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  1. Good evening everyone, Firstly, I just wanted to introduce myself, my name is DobbyM8, I am a CC for World of Warships and a twitch stream - I have been playing the game for around 4 years or so and have been a CC for around 3 months or so. I love this game, I love the community and I enjoy the game. Taking on the role as CC I promised to provide feedback to the development and management team and to inform the community of ongoing changes. It has been raised to me that there are concerns and issues breaking peoples enjoyment of the game and also causing people to turn away and walk away from the game altogether, I personally don't want to see that and want to create a community that enjoys games and has fun - as that is what games are all about right. As such I have put it out to my community to provide feedback on what the current issues are and to assimilate some ideas on how to address these. I ask if anyone else has any issues to please flag them here to help improve the game and as such your enjoyment - the only thing I ask is clearly highlight the issue and please think of any ideas on how to address these, so we can crack on - have some fun - enjoy the games and everyone have a balanced and well structured game. Please add don't things like - "Delete CV's" but rather use some of the hightlights below to build upon and help me and help the management team guide the Dev team to fixing and addressing any issues or concerns and remember if we don't clearly highlight any issues then they won't get fixed. This isn't about being negative but rather being positive and professional and providing advice and centrally highlighting issues. Lastly I apologise for anyones name on the below from the exert of discord, I have removed your names and again this is not about being negative nor toxic but rather about making the game better for everyone and finally legends I can't wait to see you all on the high seas soon! 1. ISSUE Matchmaking issues – T6 / T8 / T10 – Match making when up or down tiered by 2 levels is game breaking the game play ability i. FIX b. Wait longer and conduct a trail and seek feedback via a server feedback form 2. ISSUE CV issues with AP bombs and CV Spotting i. FIX b. CV damage balance vs AA balance c. Increase rewards for Friendly CV’s dropping fighters as well as spotting in general d. Implement Spotting cool down or spotting ability request – not passive but rather on action – an idea is to have 2 x options within range and then a silhouette for those outside the range that updates via a ping system similar to a real life sonar or radar 3. ISSUE RADAR ISLAND ISSUE i. Contention POINT and many ways to tackle this b. The implementation of ("I'm using Surveillance Radar"Radar Activated") and "(I am using Hydroacoustic search)/Sonar Activated" in the Game Chat as well the Player "Ping" have been a useful addition to the game, I would love to see this extended to Ships that Launch Torpedoes, a "Torpedo Launched" pop up in chat could help players a void friendly incoming Torpedoes, the Audio indication is good, every little bit helps in a melee and it is not easy to type long messages to warn nearby players. c. f3 key has a 40 second timer, like an expendable. When a Player f3s an enemy ship, timer activates, no other f3s till timer runs down, during that time if at least 2 or more players hit that target. They get a Friendly Fire Token, and 5 or 8 in a match the players get a reward, XP, Flags etc 4. ISSUES Lack Missions and Training Scenarios to improve gameplay and gameplay style – and in return reward for conducting these skills COMMENTS from Discord for Issues: NOTE: All names have been removed and each time stamp is a new comment - over 20 people have commented in this thread topic in my discord with Ideas and concerns, [8:41 PM] Spotting delay for surface ships when cv planes spot enemy ships Yesterday at 8:41 PM fire chance then buff all HE to 1/5 pen [8:43 PM] Change 12km radar to 11km radar Yesterday at 8:43 PM Bring back mid range AA flak, instead of confining flak to just the long range Yesterday at 8:44 PM make brawling ships fun Yesterday at 8:44 PM New AA system, flak can be fired where the player clicks and aims at(edited) Yesterday at 8:49 PM The more you fire at the same ship the better the RNG gets (bracketing)(edited) [8:50 PM] remove the ridiculous torpedo protection Yesterday at 8:50 PM oooo yes Yesterday at 8:51 PM NERF! german cvs [8:51 PM] fix matchmaking Yesterday at 8:51 PM same tier games should be 80% of the time Yesterday at 8:51 PM remove two tier system and make it only same tier games every game Yesterday at 8:51 PM waiting a few mins for a game is fine Yesterday at 8:52 PM move the ship flags from behind smoke stacks to back of ship Yesterday at 8:52 PM stop punishing good aim (chalk outlining)(edited) [8:53 PM] MAKE A PROPER TRAINING SYSTEM TO TEACH PEOPLE HOW TO PLAY THE GAME [8:53 PM] like a single player mode [8:53 PM] make them do the training [8:56 PM] go back to old system for legendary modules(edited) [8:59 PM] Increase division sizes(edited) DobbyM8Yesterday at 9:02 PM Issue- Uptier or Bottom Tier games Fix- Increase wait time to allow consistent same level matchmaking Yesterday at 9:08 PM i also agree with the fixing uptier should be same or max 1 tier Yesterday at 9:36 PM Bring back the old operations Yesterday at 9:38 PM Make the rewards in operations every 6 months Yesterday at 10:40 PM Getting up tiered is not fair to all of us that use our signals to help our ship and get blasted early in the game or score little hit points due to playing up tiered Yesterday at 10:42 PM To be honest, I don't mind being up tiered, it just changes how I play a bit. What I don't like is steam rolls where you can't make any difference whatever you do. November 2, 2020 Today at 2:25 AM Uptiers and frustration caused by them made me leave the game. That s all I have to say, and that s all a dev should hear to fix this game Today at 6:58 AM there should always be ONLY one tier difference Today at 8:38 AM It's not about German CVs needing to be nerfed - ALONE. There are a few issues that can assist in making CV gameplay positive, but also less tiresome for non-CV players. 1 - Reduction in accuracy of things like AP bombers and rockets. Simply increasing dispersion will assist in reducing the terrible amount of OP damage they do. 2 - DDs need a VIABLE AA system. DDs are risking being cancelled from the game (unless Halland) by CVs. They have very little defense against CVs on spot/damage. 3 - why the thing does radar and particularly hydro work through land masses? Unrelated to CVs but this is a major accuracy flaw. Today at 8:48 AM As a poor-average player the only cv I have issue with (as a non-cv player) is tier 8, particularly if it’s top tier. Waaay op. Any other tier of cv and I pretty much ignore them, doesn’t matter what I’m playing. A good cv player will always be annoying, but I don’t come across too many of them. Today at 8:53 AM As may have said MM needs to be looked at. Also CVs need a way to meaningfully engage each other. Certainly not a return to the old rts strafe days, but fighters need to be a damn sight more useful than their current iteration. Today at 9:54 AM I’m okay with odd tier cvs if the T4 cvs move up to T5 and a few balance changes to cvs [9:55 AM] The main thing is that there needs to be viable counterplay DobbyM8Today at 9:56 AM I think CVs are great in the game and I honestly think they open up gameplay more then they close it. The issue from a gameplay and teamplay point of view is that for me it is about inconsistency of player skill for CV. Unsure how we can fix it but it does need addressing. Today at 10:05 AM I have a few things: 1. Your base XP in a win or lose should be more based on the team winning or losing than individual performance so be more like Clan Battles. 2. Training in general but particularly for cv's before they can be used in randoms 3. fix op of German cv's and the aa on other ships. Planes shouldn't be able to get near a group of ships with aa, there aa bubble should stop any chance of getting shots off. 4. Increase div sizes to minimum of 5 and max of 6 Today at 10:11 AM Other than the MM (which is a joke more than its not), the biggest concern I have that drives me crazy is how radar works. Radar should NOT work through Islands. It also seems that the majority of Cruisers T7 and above now have radar....its bloody everywhere. You can't tell I'm a DD player eh? lol Today at 10:24 AM I also agree on match making, should either be at level or 1 level up or down. Should not be a 2 tier difference in any games Today at 11:00 AM How can a Halland Have 6x1 40mm , 1x2 57mm & 2x2 120mm & have more chance of survival than a Iowa class BB which has 49 x 1 20mm, 18 x 4 40mm and 10 x 2 127mm(edited) Today at 11:07 AM Smaller target? Today at 11:13 AM as strong as the Halland AA is, you can still get smacked by CV too [11:14 AM] cant take them all down if you get charged unless they fly through flak Today at 11:17 AM What i mean is you go out in a Halland and you will more offen then not shoot down every aircraft that comes for you anything else may as well get up go make a coffee and play a youtube video because you will be lucky if you can shoot stuff down. US AA used to be good now it couldn't hit a barn from inside as can be said for most of the ships. sorry to say but there is only a few options to counter this 1. start playing as a team and stick together SEA server like that stuff is going to happen 2. stop playing 3. make more noise then the CV players that got there way to start with 4. don't recommend it until you have explained every thing about the game to new players Today at 11:21 AM 5. Play cvs Today at 11:26 AM yeh like the French DDs, i could have a squadron of planes do circles around me for 10 minutes Today at 5:12 PM I Think CV's Destroy Game Play for DD's and AP Rockets (German CV) for CA.. What's this Bouncing Bomb stuff coming to game? I want WG to - Nerf Rocket Damage and -Drop that Bouncing bomb crap none of those were use as roll out main armaments against Ships. this is why I Don't play much anyone.(edited) Today at 5:17 PM Top three on the Losing team should still get winning team benefits. [5:19 PM] If Div's could be bigger to counter language Barrier and just plain botting. [5:22 PM] Are they still going to Nerf burst AA from instant to a "Ramp Up" when you have had AA off to avoid plane spotting? because Halland's AA will mean nothing if they do that. [5:22 PM] Oh MM is Broken Today at 5:23 PM they’ve said that the air concealment changes and ramp up AA won’t make it into the live server Today at 5:29 PM Right now there is only ‘O’ to reinforce AA sector, ‘P’ to turn off AA, n Fighters that shoot down n Planes and DFAA. There is nothing else to counter planes apart from ‘just dodge’ Today at 5:31 PM yeh fighters are useless Today at 5:31 PM Carriers have excellent capabilities to detect enemy ships and can be overly effective in this regard, especially in competitive modes. We are actively engaged in this issue. However, recent tests of changes in the spotting mechanics have not yielded the desired results: the mechanics in the game should be simple and clear to everyone, and testing has shown that our latest ideas did not cope with this task and made the gameplay unnecessarily complicated. Therefore, we are in search of new possible solutions. Today at 5:34 P Ok I just have a General Disappointment in the Game while the issues may or may not get resolved. [5:35 PM] which is a shame I have spent A LOT of real money but it drives me bat stuff right now. Today at 5:36 PM I think they’re pushing to get as many new people playing the game as possible before they introduce subs with the recruiting station offering more rewards [5:37 PM] If they have an extra few thousand of players playing the game when the subs come out and they lose a bunch of players who will leave because of the new class it'll just go back to what it was before the push, so they don't lose any groun at 5:43 PM I've offered this a feedback before: return the ability to swap control between cv and plane. Won't really make cv more broken. Make the fighters a separate squad that cv can 'autopilot' to an area. Because i have experienced a lot of times where cv Won't go to your location Because they're busy farming the opposite side of the map. This way, they lose an excuse not to send fighters to assist when u ask. Today at 5:44 PM I enjoyed playing with you guys at Wook6,and ANZAC most of the SEA Server Aus/NZ clans except JACOB_548 or whatever it is "clan hopper" I Think CV's Destroy Game Play for DD's and AP Rockets (German CV) for CA.. What's this Bouncing Bomb stuff coming to game? I want WG to - Nerf Rocket Damage and -Drop that Bouncing bomb crap none of those were use as roll out main armaments against Ships. this is why I Don't play much anyone. no, but they were developed in the time period and planned to be used against ships like the tirpitz. Unfortunately with WG running out of existing material they are having to turn to concepts to keep new ideas flowing into the game eg. the new US BB line [6:14 PM] I believe cv's have a place in the game, the time period they ships are from cv's were coming into there own and the top dogs in the seas. In saying that, in the game the balance just isn't right at the moment (twitch) Finding a way to give people credit for something other than dmg would be great. If you hold your flank but don’t do a lot of dmg you’re at the bottom of the team score Today at 6:35 PM Thanks, I also think possibly adding the odd tier CVs could help out. Rather than trying to balance a CV for -2 tiers all the way to +2 tiers is hard. From (twitch) f3 key has a 40 second timer, like an expendable. When a Player f3s an enemy ship, timer activates, no other f3s till timer runs down, during that time if at least 2 or more players hit that target. They get a Friendly Fire Token, and 5 or 8 in a match the players get a reward, XP, Flags etc Today at 6:39 PM Top three on the Losing team should still get winning team benefits. I disagree and for the same reason as I disagree with the top person in the losing side of ranked keeping there star in that it only encourages people to do enough not to lose a star rather than working in the team for the win Today at 6:41 PM I seriously liked the 3 v 3 battles Today at 7:35 PM everything you need to know here, 1 team pushing together, the other running and working as individuals... plus Herby called UTG and I died -DobbyM8