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Showing results for tags 'game economy'.
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I'm going to keep a neutral tone here as much as possible. I'm not especially interested in the items being sold, I'm just reporting an observation - that WG is gradually changing the events to selling players less and charging them more. Specifically, players are being steered more and more into spending money on in-game consumables, like flags, camos, and premium time, by bundling up these items with a chance of getting missions for early access to tech tree ships, or some other lottery-like prize. Or, in the case where there is a permanent digital good, like a premium ship or a permacamo, players are paying more than the value of the ship or camo, an action justified by the inclusion of additional consumables in the package "deal". Case in point, the four German T10 permacamo available for free if you can collect 600 tokens. Except, as others have already pointed out, it is impossible to collect 600 tokens for free. Instead, you have to buy a 7500 doubloon package which gives you missions than on completion will drop the required 600 tokens. I remind you, fair reader, that the regular cost of a T10 permacamo is 5000 doubloons. There are a few special ones which are more expensive, like the space camo for Shimakaze, or the crazy Yamato one with the scorpion, but the German ones are really not so extraordinary, just a nice paint job. So you are paying 1.5x the cost of a regular permacamo, as well as being made to do the "work" as missions, for a very minimal cosmetic benefit. Yeah, I know, WG have done this since way back up to a point, selling new ship bundles which cost more than the ship by adding in a 10 point captain, doubloons, or other items. But it's definitely getting way worse. In fairness, the Dockyard event quite generously gave away a Graf Spee for free, without horrendous grind or demanding time gating. To all those aiming for Odin, though, I will simply quote Mr. T "I pity the fool..."
I recently had a few games that are extremely unsatisfied, in terms of high tier economy and what looks like to me is an AFK penalty or some sort. here is an example of what I mean: I went into a battle with my Izumo, spotted by enemy dd. The nearest target spotted is the enemy Yamato at 24km away. a few seconds later, enemy Moskva pops up and light me up with 2 fires. I was on half of my hp when it was just one minute into the game. then I decide to retreat, but I showed a little bit of my broadside(my mistake) and the Yamato devastating strike me from 23 km away. While all these happened, I didn't have a target to shoot at or a place to hide. then I get deleted from the game. This is pretty normal and I am not complaining about how bad the Izumo is. But what makes me think this game is unplayable is what I get after this, The following three image was the screenshot of the battle result I just talked about. I didn't get any credits or experience. I know that I didn't contribute to the match much, but this seems a little bit unfair when I run all the camouflage, flags and premium consumables, and been killed outside of my firing range(again, I am in an IZUMO) when it is only three minutes into the game. I have some other similar cases to this where my game crashes and my ship was still going forward and been killed when I was restarting the game. of course, didn't do any damage and no credits or experience what so ever. I have lost a considerable amount of credits, camouflages, and flags I wonder if anybody has the same experience as me.