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  1. We've all seen these in 7 out of 10 battles. BBs camp the blue line at the edge of the map, and when the enemy draws near, they attempt to maneuver but get stuck instead, and end up eating a hail of shells due to their lack of motion. But, what would be an effective solution to fix this problem? I dedicate this thread to brainstorming possible ideas and finding a plausible solution that's both practical and non-game breaking. Here are a few potential ideas: Make the line bigger and thicker, if players are having trouble seeing it. Add an audible alarm and on-screen message if players approach the end of the map, similar to landmass collisions. This might be helpful for those suffering from tunnel vision when they zoom in and aim. Use a system similar to World of Warplanes, where autopilot takes over and bounces you towards the opposite direction once you hit the edge of the map. Use a system similar to Battlefield 2, with a soft border that you can move outside of, and a timer is displayed on the screen telling you how many seconds left until the game automatically kills you. I prefer this method, because it resembles a "carrot-and-stick" approach - if a bad player suffers the harsh penalty enough times, they'll eventually stop making the same mistake. Strict punishment systems are proven to have good effectiveness, just look at Singapore's legal system. Alternatively, have soft borders that give players a gradual and steady loss of HP until they return to the map, if the idea of sudden death after a timer feels too extreme. There's still a "carrot-and-stick" theme, but players are more likely to have a natural reaction to it. Anyone have anything else to suggest?
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