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  1. Hey guys I know you are busy doing various jobs to make this game better, uh, but could you please pay attention to this issue? I really like the in-game background music of this game , however in version6.1.0 you made a change of the way playing the BGM , honestly speaking , i think it's kind of a disaster, at least , to me. For example I'm playing the battleship yamato in a game and I find some enemies detected in a range of about 18km and I start to shoot them and they also return fire to my teammates, however the BGM in this section is still not change,it's still CALM ,which really makes me feel frustrated about the game experience, it's not cool at all. Only when the enemies in range drop the shells on my ship will the music change into an exciting one, and coincidentally it switches to one of my favorite BGM ,however once they stop shooting me, that goes back to the shit calm one, when they shoot you again, it will switch to another but not the previous one, I even have no chance to enjoy the music till its finish, that's a shame. There are also some bugs in the new music score, when a game is finished , the music may continue playing even you go back to the harbor, and sometimes you are playing a brand new game , that music of the last game will suddenly appear. In a word, I'm really get sick of this new music score and I strongly urge that the old bgm-play mode should come back. I think I am not the only one who feel like this , I know BGM is not the most vital thing , but for some players like me , it really make sense. hope that you can pay attention to this issue. at last wish the game better and better thank you. By the way I will be grateful if someone can help me post this to Wargaming official , cuz I have no idea how to contact with them. Thanks! Red Text/Hard to Read, Post Edited , User Warned ~Ephys
  2. Actually its a idea which suddenly floated in my mind lol We cant shoot the enemy directly during the period when we r passing the straight or just passing island/hill. Unless have passed the barrier or WE ARE CLEVELAND Its inconvenience for me at least when Im playing Battleship. For example: I have 4 turrets ready but the enemy is my backward / Im passing the island which Turret1/Turret2 cannot shoot over it but Turret3/Turret4 can Now, i have 2 choices, Give up or salvo Sometimes, i choose salvo, but it wasted some "shells" lol,unfortunately 1 DD is coming to my face, the only thing i can do is "pray to god": bless me and my secondary armament could make a critical hit to the DD But if we can manually control the turret, Turret1/Turret2 are ready for firing even Turret3/Turret4 is replacing their shells, and we can still fire to DD maybe we will miss it/cannot kill DD but at least we can hold up the DD's action, not only pray to god Have any suggestion? Don't suggest me: try Cleveland, u will feeling better lol