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Found 6 results

  1. Paladinum

    US Torpedoboat destroyer line

    US Torpedoboat destroyer line speculation! More lines are coming, mostly German 'cause I'm a wehraboo. NOTE: It’s actually a strange matter of how these classes aren’t in the current line. It’s like they intentionally did this to signal a line split or something. I mean… it’s strange, at least to me. All current US DDs from T6 in the current line have dual-purpose guns. All of them have just 2 sets of torpedo tubes, very uniformly so (except Mahan, but still). It just feels strange. I have high hopes for this line. My philosophy when speculating split lines is making sure one line is different than the other. For example, this line has some characteristic design differences that at least 80% guarantee they are different from the current US DD line, like focusing more on their torpedo power. THE LINE: VII: Bagley Gridley VIII: Benham IX: Porter X: Somers THE SHIPS BAGLEY-CLASS HP estimation: 10.700 (Hull A), 13.500 (Hull B) Primary armament: 4x1 127 mm dual-purpose (DP) guns in a AB-XY layout Torpedoes: 4x4 533 mm torpedo tubes (2 each side) Speed: 37 knots Consumables: standard T7 US DD consumable set. GRIDLEY-CLASS HP estimation: 10.600 (Hull A), 13.400 (Hull B) Primary armament: 4x1 127 mm dual-purpose (DP) guns in a AB-XY layout Torpedoes: 4x4 533 mm torpedo tubes (2 each side) Speed: 38.5 knots Consumables: standard T7 US DD consumable set. BENHAM-CLASS HP estimation: 10.900-12.000 (Hull A), 13.500 (Hull B) Primary armament: 4x1 127 mm dual-purpose (DP) guns in a AB-XY layout Torpedoes: 4x4 533 mm torpedo tubes (2 each side) Speed: 38 knots Consumables: standard T8 US DD consumable set. PORTER-CLASS HP estimation: 11.800 (Hull A), 15.400 (Hull B) Primary armament: 4x2 127 mm single-purpose (SP) guns in a AB-XY layout Torpedoes: 2x4 533 mm torpedo tubes (centerline) with spare for reload Speed: 37 knots Consumables: standard T9 US DD consumable set, with TRB in the same slot as Smoke Generator, same as some IJN DDs (Akatsuki, Kagero, Yugumo and Shiratsuyu). TRB is the same as Monaghan (or 20s instead of 30s). SOMERS-CLASS HP estimation: 11.700 (Hull A), 15.900 (Hull B) Primary armament: 4x2 127 mm SP guns Torpedoes: 3x4 533 mm torpedo tubes Speed: 38 knots Consumables: Damage Control, Smoke Generator, Engine Boost. Characteristics of the line: + Glass cannons for many roles and playstyles: sitting in smoke gun blazing or speed boosting while spamming walls of skills. + Have low HP pool on average due to being built pre-war or early in the war. + Torpedoes: mainly short-ranged as expected on US DDs. But there are a lot of them on one broadside, which is why I have the idea to come up with this line in the first place. Later tiers will have better torps (see the table below). + Porter and Somers’ SP guns have the same rate of fire as their DP counterparts, but no AA because they are SP. + Generally faster than the main line at 37 knots minimum. + Poor AA on Porter and Somers as their main guns are single, not dual-purpose. + Roles: ambusher, potential DD hunter (Porter and Somers) but low health so cautious DD hunters. Torpedoes they carry: Comparing historical torps with in-game torps In-game torps: Torpedo Ship(s) Speed (knots) Range (km) Damage Reload/torp (second) Mark 11 Farragut A 56 5.5 11,733 22 Mark 12 Farragut B Mahan A 64 6.4 11,733 22 Mark 15 Mod. 0 Mahan B Benson A 55 9.2 11,600 21.75 Mark 15 Mod. 3 Benson B Fletcher A Sims Kidd 55 9.2 16,633 24.4 Mark 16 Mod. 1 Fletcher B Gearing A 66 10.5 19,033 21.2 Mark 17 Gearing B 66 16.5 17,900 27.2 Bliss Leavitt Mk7 mod. 2B Sims 49 9.2 8,500 18 Mark 29 Black 43 (lol) 13.7 21,600 19.2 My speculation for the torpedoes that would be used by the ships as follow. Historically they used Mark 11, 12 and 15 torpedoes: Bagley and Gridley: Mark 12, then Mark 15 Mod. 0. Benham: Mark 15 Mod. 0 and Mod. 3. Porter: Mark 15 Mod. 3 and Mark 16 Mod. 1. Possibly also Mark 17, but that's just purely insane. Somers: Mark 15 Mod. 3 and Mark 16 Mod. 1. Premiums of the line: DD-360 PHELPS (PORTER-CLASS) 1944 HP estimation: 15.400 Primary armament: 2x2 and 1x1 dual-purpose guns. 1 twin turret in the front, the rest in the back. Torpedoes: 2x4 533 mm torpedo tubes (centerline), either Mark 15 Mod. 0 or Mark 15 Mod 3. Whether she had spare torps for reload is unknown to me. Speed: 37 knots Consumables: Damage Control, Smoke Generator, Engine Boost/Defensive AA Fire, Torpedo Reload Booster (maybe). Opinions: solid T8 premium, a good contender to Benson and Fletcher in most aspects. Same TRB as Porter. DD-395 DAVIS (SOMERS-CLASS) HP estimation: 15.900 Primary armament: 2x2 and 1x1 dual-purpose guns. 1 twin turret in the front, the rest in the back. Torpedoes: 2x4 533 mm torpedo tubes, using Mark 15 Mod. 3 and Mark 16 Mod. 1 torpedoes. Speed: 38 knots Consumables: Damage Control, Smoke Generator, Engine Boost/Defensive AA Fire. Opinions: I’d place this at T9. Having 1 torpedo mount less than tech tree Somers hampers this ship’s overall power, but there is also USS Kidd at T8. If WG want, they can gimmick this ship up. DD-396 JOUETT (SOMERS-CLASS) HP estimation: 15.900 Primary armament: 4x2 single-purpose guns. Torpedoes: 3x3 533 mm torpedo tubes, using Mark 15 Mod. 3 and Mark 16 Mod. 1 torpedoes. Speed: 38 knots Consumables: Damage Control, Smoke Generator, Engine Boost. Opinions: I’d place this at T9. Simply a downtiered Somers with less torpedo tubes. A notable mention: ROBERT H. SMITH-CLASS Minelayer Destroyer HP estimation: about 18.000 Primary armament: 3x2 127 mm DP guns in a AB-X layout, like Gearing. Torpedoes: a big, fat NONE. Speed: 34 knots Consumables: Damage Control, Smoke Generator/Hydro, Engine Boost/Defensive AA Fire. Opinions: tier indefinable. Basically Sumner-class (in-game Yueyang) without any torpedo, basically most of her firepower gone. Big, tier 9-material HP pool with a possible Hydro consumable that may become a torpedo-sweeper. As is, a T7 Premium. If some gimmicks are added (1/4 HE pen, improved US AP, Main Battery Reload Booster, Repair Party), she could be T8/9.
  2. How do DD's deal with so much radar? With the new US cruiser line and the new Russian cruisers with 11k radar and with 4-6 radar ships per side it have become very unpleasant to play a DD in its normal role. And when you play more passive to live, your team harasses you because your not doing your job. Yes In an ideal world the team works well together and supports each other to mitigate the problem, but as everyone knows in randoms that is a fantasy, no one listens to common sense. Is War gaming going to recognize the imbalance with DD,s and radar ships? The video link is to give reference to the problem, credit to Zerra and Flambass for highlighting the problem on their videos. #ddlivesmatter
  3. JarofVegemite

    Tier IV Destroyer Face-off

    Flamu put a vid up the other day in which he descried the Clemson as being severely OP, and the seal clubbers tier 4 dd of choice.....which kinda surprised me, as I've never really felt the Clemson was necessarily all that much better than any other option at that tier. Looking at win ratings, its a little ways behind the V-170. So I thought I'd see what other people think is the premier tier 4 DD. I use all four quite a bit, have at least skill 10 captains in all, and personally think the V-170 is the most adaptable, with a redonkulous potential concealment (5.5 kms), good torps with a unique spread, and decent guns. But my favorite is the Izyaslav, with its great range, good guns and three torp salvos. The only one that I can't get along with is the Isokaze, but that's just me. Appreciate that the Clemson would scale very well, and so with a skill 19 captain would roflstomp most opponents, but given a base skill 10 captain, which do people think is the best DD at the tier?
  4. BIGCOREMKP0I

    Racing Mode

    Well, Suggesting another mode, Racing! In this Game Mode players will: All weapons/cannons and Torpedoes will be disabled Compete other players on the Finish Line! CVs and BBs are not Available in this mode, only Destroyers and Cruisers (in a Destroyer Only Race and Cruisers Only race) Tiers II-Xs Cruisers and Destroyers would be good Different number of Laps for the Maps, it will be random Consumables will be available (Engine Boost) (Smoke Generator: uses to distract other players on the course) i want to see some drifting going on
  5. Does this effect the Concealment for Destroyers? if so..... Be careful of Torpedoes
  6. Hi all, I've been playing WoW for about 2-3 months. I have played IJN BB's, USN BB's, USN Cruisers and have enjoyed some success in these. Though I do prefer Cruisers more than BB's, generally. I have just started UN DD's (just prior to wipe and now restarting the DD tree) and would like some ideas as to how to get the best from them. To me, they just seem to be weaker than their IJN counterparts. Sure, perhaps some US guns maybe more accurate and harder hitting and perhaps their AA is better but the key DD weapon that makes the most impact in WoW in my opinion, is the torpedo. In this regard the short range of the US torpedo really defines, or limits, your options. To get the most out of the torps, you need to close with the enemy and use them almost as a "in your face" weapon rather than a truly "tactical" option which the IJN DD's can use them for (area denial). So - how can a player use USN DD's best? Tee
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