Jump to content

Search the Community

Showing results for tags 'game play'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World of Warships - Asia Language Based Communities
    • English Speaking Community
    • 繁體中文討論區
    • 日本語コミュニティ
    • 한국어 커뮤니티
  • Mod Section
    • Player Modifications
  • External testing groups
    • Supertest Academy
    • Supertest
    • Clantest

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Drag Interests

Found 4 results

  1. Expert marksman is gone as a Captains skill, but is it really gone? I expected a noticeable change is Battleship accuracy. I have not noticed much of a change. Is it possible that WG just gives all BB's this skill, ( sort of a shadow buff) just to keep BB players interested? They took the ability of BB's to brawl by nerfing secondary's so maybe this is a way of providing "balans?" WG does so many underhanded things to manipulate us, I wouldn't put it past them to make a significant change to the game and not tell us. What do you think?
  2. Hello WG, do you plan to come up with a new mode in the near future? For example, the night combat mode like cherry blossom is used in PVP mode, which can't see each other without playing flares. Positioning and radar are invalid in night combat mode,
  3. JackTar_Stonie

    Fixing WOWS Match Maker

    Just had another awful random game with just 12 ships 4 of them CVs. I hate CVs, just announcing that, they have no place in surface fleet actions and it was a colossal mistake historically for a carrier to be in gun range of an enemy. WG needs to bite the bullet and develop an team work measuring mechanism for all players and use that in match making. Put the low team work players on one side and the high on the other and the players losing all the time will leave. Those playing as a team will win and stay, who wants team members who won't assist in the mission anyway?
  4. Ranork

    Sub Test Iteration 3

    Well firstly WG let me list the thinks I like in the latest sub test: 1. Graphics and modelling of sub and underwater terrain and Hydro acoustic ping, 2. Removal of Oxygen being replaced with Batteries. What I do not like: 1. Submarines outclass every other type of ship, 2. The Submarine cannot surface and remains impossible to hit at periscope depth, 3. They keep DD's spotted at all times even in smoke, 4. They travel faster underwater than on the surface, 5. As a surface ship if you are lucky and have HE you have very little to aim at when they are at periscope depth, 6. If you are a Heavy Cruiser or BB you cannot counter a sub, 7. British cruisers and Italian cruiser will become even worse with only access to AP and SAP that cannot hit let alone damage a sub, 8. The ping lock on to any ship is easy and the homing torpedoes that bypass torpedo protection and citadel the unfortunate target is doomed, 9. Battery lasts too long and recharges too fast, 10. Torpedoes do way too much damage, 11. DD's have enough to contend with already dodging CV's the sub's just make them unplayable, 12. Combine subs with CV's and every ship will clump together and just camp, 13. The surface ship has no indication that 1 or both pings have locked onto them so torpedo avoidance is difficult, 14. Once a sub maintains a ping the torpedoes can turn very quickly and unbelievably fast and are almost unavoidable In summary the SUB's will break the game if they are introduced as is, more so than CV's ever did.
×