo to send him to the drink, while you can still take a few more hits. But suddenly, while you're reloading, in comes Johnny Cruiser with his fast-firing armament and torpedoes who ends up being credited with the sinking when his 152mm's strike the enemy Battleship to whisk away its last remaining 500hp before the fires on his deck do. This is of some concern because it reflects poorly on Big Boy BB's record. In his career he's dished out far more damage than he's received, but his number of destroyed ships is comparable to his deaths, owing to Johnny Cruiser and his ilk (as well as Carrier Carl's VT and VB squadrons) swooping in at the last instance to deliver the final blow. Personally, it's rather upsetting. Big Boy BB can spend the whole match delivering half again or even twice or more of his hp in damage but when he is sunk, his sinking is what his stats show brazenly. Sure, playing the game solely to win is unhealthy, but when I look at a record, I glance at a person's kills and deaths first. So maybe we can implement a sort of shared kills system, like what the US air forces had back in WW2, with even fractions being awarded depending on how much damage a ship deals upon another. Upon and only upon a targeted ship's sinking, the player who does or does more than 80% damage to the ship in question gets 1 kill ribbon, one who does or does more than 50% gets 1/2 progress towards a kill ribbon, and one who does at least 20% gets 1/5 progress, and so on. The player to deal the final blow is guaranteed a 1/5 progress towards a kill ribbon, no matter what. I know, my idea is rather crude, but it's open to modification and would certainly alleviate some frustration. At its core, it's just awarding fractions of a kill ribbon in correspondence with the amount of damage dealt against a targeted ship. What do you guys think?