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  1. In view of update 0.5.5, and its crazy features, especially the new ship sinking animation(s), I feel that the staff could do a bit more. Death animations of ships can be separated into multiple sections: Fire After burning to death, the ship explodes. Makes sense. Shells After being penetrated by enemy shells, ship explodes. Make sense. Flood Being hit by torpedoes, big holes in ship, ship sinks by flooding to death but Explodes. - Reason In my opinion, I don't really find this making any sense. How can a ship that has water entering into her hull gets blown up after the ship is completely filled with water? - Solution(?) The ship's hull should get lower and lower towards the water level as the flooding precedes. This could allow the ship to be more difficult to citadel (as most citadels are underwater) but in turn moves at a way slower speed. And when the ship is very low in HP, the ship should already stop dead in the water (as water probably already flooded into the ship boilers, making the ship unable to move), hull barely visible. And when the ship finally dies, it would just sink into the ocean, no explosion will occur (even when an enemy kills it with artillery). - Why? The flooding to death situation now doesn't really makes that much sense. How could a ship that is flooding, Explodes? And since the developers already created new sinking death animations of ships, this should an easy thing to implement. Thank you for your time reading this post. Any further suggestions are welcomed.