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Since I've been pestered by many people in World of Tanks to do a review of World of Warships, here it is. However, due to the unique way that Wargaming is run (does his best Jeremy Clarkson impersonation), I am not allowed to post this in the World of Tanks forum. That being said, it did have 21k players on the second day of its opening (on the Asia server alone). Where do I start? What you know about World of Tanks, throw it all out the window. World of Warships comprises of 4 classes (so far): Destroyer (DD), Cruiser (CA, or CL), Battleship (BB) and Aircraft Carrier (CV). The destroyers have access to torpedoes, and speed, but no armour. The battleships are hulking masses; heavily armoured, heavily armed, packing firepower that would still shock and awe in this day and age. Cruisers are a mix between DDs and BBs (multi-purpose; can do anything to anything). Some cruisers may even contain torpedoes (mostly Japanese, but I digress). In case you missed it, here is the trailer: One thing to take away from the trailer is that it likes to play up the fact that ship-to-ship interactions are basically a rock-paper-scissors (lizard Spock?) relationship: Note that this is not an ironclad rule; this is merely a guideline. Do not, for instance, be surprised if a destroyer manages to kill your cruiser. One of the key things about WoT was that if you want to win, you need to destroy the enemy that are in the way of your win. To destroy the enemy, you have to do damage. This has not changed much in World of Warships. You do this by either cannons or torpedoes. Torpedoes are fairly self-explanatory. The cannons are basically artillery pieces (which makes us all arty fa...cigarettes), but the feel is very different compared to World of Tanks. The amount of lag in the form of shell travel time is much greater than anything experienced in World of Tanks, and a player has to learn and master gunnery in order to do damage. Do you want to win? Do you know that little aspect called teamwork that you ignored in WoT? Embrace it. Teamwork is much more integral compared to WoT in this game. The DPS style of play in WoT? Forget it. Lone wolves will be punished for it, very severely. A symbiotic relationship exists between the ship classes; battleships are vulnerable to aircraft (owing to lousy AA systems). Cruisers have good AA systems, and can form a protective screen for the battleship to protect it from enemy aircraft. That is one of several symbioses that are present in the game. Simply put, always stay together. No matter what. If everyone is going one way, go with them. Otherwise, you could will end up like this poor fellow. Personally, I like World of Warships. It is a great game, slower than World of Tanks and very much more teamwork-oriented. It is a welcome and refreshing change to World of Tanks, and brings out the engineering geek in me. Right now, the newbies are out in force; that is to be expected considering that it was just opened to the public. This allows for a lot of easy grinding and easy kills, but once the community figures out how to play, it should be great!