Jump to content

Search the Community

Showing results for tags 'high explosive'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World of Warships - Asia Language Based Communities
    • English Speaking Community
    • 繁體中文討論區
    • 日本語コミュニティ
    • 한국어 커뮤니티
  • Mod Section
    • Player Modifications
  • Public Test Forums
    • English Speaking Community
    • 繁體中文討論區
    • 日本語コミュニティ
  • Locked Threads
    • Locked Threads

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Drag Interests

Found 2 results

  1. So I see enemies' torpedo coming at me right, so i aimed my guns to it & fired it with HE shells. My shell explodes exactly on the torpedoes, but the torps survive! and hit my ship. Why cant i destroy any incoming torpedo although my shells hit it directly? Fine, it's not directly enough, probably it miss by 1 or 2 meters away, but the splash damage should be able to turn those torps in to duds right? (disabled torps to say the least).
  2. So, to mitigate the overdependence on IFHE to deal consistent damage, I suggest that there should be the second threshold where the HE shells can still deal damage, albeit much less against the armor they would otherwise fail do do any. My suggestions are the following: If the armor is at 1/3 (or 1/2 for some German shells) the diameter of the impacting shell, the shell would deal 1/12th of the listed damage as "light" damage. The shells should never cause citadel hits it would not under the old thresholds. Your thoughts?
×