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Found 6 results

  1. Alright, here is the custom skin for the Gneisenau. It have the Kriegsmarine style camouflage into it. Feel free to download it. Anyway, this is the second time im making a custom skin. So expect some error. I will be using mediafire to upload my skin. Disclaimer : This skin contains Balkenkreuz and not the Swastika. To install : - Put the Hull and superstructure .dds file into C:\Games\World_of_Warships\res_mods\version that you are on\content\gameplay\germany\ship\battleship\textures Note : If you dont have any of the files above in your WoWs, don't be afraid to make one. Download link : - Link for Superstructure texture - Link for Hull texture Here are some in-game screenshot :
  2. Hello Everyone :D As you see in my stats, i'm a fairly new player to the game, and just gotten my first ever Tier 7, the Gneisenau. And with that, came the wall of reality that hit me, is that the game are very unforgiving in the high tiers, especially T9 Battle. The Prospect that a Musashi and Iowa can punish me with those nine big 18 and 16 inchers from Mars while i'm stuck with six 15 inchers that can't hit a barn from the inside. Then there's this lovely BBQ cookers named Atlanta that shoots from behind the islands, and of course, the loliboats. Then there's my dilemma. I know my gun sucks, so i need to get closer to at least 11 km. The problem are, that i got focused by half of the enemy team no matter what i do. The fact that everyone is camping, and just spared me as a bait and retreat really grinds my gears so much. I always push with the cruiser, though all of them got deleted first hand and the other BB on my flank just stay behind 10km away, while i'm getting spanked by Iowa, burned by Atlanta, and torpedoed by the Loliboats. If i tried to snipe, well you know how 'accurate' German guns are. The guns also lack the necessary punch to penetrate larger battleship from 15+km. And you usually lose a long-range artillery battle. Then the hybrids of the two, which most say as the best playstyle in Gneisenau, which mandated that i just snipe in the first half of the game, then push if the enemy flank started to crumble. The problem are, it's either that my flank crumbled first rather than the enemy, or just no one on my flank thought of *push* after the enemies retreated and then i got obliterated because i'm all alone. Yes i know, i'm a noob and shouldn't complain too much and 'git gud'. Some also suggest to just play T6 to learn more, but Gneisenau is very different than Bayern are. Anyway, can any veterans here suggest what should i do to improve myself? Suggestions are welcome indeed! Sorry for the rage everyone, and sorry if i offend anybody. TL;DR i suck in Gneisenau and need of suggestions. Notes: I'm running a full specced-build (7.6 km secondaries) with 12 capt skills on Preventative Maintenance, Expert Marksman, Adrenaline Rush, Basics of Survivability, and Advanced Firing Training. Wish You Luck, All :D
  3. EvyL

    Action off Lofoten

    I'm baaaack~ Well, out of hell that is being UNABLE TO BOTES AND BLUE BAWKS BECAUSE LOCATION. time to badpost a bit. This engagement was one of the gigantic topluls I ever remembered but it did serve some things to prove: mainly silhouette identification is sometimes off (you'd probably know this error when Hood shot the lead ship she thought was Bismarck but it was Prinz Eugen, the mis-identification being that both ships had similar silhouettes) and that early radar needed a whack of a spanner (I'm pretty sure Britbongs and ANZ guys use this instead of "wrench"). I PRESENT TO YOU THE ACTION OFF LOFOTEN Well... yeah~ Ever since WW2 began in earnest and the Germans were busy steamrolling to France at this point, some of the madmen in the German High Command decided to pay a visit to the land of vikings, cold that can seep to your very bone, and crazy ass volcanoes by hiding it under an "exercise". And oh what better way to 'visit' by resorting to cassus belli that the Brits went in neutral ground to rescue their prisoners in a ship. So the op Weserübung was in place where some elements of the Kriegsmarine that werent busy being pirates (after hearing that Graf Spee was ganked and had to commit suicide at Montevideo, doubt it), they were to start linking up for a task force for the op which the Brits were also rather suspicious for a good reason and decided to mine the crap out of entry points to Norway or any available and easy access to the Atlantic because the last thing the Brits needed was a battleship raising the jolly roger on their sea lanes, and the Britsh Isles are pretty much self explanatory why you NEED THOSE THINGS OPEN AND NO PIRATES TRYING TO KILL YOUR MERCH SHIPS. On a task force patrol, Glowworm encountered Admiral Hipper as she was also sailing towards Narvik to secure the port and you pretty much know what happened that involved smoke, guns, fire and last ditch YOLO by the destroyer. Glowworm got lost but was part of the main unit led by Renown and several destroyers. Lessee: Scharnhorst Gneisenau Yeah the Twins were there as they were sent out on a run so that they'll be caught deep in the heat as the Brits at this time were actively prowling to blast the hell out of any surface ship that even so much as dared to sail. Reason for them sailing together is to prevent any British response to the Germans 'visiting' Norway since they expected a small flotilla to help cover the Norway landings, Hipper and several others already running up to Narvik at this time, and won't expect the capital ships to just sail on by. Also remember that these battleships were very high profile AND scary: they pretty much outranged any capital ship that was still sort of not fully fitted during this era but as their equipment was quite lol, they couldn't make full use of this. they WERE, however, fast, which helped in the ability to get the hell out of dodge at the cost of the environment giving the battleships hell. For the Brits: Renown *breathes in* B O I Yeah I won't hide my fanboying on this battlecuiser, actually. I just kinda like how she looks. I ain't gonna say "ERMAGHERD BESTEST BOTTLEKROOZA EVAR" or somefin like that but I just genuinely like how she runs, how she would have behaved both as a battlecruiser and as a reformatted battleship (yeah at this time, she should have pretty much been more or less a reformatted battleship), and how she served. One of the things you need to remember is that Renown had superlative guns, 381's vs the 283's of her enemies yet had fewer of them because one does not simply cram 381's on a triple mount turret AND on a battlecruiser even but at this time period should have range issues since the Brits still would have resorted to optical gunnery despite new stuff like radar input. Oh and she was also fast as she was originally a battlecruiser before her 38-39 reformatting at 32.6 kts which would have enabled her to catch and gun down the Twins, but sadly didn't exactly have the reach or the munition to wipe both out. Normally, Repulse was also nearby leading her own escorts of destroyers but Renown found em first and kept shooting. And several G, H, and I class destroyers were part of the unit, Glowworm already dying after pinging contact. Well this is a beautiful place to start slinging shells nearby of. Gneisenau detected a large ship in her scanner yet couldnt identify it at 3AM with the added problem that Norwegian waters werent exactly visual friendly at times which the large ship, turning out to be Renown, opened fire at the very distinct silhouette which the Twins realized was pretty much a capital ship, a battlecruiser, chasing after their asses and proceeded to plot solutions... if not for the fact the battlecruiser managed to bead Gneisenau after some close brackets and straddles that resulted in the battleship losing her main director and some more which disabled turret X and Scharnhorst moving in to screen her sister which also compounded the problems the sea wasn't exactly on their side as well (note that as I've said during the badposts for these lasses, the Scharnhorsts had some issues with brutal seas as it messes up a LOT of their systems) and it also messed up hydraulics and electricals on their turrets which had resulted in gunnery deviations or straight up missing like a butterfingers. the most "WHY AREN'T YOU MOVING IN?!" inducing part of this was the fact that Renown's destroyer escorts couldnt even dare to line guns, let alone a torpedo run, because the sea just went angry so they had to slowly pull back and let Renown keep her guns firing yet even she wasn't safe from water problems as that, combined with her shelling in rough weather, had damaged some components on the battlecruiser which also limited her ability to direct effective fire in some way. It ain't really helping that the Twins charged into a storm that was brewing in order to escape Renown... yet the battlecruiser gingerly charged into the storm as well and it was bound full of crazy to the point that Scharnhorst at this time should have suffered some issues at A turret as well as her radar started going sideways. the persistent battlecruiser caught up to them and also started opening fire but the Twins had to pull back for good and run West, seeing as the silhouettes over the horizon might be bigger ships and it was a sort of rule to German battleships then to not get in the shit with ANY proper battleship the Brits had i.e. Queen Elizabeths, Revenges, those pesky KGV's that could also chase them to hell if need be. thing is... those silhouettes were the destroyers Renown was with that had to pull back lest they be swamped by the storm and they couldn't afford to lose more as Glowworm already died YOLOing Hipper and failed after pinging contact. and adding the fact that Repulse was sorta far away meant the Brits only had to wait and intercept the Twins coming back from the Atlantic since they were sure as hell they'd come back after that beating by nature. The result? Gneisenau lost her main fire control, some aux directors and turret X as well as environmental damage from attempting to charge into the storm to lose Renown's pursuit. Scharnhorst lost her radar because of the storm as well as both having internal problems because water likely seeped in the hull and may have messed up some wires and stuff. Renown was hit twice by Gneisenau but were simply overpens as it was a superstructure hit. Both sides got something out of this in their own way: the Brits damaged the hell out of the Twins which forced them to dock at the time that Bismarck was supposed to be sailing like a boss due to the damage they took from the angry seas which meant two less capital ships to worry about, and the Germans got their bit on what the Twins were supposed to do which was distract any responding capital ships that might have jeopardized the Norway op (*cough*Oscarsborg Fortress kills Blucher*cough*) by them baiting them out to chase the shit out of them. WHERE MUH BRIT BATTLECRUISER, WG Derp.exe -reboot
  4. https://replayswows.com/replay/46456#stats <-Gneisenau https://replayswows.com/replay/46455#stats <- North Carolina(this match was an absolute trip)
  5. DFaultPlayR69

    Scharnhorst vs Gneisenau

    Just recently, I've gotten the Bayern. So far it's an okay ship for me. Really bad stock hull cuz non-existent AA, but the guns are amazing. I even managed to Yolo a Bismark and take almost half of it's health before dying. However, now that I'm looking at the next ship, the Gneisenau, I'm rather conflicted if I should skip it and proceed to the Bismark because when I looked at the free exp I've accumulated, I already have enough to research Bismark. The reason I'm considering skipping Gneis is because I already have Scharnhorst and I absolutely love that ship. As far as I know, both ships are basically similar with only the main guns being the difference, so is Gneis superior to the Scharn, or at least have something that makes it unique besides its larger caliber guns. I want to know if Gneis is a keeper, even if I already have Scharn. It it just as good as Scharn in close quarter brawls? I worry that the slow reload on the larger guns will make it less effective when going CQB unlike her sister ship.
  6. I can’t see the torpedo guide through the billowing smoke in the following situation: At full speed or near enough to full speed when the maximum smoke is billowing aft When the torpedo tubes in the 10-11 and 1-2 o’clock arcs (with the bow as 12 o’clock) And in full rudder turning circle. Also the target is obscure. The action is, while you’re in close range when thing are at the most intense, you’re begin turning to line up your torps, then you switch armaments to torpedoes and suddenly you can’t see the target or the torpedo guide. At first I thought I should just live with it and also it has only happen 4/29 games. But now I’m thinking that no other ship with torps has this type of disadvantage. Suggestion for when the above criteria is present, to fade the smoke to the point so that you can see the torpedo guide. Or just fade the smoke whenever the torpedoes are selected.
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