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Showing results for tags 'hakuryu'.
Found 7 results
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replace imagination IJN Hakuryu ingame with existed Yamato's sister IJN Shinano that had set sail
- 12 replies
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- ijn hakuryu
- ijn
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https://youtu.be/m4pCpGTliaQ
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アップデート 0.9.1 のパブリックテストに適用されるバランス調整の情報が公開されていましたので、和訳記事を公開しました。 この情報は暫定的なものであり、テスト結果によって修正や撤回がされる場合があります。 https://note.com/torpbeat/n/n6f7710be56d5
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I noticed that the bomb detonator time of Shokaku is 0.03s,but the bomb detonator time of Hakuryu is only 0.025s,this difference causes that Hakuryu is more difficult to strike the ships which core region is very low,however Shokaku can strike them efficiently.But hakuryu is tier 10,and shokaku is only tier 8.So I hope you can adjust the bomb detonator of Hakuryu to 0.03s too. Why the tier 4,6 and 10 of Japanese CV's detonator is 0.025s as the same,but only Shokaku's detonator is 0.03s.I thought if the detonator of Hakuryu should have been 0.03,but it became 0.025 by mistake,just like a bug.Detonator of Hakuryu should be as Shokaku,shouldnt like the low tier of cv.
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- bomb detonator
- hakuryu
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I noticed that the bomb detonator time of Shokaku is 0.03s,but the bomb detonator time of Hakuryu is only 0.025s,this difference causes that Hakuryu is more difficult to strike the ships which core region is very low,however Shokaku can strike them efficiently.But hakuryu is tier 10,and shokaku is only tier 8.So I hope you can adjust the bomb detonator of Hakuryu to 0.03s too. Why the tier 4,6 and 10 of Japanese CV's detonator is 0.025s as the same,but only Shokaku's detonator is 0.03s.I thought if the detonator of Hakuryu should have been 0.03,but it became 0.025 by mistake,just like a bug.Detonator of Hakuryu should be as Shokaku,shouldnt like the low tier of cv.
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- bomb detonator
- hakuryu
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(and 1 more)
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Preview Download:https://drive.google.com/open?id=19gUdOUUTG2MepY_dgoMlq-TR-HsxGx4t If you like this skin, comment at the bottom. My Youth Romantic Comedy Is Wrong, As I Expected For Hakuryu.rar
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With the economy changes, grinding CVs is quite harder than before. It doesn't help that at the end of the two existing lines (Midway and Hakuryu), once you unlock and buy them, you would still have to grind the loadouts and plane upgrades to use them to their full potential. The "stock grind" so to speak, surely does not help the player playing the ship which is already the end of the line, OR the team itself seeing as there is mirrored MM as everyone knows that getting uptiered planes AT ALL is already an uphill battle. It is unlike other T10s(BB/CA) at which the modules themselves are at their full potential. Another case would be the Shimakaze which still has to 'upgrade'(more of a sidegrade) their torps. So it comes to a point at which T10 module upgrades(if they exist at all) are supposed to be "sidegrades" as in the case of the Shimakaze which change various torp characteristics. So I bring up changing the whole concept of the T10 CV grind to be something more "fruitful". The loadouts are fine in a sense (until the CV rework planned at least) as each loadout upgrades for both the Hakuryu and the Midway are sidegrades. I do suggest however that both should get their existing T10 planes as the 'stock'. The supposed upgrade for them 'can' be changed to planes of faster speed, yet lesser HP. Using the T9 CV upgrade slot as the reference, the alternate T10 planes would have in between 5-10% faster speeds but 10-15% lesser HP pool. It would then facilitate the supposed sidegrade, in which the existing stock T10 planes may still be the more favorable module to equip depending on certain situations. It will also open up possibilities of sidegrades for other modules for other ships. It can also open up the reuse of "Jets" at which the stats can be tweaked for balance purposes. All in all, I brought this up due to the dislike of having a stock grind at T10, in which adding in mirrored matchmaking, just makes it not just your own disadvantage, but the team's as a whole.