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Found 2 results

  1. Hello everyone, Our Developers have answered some of our concerns regarding previous issues and questions we are pondering about: From our very own: "Sub_Octavian" Hi everyone. Let me help with your community section a bit. "Testing the Enterprise with AP bomb capabilities. Some players noticed this and has compared it to the old Enterprise setup, has potential. Mixed emotions on this." - Well, here's the information for reference. AP bombs are in testing, everything is subject to change (including the following info). Designed as anti-BB weapon especially anti-camping-not-turning-BB weapon - will overpen DDs and most cruisers with regular AP shell rules (tiny damage). Will arm at BB decks (and Moskva, oops), can hit citadel or hit casemate, if it does not penetrate main deck. Counterplay: maneuver and AA spec. And teaming with cruisers:) Planned to be a choice (through modules), not forcing this. Planned to be a thing for regular mid/high tier USN CVs - not planned to be Enterprise gimmick. Enterprise right now is a test machince for production - she allows us to check this weapon in real meta, with no harm. If the experiment is successful, it may be applied to other USN CVs soon. Fine tuning - to be done. "Making CVs better for average players" - partially planned, this is a part of CV problem. CV skilled players perform well as they are. Will probably be balanced between a no-brainer (not desirable) and very hard to use. "Players are wondering if the Karma System actually affects the game. Some call it just a placebo effect, but others believe it increases their chances of having a good game." - it is a social aspect of the game. It does not affect gameplay and combat mechanics. "Players getting a little frustrated on how the detonation system works. Have noticed an increase rate of detonation after last patch." - detonation is usually frustrating for the one who's being detonated, but quite fun for the one who shoots:) it is needed in the game to create intensive combat situatuions sometimes. Detonation chance can be reduced with Magazine mod.1 or Juliet Charlie. There were no changes in det.mechanics lately, and there should be no increased rate. "One thread brings forth the suspicion that the win rates are intentionally being raised or lowered by the system. It follows in the wake of other feedback on matchmaking, seemingly caused by the fact that matches don’t happen based on win rates, and are resented as unbalanced"- we do not mess with MM and players WR. It is pointless, bad, and no use for either the game or for business. MM rules are avaliable on Wiki, I believe. "One thread addressed imbalances in the tasks for the « Science of Victory” campaign (mostly stage 2 task 3, stage 3 tasks 4 and 5, and stage 4 task 2), which were deemed too difficult. A readjustment has been requested." s2t3 - hit citadel 1 time - easy s3t4 - destroy 1 ship with torps - easy s3t5 - hit citadel 3 times - easy, not in 1 battle s4t2 - shoot down 1 plane - easy What the hell are they talking about? "One thread addresses the lack of realism in having radars and sonars allow enemies to be detected on the other side of islands, and requests that they be made incapable of detection from the other side, however most comments seem to contradict the opinion of the original poster" - Well, WoWs in not a hardcore sim, it is action, and gameplay/fun factor is most important. We are collating your concerns, and would like your help in improving the game, so feel free to post-up your concerns on our forums, let's be civil and talk it out. Thank you for all your support!!!
  2. Storm_Raiser

    An interesting read. ICYMI

    I found this interesting article about WoWs I thought some of you would enjoy. http://www.pcpowerplay.com.au/feature/interview-world-of-warships-artur-ploceinnik,439122?eid=66&edate=20161014&utm_source=20161014&utm_medium=newsletter&utm_campaign=weekly_newsletter&nl=weekly
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