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  1. The USS Hornet, was past, a Yorktown-class aircraft carrier of the United States Navy. During World War II in the Pacific Theater, she launched the Doolittle Raid on Tokyo and participated in the Battle of Midway and the Buin-Faisi-Tonolai Raid. In the Solomon Islands campaign, she was involved in the capture and defense of Guadalcanal and the Battle of the Santa Cruz Islands where she was irreparably damaged by enemy torpedo and dive bombers. Faced with an approaching Japanese surface force, Hornet was abandoned and later torpedoed and sunk by approaching Japanese destroyers. Hornet was in service for a year and six days and was the last US fleet carrier ever sunk by enemy fire. For these actions, she was awarded four service stars, a citation for the Doolittle Raid in 1942, and her Torpedo Squadron 8 received a Presidential Unit Citation for extraordinary heroism for the Battle of Midway. In honor of the USS Hornet,the fourth Essex-class carrier,USS Kearsarge,was renamed as the USS Hornet,finally reborned as the much larger,and more powerful carrier. Doolittle Raid on the sea As a Yorktown-class aircraft carrier,she launched 16 B-25 Mitchell medium bombers,without fighter escort from the carrier. They successfully bombed military targets in Japan, killed about 50 people, including civilians, and injured 400. The raid caused negligible material damage to Japan, but it had major psychological effects. In the United States, it raised morale. In Japan, it raised doubt about the ability of military leaders to defend the home islands, but the bombing and strafing of civilians also steeled the resolve to gain retribution and was exploited for propaganda purposes. It also contributed to Admiral Isoroku Yamamoto's decision to attack Midway Island in the Central Pacific—an attack that turned into a decisive strategic defeat of the Imperial Japanese Navy by the U.S. Navy in the Battle of Midway. In the World of Warships, the legendary but all new carrier-based B-25N Mitchell bombers, with their heroic air joined the Doolittle Raid, returned service onboard the reborned USS Hornet. The new B-25N Mitchell medium bombers received a foldable wing, two more powerful engines, larger bomb bay, reinforced body and extra armor, and an arrest hook for carrier service. The B-25 medium bombers aboard the USS Hornet serves as both dive and torpedo bomber role. As for dive bomber role, B-25 could carry four 1000lbs HE bombs, or two 1600lbs AP bombs. While B-25 was not designed for dive-bombing and could not launch dive attack, B-25 performs level-bombing to release payload, very similar to British bombers. but with their Norden bombsight, their bomb was still very accurately, and deadly. The B-25s could also carry torpedoes to attack enemy ships. Due to their size and capacity, the B-25s could carry standard sized 21-inch torpedoes which onboard the US destroyers and submarines, instead of the much weaker aircraft torpedoes. These torpedoes have more damage and much higher influent probability, could be the greatest threat to even battleships. The USS Hornet also carries Grumman F8F Bearcat fighters as attack aircrafts. While B-25s was quite hard to maneuver and less effective to destroyers, the Bearcats make up well about this, but still less effective: While the USS Midway and IJN Hakuryu both have 9 fighters in a squadron, the USS Hornet has only 6, she was more of depending on her allies to elimiate enemy destroyers. Survive from Kamikaze attack The USS Hornet sustained several kamikaze attacks, but the crazy and fearless pilot could even not obviously damage her, and still on station. Her crews repaired her after each kamikaze attacks, keep her afloat and ready for engage. Regard of this, the USS Hornet could carry Repair Party, restore some damage of the ship, this is very unique for even an aircraft carrier, though she has less hit point and armor than any other tier X carriers. Dive: B-25 medium bombers, 6 bombers in a squadron, 2 in each wave, four 1000 lbs HE bombs or two 1600 lbs AP bomb each plane. Torpedo: B-25 medium bombers, 6 bombers in a squadron, 2 in each wave, one torpedo each plane. Attack: F8F Bearcats, 6 fighters in a squadron, 2 in each wave, three Tiny Tims each plane. Pros: Very durable, devastive and the most terrifying B-25 bombers, able to sustain heavy anti-aircraft fire, and drop massive payload to enemy ships. Even a single B-25 could be the worst problem to even a battleship. Repair Party for the carrier herself, make her could sustain heavy air raid and still in combat. Eight HE bombs or four AP bombs each wave, has the highest DPH. Cons: Less effective to destroyers, she is more of depending on her allies than herself to elimiate enemy destroyers. Only 6 attack aircrafts in a squadron. B-25s are quite hard to maneuver, and cannot use speed boost. B-25s can only perform level bombing, and bombs will take some time to hit, very similar to British bombers. Less hit point and armor than any other tier X carriers. Cost steel to have the USS Hornet in the port.
  2. The autopilot sometimes makes my CV move at 1/4 speed instead of full speed. I experienced this in two separate games in two days. 20190604_032925_PBSA108-Implacable_19_OC_prey.wowsreplay 20190605_040906_PBSA108-Implacable_50_Gold_harbor.wowsreplay In both games I took a lot of damage because I did not expect the CV to put itself at 1/4 speed for no reason. I also had to recall my planes just to increase my speed. In the second game my team almost lost because of bug. WG please make sure your autopilot works if you don't want to give CV players full hull control.
  3. Reisen_MK2


    辛苦点出船后准备好好欣赏一下这艘船,然后我后悔坚持英航线了,做建模的是审美有问题吗? 密密麻麻的眼,看得我密集恐惧症都要犯了
  4. Since every man and his dog is making CV threads, I felt compelled. I had to come to the defence of the poor, misunderstood CV See, CVs are really important , and vital. If we got rid of CVs, well our cars would have all the suspension capability of a soap box racer. So, no more get rid of CV threads please, they are really really needed!
  5. HEllo to cv [content removed] i am getting frustrated day by day just played game with moskva and you know what hakuryu arrive with dive bombers and killed me with AP dive bombers .. ever time he hits me with citadel and damage 17 to 22 k each time in 6 to 7 minute i was dead focused by cv ...and AA is garbage until thy drop no plane shot down after drop 6 to 7 plane down by defensive AA ,, wow great rework ... whats the meaning of AA then if you cant shot down any incoming planes ... not even CA in yamato or GK or any other BB you play you always end-up by cv .. i am not against cv old cv was good thy has many things to do like fighters and all now this is completely target practice game. when this is going to be playable again?? no tactics worked here no stelth no team work after this patch i always found cv in game and experiance player knows what to do but can not do any thing bcoz that air [content removed] . now this game becomes like HUG with each other and stay alive. WE NEED CHANGES
  6. EmperorThor

    CV in matchmaking

    Can we not just get an option when going into match making to que up with or without CV's? Like they dont include them in clan battles so we not have an option to do random battles without carriers? There is just too much plane spam going on now. Playing randoms between t7 and t10 and you can get stuck with up to 3 CV's all just torp spamming the shit out of everyone and its just not enjoyable.
  7. First post, simply because i have finally reached that point where I am so fed up with carriers that I am actually making a post. This post will be primarily referring to the capabilities of T6-10 warships and carriers. The primary point which i will be attempting to address is the durability of Aircraft Power Creep (specifically referring to the AA power of cruisers and how carriers have far surpassed them) Cruisers, before the CV balance, were renowned for their AA capabilities, specifically with the AA defence consumable being able to decimate entire squadrons of like-tier aircraft and disperse incoming attacks from higher-tier aircraft. That is practically non-existent at this point. simply put, the AA defense of all ships has been surpassed by the power-creep of carriers and their aircraft: The new way in which aircraft take damage by spreading it out equally amongst each plane makes it to that, in order to shoot down a single plane, you must deal damage near-equal-to/surpassing the total HP of all aircraft in a squadron or detachment because of how it is spread which almost never happens because a detachment of aircraft or even the entire squadron usually dis-appear and become invincible before you can deal enough damage for the spreading of damage to knock out one of the planes. those planes may be damaged to the point of falling apart at the seams but that all means nothing if it survives and gets recycled into another squadron. Cruisers are only able to reliably knock out aircraft with the DAAF consumable and sector reinforcement combined, otherwise even the reinforcement isn't even near enough to make any meaningful impact on AA defence. This basically requires for DAAF in order to make any impact on a CV temporarily (because remember, they can regen aircraft now). Any ship without DAAF has practically no AA ability since IF (A BIT IF) you shoot down an aircraft, by the time a carrier cycles though their squadron that aircraft is regenerated and ready to roll again. AA gun placement durability, when considered with how powerful carriers have become even at the beginning of the game, just makes CVs all the more powerful. the points above were in the context of having full durability on your AA placements, the power of CVs is increased exponentially with AA placement degradation overtime, making any hope of shooting down any aircraft after taking a match-worth of incoming fire from other warships and aircraft attack misplaced. Just the fact that AA defence dies off over time is enough to make carriers overpowered with the balancing since a carrier can regenerate any shot down aircraft and can only get stronger as the match goes on and ships lose their AA placements which can't regenerate. The captain perk for reducing incoming damage from AA defences is THE ONLY perk/consumable/equipment/flag/anything-in-the-game which directly reduces incoming damage (with the exception of the ramming flag). That fact alone is scary and ridiculous for obvious reasons...if it isn't obvious then just think to yourself if and other warship were able to equip something or have a captain skill which directly reduces the damage from incoming fire by 10% and see how much of a necessity it would become. This also begs the question of why isn't there a way to directly decrease the damage done by aircraft or torpedoes or why not even shell damage whilst we're at it? one might argue "well it isn't reducing the damage which a CV directly takes" but those aircraft ARE the cv, the means by which it deals damage. Catapult fighters and aircraft-dropped fighters are a gamble. The AI of both is simply broken, it takes a while just for the damned things to start following an aircraft and attack it and the speed at which AA aircraft move is just ridiculous. I find that my catapult fighters work 33% of the time, usually I'll launch them, they'll fly for a few seconds then they're start to follow the aircraft which just striked and are about to dissapear, then follow the next one and be near-useless. AA aircraft, on the rare occasion that a carrier does drop them to defend you will follow the same pattern and be a gamble half the time. oh and not to mention that AA aircraft can be shot down by the strike aircraft's rear gunner, for some reason, AA aircraft have severely lower HP than the strike aircraft themselves and just die after a few seconds of persuit if you're unlucky which, for battleships, renders your only form of substantial AA defense useless. I didn't feel the need to mention Battleships or destroyers often in the above points because of how useless they are at AA defence, just think of the above points but worse because of lower overall AA damage. poor, poor destroyers I also feel the need to say that I know that some of the points above were present before the balancing (such as AA gun degradation) but i think you will agree that the gameplay effects of such things are "from a past age" so to speak, they were fine prior to the rework but now due to the nature of carriers (specifically referring to aircraft regen) and their aircraft, they have been grotesquely exaggerated in how they benefit carriers and make life a living hell for other ships. The fact that carriers can only be countered by particular cruisers since not all cruisers can carry DAAF is just idiocy, they should be counter-able by ALL CRUISERS and by certain battleships as a carrier can infinitely attack and be invulnerable to direct return fire (if they're not stupid) and don't deserve (by virtue of not taking direct damage in return) to be countered by more ships or EVERY ship for that matter due to that single virtue of being able to attack ANY SHIP ON THE MAP without taking return fire In conjunction with the above point, as it stands now a carrier can deal equal or superior damage than an equal-tiered battleship or cruiser which is just ridiculous since they cannot be damaged in return and can infinitely attack an enemy ship if that ship has weak AA and are unable to shoot down any aircraft. it's just really stupid and makes me feel frustrated and defeated when i think about it. Recommendations (note: these recommendations are not intended to be be suggested as if they should be implemented all at once, they are each possible implementations that i think would balance the power of carriers) AA Gun placement regeneration (idea stolen from another forum post) Having AA guns regenerate over time, like how carriers can regenerate their aircraft, would make it a necessity for carriers to attack ships which are already under fire and have their AA guns knocked out as well as increase the usefulness of sending rocket attack planes to pepper a target before using other attack aircraft. This would not be a significant change alone but is rather a supplementary change and just fits well with everything. Having it be a necessity to send in rocket attack planes initially would give a heads-up to any ship as to who is being currently targeted by a carrier, giving time for the ship to group up with a cruiser before more attack aircraft come it's way or give cruisers time to find a buddy and support them against the on-coming aircraft assault. Increased effectiveness of AA aircraft Whether it be a more proficient AI which targets the main squadron of aircraft, a larger effective range, increased fighter speed, increased HP or all of them combined, Fighter aircraft need to be improved. as they are, fighters are only effective on a rare few occasions Making carrier dropped aircraft able to be dropped or called to follow a specific allied ship EXCLUSIVELY and not called on an aircraft's location. making this VITAL CHANGE would make fighters less selfish, as it stands, carriers simply use fighters to spot enemy ships which is broken (if you place the fighters out of AA fire, then can spot ships for their entire duration uninhibited) and selfish, this NEEDS TO CHANGE because the entire reason for this mechanic existing (i.e. to suppress enemy aircraft attacks against your allied ships) is the last thing that a carrier thinks about when launching an attack. Decreased HP of attack aircraft This recommendation is another universal change which would balance aircraft since (in my opinion) they are currently just far too durable. by making aircraft more likely to be lost in an attack would mean that carriers would have to be more careful when attacking ships and avoiding AA cruisers (or, if tied with my first suggestion, mean that is would be even more necessary for CVs to attack recently-battered ships with TEMPORARILY reduced AA capabilities) and if not, actually have the risk of not being able to use any squadrons for a while due to being far too risky. As it stands, a carrier will rarely run out of aircraft in a single aircraft type let alone their entire lineup, this needs to change and make game play more risky for carriers Reverting the means by which aircraft take damage back to the way it was previously The current system is just idiocy, sure it means that an attack squadron gets weaker as it loses aircraft but the quick withdrawal of aircraft doesn't grant enough time for sufficient damage (to outweigh the total HP of all aircraft in a division) to be inflicted upon aircraft and be able to shoot even one of them down. Reverting this would mean 2 things: 1. That a well-defended ship will be able to knock out aircraft FAR more consistently 2. That carriers will not have situations where all of their aircraft are lost in the span of 2 seconds due to their HP total being met by their prey. implementing such a change would also warrant an increase in the HP of squadrons to balance things out Get rid of that stupid change which reduced the AA effectiveness of grouped ships Enough said, it's just stupid. why was it even added in the first place? Now feel free to discuss in comments so we can get the attention of WG and raise disease awareness of "Carriers", it affects the lives of thousands of WoWS players in every region every day. Also please being up any valuable points which i missed, i will try to add the good ones in an "edit" section ^-^
  8. WG Dev Team, You need to do something about your new CV meta. It needs a serious balance adjustment. Problem 1: The new CVs at higher tiers are like a premeditated murderer at a birthday party. At the start of the match they just look at the crowd and pick a target to focus all their air power onto: the hapless victim is completely powerless to defend themselves and dies. And this all goes down in the first five minutes of that match when people have barely moved from their starting positions and are surrounded by teammates. I've had it happen to me at the START of matches where my battleship was surrounded by my team and very near to our starting position on the map: for whatever reason, the enemy CV decided my ship was "The One" and proceeded to send onslaught of plane after plane against my vessel until I sank. My team mates couldn't help despite being next to me. My own AA was useless, even when supposedly "reinforced". This has happened too many times now. Problem 2: The recall feature of CVs is too open to abuse. Surface ships are too afraid to pop a DFAA or Fighter consumable because you're not sure if the enemy CV is going to do a recall and force you to waste your consumable so that they can pummel you later when the consumable wears off and is on cooldown. This is not effective gameplay. The price aircraft should pay for attacking surface ships is taking AA damage during the attack and taking AA damage whilst they escape.... not simply pressing the F key and warp jumping to safety. Problem 3: The spotting mechanics of aircraft needs to be revised. Surface vessels can only see the planes when they are literally on top of you. Also the enemy CV players are able to disguise the true strength of their squadron.... that single squadron of torpedo bombers suddenly morphs into 2 - 3 squadrons at a range of 5km. Basically surface ships never see enemy aircraft coming until they attack, they never see the true strength of the enemy aircraft, and the enemy aircraft use the recall feature to then disappear in a puff of smoke. CV aircraft have basically become invisible ninjas and there is almost no defence for the surface ships. Problem 4: CVs have utterly ruined destroyer play. What's the point of destroyers if CV aircraft can ninja in and out of an area and spot the enemy absent of any kind of risk? Flanking cruisers face similar problems to destroyers, as they're not intended for front line combat but for hiding and shooting as the opportunity presents itself... except they can't hide now thanks to CV enabled perma-spotting Problem 5: The new Manual Fire AA Control commander skill is useless. All you get is a 20% reinforcement bonus and a measly 2 second time saving when reinforcing sectors? Are you guys serious? This is a 4 point skill which is often used by players who've taken the time to invest in a 14 point commander. It's now pointless for surface ships to be a pure AA build because the crowning achievement of the AA build, the MFAAC commander skill, is now a pointless waste of time. Problem 6: (UPDATED!) Surface ship AA is a waste of time and useless. It creates pretty fireworks but not much else. If you're in a dedicated AA vessel you may actually shoot down a few enemy planes but you're still totally powerless to stop the enemy CV from hitting you or swarming you. Reinforcing your AA is also a waste of time and pointless: minimal effect upon enemy CV planes as the enemy CV normally tries to cross the axis of your ship anyway. Problem 7: (UPDATED!) The Fighter Consumable is a waste of time. It's too easy for enemy CVs to bait you into blowing your Fighter Consumable via use of the recall function. And why do the Fighter Consumable fighters return back to your ship as soon as they land three kills? I've been in situations where I'm being swarmed by enemy fighters in a supposedly decent AA surface vessel, I pop my Fighter Consumable and they return to base after downing three enemy planes even though there is time left for the Fighter Consumable planes to continue patrolling? Makes utterly no sense. The Fighter Consumable planes should patrol for the full duration of their consumable, no matter how many planes they shoot down. The action time for the consumable is pitiful anyway, so the 3-kill limit you've imposed makes absolutely no sense. Most of the time the Fighter Consumable shoots down ZERO enemy planes but if I'm lucky maybe ONE. Problem 8: (UPDATED!) CVs can only deal damage, they cannot provide air cover. CVs have absolutely no interest in team work now as their sole purpose is to deal damage faster than the enemy CV and cannot assist team mates with air cover. This means you can never take advantage of strategic positioning errors by the enemy team. See a gap in the enemy lines and want to cut off their escape? No can do because as soon you get into an advantageous position and cause the enemy ships to crap themselves, the enemy CVs see what you're doing, break off all other engagements and swarm you. Previously friendly CVs could provide you with air cover. Now you are encouraged to always play defensively whenever an enemy CV is in play because you have absolutely no defense against air attack... even if the enemy surface ships are wide open and begging to be pummeled from the opposite direction because they left a gap in their lines. Forget about intelligent map positioning and exploiting weaknesses in the enemy formation, as now you are forced to clump up together to survive like you're a character in a zombie movie. The Fighter consumable is a joke as is the reinforced AA and the MFAAC commander skill, so your ship is utterly defenseless against CV attack. This new CV meta has been out for many months ago. It's utterly unacceptable that the major flaws in this meta still remain unresolved 4 months later. Meanwhile you're churning out updates for new Soviet battleships. Who wants to play a Soviet battleship when the new CVs are ready to eat your shiny new Soviet battleship for lunch and your sole means of survival is praying to whatever God you believe in that the CVs attack someone other than you? I've read responses where you've said you're "listening to all the voices out there" and "if you feel like it" and the "data supports it", you might change something. Stop stalling and fix the issues now. They're not that hard for you to address. You've had long enough. (And we're all still waiting WG.... and waiting... and waiting... I want to say it's nothing short of disgraceful)
  9. LittleMusket

    Bot CV in Training Room?

    Is it possible to add Bot CVs to training rooms? Dropdown for each nation only have every other ship type except the CV? If not, why would they not allow this?
  10. NishikinoMaki21

    reduce amount cv in tier 8 to one

    With upcoming CV premium sold again,can are you guys reduce amount of CV player tier 8 in tier 6-8MM like in tier 8-10? it's so (EDITED) to see tier 6 always stuck in tier 8 MM. And i have solution for DD to live again. Make a MM without DD if any there possible to create MM with CV Make DD invisible for spotting planes for period 5-7.5mins, this allow DD player to contribute more for team without getting first target by CV. P.S. if DD turn on the AA guns they will be visible, and if they turn off the AA they will not visible until expired duration invisible. edit if any hydro or radar spot DD in invisible duration, they will seen by planes CV. this is for make punishment for DD who caught miss play Inappropriate use of Medical Terms, Post Edited, User Sanctioned ~lengxv6
  11. I know a lot of you does not like the new CV at all, I have to admit that the new CV is quite different from the old one. Before the CV rework, my PR of CV is Bad, but after the rework, I feel like it is quite workable for me, and my rating is now sways between Great and Unicum. So I decided to have some premium CVs under my collection, but I don't know which to get. My friend bought 20 containers and he got all premium CVs out of the containers except Kaga, sounds like a worthy purchase. So I also took a leap of faith and bought 20 Premium Naval Aviation Containers for myself, and here is what I got: Of course containers is completely based on RNG, but just in case players like you might consider buying the bundle, this is for your reference. Before the patch 0.8.0, I usually chose to bulk open containers so that I can reduce the interval between I open the crates, and hence reduce the randomness of the RNG based on time. Now that the "Open all containers" option is available, I would certainly recommend using that to get the most out of the open-crate-interval reduction. Good luck captains!
  12. So War gaming made changes to CV play Because Skilled players had to much influence of the outcome of a battle. Well your data must be telling you the same thing is happening. You also made changes to get more cvs in game and your data will show you have done that, but at what cost. Why do we still have to put up with playing beta cv play? Offer us something that has no cv play while you take on your cv balance efforts. Like the ranked we all enjoyed. Also real life cv could not spot in bad weather, lets get some random clouds in game.
  13. Okay, i know CV is being very annoying these day, especially at tier X when you meet not only one, but two of them. I know we can not just simply removing CV, i see new CV has some potential too and they deserved to be exist. But as a cruiser player, i found its really annoying for being spotted for nearly entire match. CV spotting is basically a radar, yeah it can't go through smokescreen, but it has longer duration (esp. with weak AA ships), unlimited ranges, make island become meaningless. With CV spotting, its difficult in playing ships which rely on position, flanking or creating cross-fired. The CV just fly straight to you and then BB AP comes, theres notthing much you can do, not like you will spread his planes intime even in strong AA ships. We know that some ships has huge air detection, such as Azuma, which is maybe the most passive cruiser in tier IX, and it play style got push even farther from the battlefield because of CV spotting. Thats the problems, and here is my opinion, we can just fix CV spotting, now when you get spotted by planes, only the CV can see you, the rest of enemy team only know where you are on the minimap (like radar fix). And in fixed of time the enemy will be able to see you. The cd imo should be 10 seconds, even though i really want it will be permanent. Feel free to give you thoughts, thanks for reading, and sorry for my broken English.
  14. hello~~~ our glorious teacher got another tip and trick for you guys CV captain how to NUKE DD out of existent with US Dive bomber. this method require some practice and timing, but almost guarantee a massive damage against DD. so, make a full use of training room and bot movement setting for practice. now you know how to Nuke DD out of existent, go out there and kill all of them with your glorious USN-DB cheers.
  15. I need some help. I tried to submit this feedback through official customer service, but they replied that customer service cannot handle these recommendations directly. Can anyone help me to submit it to the relevant personnel? The following is the body: Suggestions for sharing views with CV attackers. The new CV increases the speed of attack aircraft, which allows them to search the sea efficiently. However, in the maps occupying key areas (A, B, C), these attack aircraft are too efficient for the search within the area. At the same time, because these key areas are close to the enemy fleet, if the DD is detected by the attack aircraft in the area, the greet will be the joint attack of the attack aircraft and the enemy ships. If there is no timely air defense support nearby, the DD will have to leave the area at full speed, because the risk of using smoke in this case is extremely high. Therefore, when the DD retreats from a critical area, the attack aircraft can always detect the ship and launch multiple attacks, during which the enemy ships will also use the artillery to target the destroyer. This can cause DD to lose a lot of life and there is no chance of resistance at all. The reason for this is that the attack aircraft can detect all ships 360 degrees and display them in the field of view of teammates. Therefore, it is necessary to modify the team's vision of the attack aircraft. I recommend redesigning the team's vision for the attack aircraft: the team's field of view of the attack aircraft should be a fan-shaped area based on the nose (this area will be very wide, expected to be around 160°-210°) and have a minimum detection radius. (In general, the pilot can't see it directly below), and the enemy within the minimum detection radius will not be seen by the teammates of the aircraft carrier. This creates an area that looks like a folding fan on the surface of the sea. Players outside this area cannot be seen by CV player teammates, but CV players still have the same vision. In this way, when the CV player completes a round of bombing and is about to fly over the ship, the ship will disappear into the sights of others other than the CV. Destroyer players can use this method to obtain temporary security and avoid continuous exposure to enemy fire. Such changes will not affect the aircraft carrier's own gaming experience: in the eyes of aircraft carrier players, their vision has not changed at all. And their teammates can also see the surface ships. However, the limitations of the team's vision will allow CV players to make choices: to provide a critical area of view, to continuously detect enemies and slow down the flight speed; or to speed up the flight in order to drive the enemy out of key positions (in fact, I think they only Will choose the second...). The main recommendation is to improve the enthusiasm of the destroyers. Changes to the vision of the aircraft carrier team should alleviate this situation and make them more active in the maps occupying key areas. In addition, because the CV can't detect all the enemies at the same time, it becomes important that the destroyer continues to provide visibility. In addition, the attacker's minimum detection radius allows a maneuverable ship to have a safe rudder to allow the vessel to leave the maximum projected area of the air bomb without fear of being hit by enemy ships' shells after the rudder. If there is no minimum detection radius, the DD's rudder avoidance behavior will be immediately seen by the enemy behind it. They will not disappear from the enemy's field of vision until the attack aircraft flies over the ship. As a result, DD players still need to deal with both the aircraft carrier and enemy shells. Now, they have a few seconds to try to evade the aviation bombs, and don't have to worry about the enemy launching shells in the direction of their rudder. Of course, this brings with it an additional problem: for ships that are very good in the air, it is difficult for the carrier to illuminate them continuously. Therefore, the distance of the minimum detection radius must be tested repeatedly. Because setting the minimum detection radius is not to let them disappear quickly in the enemy's field of vision. Don't worry too much about the efficiency of this detection mechanism. The fan-shaped area has a large angle and can easily detect ships in those ranges. And not all ships are detected by the CV, and some opportunities should be given to scouts who provide visibility. You may have tried a similar method of detection, but for some reason it has not been used. But today's aircraft have higher speeds and are more efficient in detecting. Sticking to the old vision mechanism is not in line with the actual situation. We do hope that CV can be responsible for detecting DD, but we don't want our DD to sacrifice without a fight at the beginning of the game. So why not try it? look forward to your reply.
  16. The_ultimate_Star_Destro


  17. Grygus_Triss

    Fix CV Autopilot

    Ok, WG have basically stated that we are stuck with the current controls for the actual ship part of the CV. Fine. But seriously, FIX THE AUTOPILOT. Almost EVERY TIME in Killer Whale, I see CVs going backwards, or in the opposite direction, or taking the wrong route, or crashing into islands, or charging forward or just taking their sweet time to make it to the end zone. I haven't played new CV in Ops yet, but seriously, I've seen enough of other players. And in scenarios, good autopilot is a must, even on old CVs. If CV autopilot is this bad, I'd hate to see it when they reintroduce Raptor Rescue. Of course, it may just be the captain, and if that's the case, can WG just, for scenarios only, completely automate the route of the CV based on the optimum path a CV should take in those ops? I fail to see that it would be any worse than the current, and it has been shown that other players are already used to defending other ships in a convoy.
  18. Worth a look for the 10 CV mains left on the server 😉 So yeah, their response is 'No' and 'git gud' One commenter pointed out WG's insistence on auto consumables and single control makes sense if you think about how it would work in a console version of WOWS.
  19. S4pp3R’s CV/AA 0801/2 Rebalance Reddit: Please comment, vote on reddit as well if able, I really want to get this idea out there!
  20. After CV rework, CV is weaker than it should be.They may much weaker than they are reworked before. The extreme improve of AA increase the rate of shooting down the aircraft of some strong AA ship like Worcester of USA, Minotaur of UK, they give a good protect to other teammates away from the attack of CV.These ships can do something like this very easily.Even the income of CV- Musashi of JP also can protect herself under CV's attack after CV rework.And this is not the only problem on CV rework. So, players discover styles to play after CV rewoked.Such as long range torpedo attack using Hakuryu of JP, return aircraft immediately after the first attack group’s run inorder to avoid heavy AA from many ships. However, WG see these playing styles as 'bug 'and in update they 'fixed' these 'bug'. Longer time for aircraft reach the height in order to become invulnerable to AA Changing several features of the Japanese torpedo bombers Although WG made a change on AA,they change the efficiency of different type of AA guns,it doesn't help aircraft attack under AA fire.The damage of AA explosions decrease but it won't be a great decrese and the constant damage of AA guns are buffed.It doesn't look like a nerf.It may be only a balance or even it is a buff. These changes and extremely high efficiency AA maybe a choice for WG to 'balancing' the game but this affect the possibility of CV on attacking ship and the usage of CV.For the situation now, it seems that CV are not totally reworked.WG may need to have more improvement or changes on CV and AA
  21. Darkworld_2015

    How to CV (post 0.8.0)

    Yeah I know, I'm already in WOWs for more than 3 years, but I never really played CV before! Initially I was too worried that I couldn't perform good enough to at least give my team a fair chance to win XD But, as an person who loves History and Military history, it's incomplete if I don't know how to play CV at all, as it played such a vital role in WW2. CV rework has opened up opportunities for me to finally put my foot in to try out CV :) I have played a dozen of coop games, watched some replays in Youtube, learn a few tricks.. But there are things that can't be learnt unless played in random battles. But still, going in just like that wouldn't be fair to others.. would be greatful if anyone can share their experience in CV.. Thanks
  22. 我是入坑兩年的玩家 本身玩得艦種非常平均 基本上BB CL DD CV我的場次平均起來就是BB32%CL.CA28%DD30%CV航母10% 所有國家線除了英國外,全都最少都爬到九階,日本德國全都慢慢爬完了! 航母美航研發到中途島,只剩日航卡在九階大鳳,因為各種艦種都玩得很平均,新版航母我是非常期待的,這次改版後所有艦種玩一次感受真的很深,就是除了航母玩家爽到了,但對其他三個艦種來說無疑是場災難,雖然我自身覺得航母這樣挺有趣的也很真實,但這海戰競技遊戲,平衡性很重要,即使是一個CV新手,他不太會攻擊,但擁有近乎無限機庫的他卻可以幫隊友無限開光,這對極其需要隱蔽掩護的CL CA DD種種傷害很大,平衡性就此完全喪失,我開BB原本就是想要扛線被亮皮厚所以我還可以接受,但我開CA發現卻超過有一半非交戰時間我都是亮的,這點真的傷害很大,聰明的白龍和中途島,看到DD一直開火箭攻擊機全程盯你掃你,,讓DD隱蔽變成了笑話,航母也沒再怕,因為飛機也打不光,接著只要打中一波DD必然大量耗血,讓DD作用無限弱化,過去推測對方走位等鬥智斗勇局面不在 +無限飛機無腦死盯著你,DD就是個悲劇。 的新我航母開自己掌控好中隊耗損,基本上我的飛機中隊從來沒空過,有場只剩我一個人,我雖然新航母不是很上手,但我憑著無限機庫還是可以慢慢跟對方兩艘BB打消耗,開航母時我是很爽了,不用在擔心飛機噴完,但是無限機庫對戰艦世界的遊戲平衡無疑的毀滅性的,因為我本身不是只有CV一個艦種,即使我也開CV特別要這麼說,官方認為航母很少人開只有10%太少,但是航母才兩條線,首先其他國家那麼多戰艦有18條線難道放著不去開開只玩CV那兩條線嗎?航母自身也只有10%的份量啊! 航母人少沒人玩,在舊版就可以透過修正機庫或調整防空平衡來吸引玩家,舊版多中隊出動很真實,新版直接操作飛機也很有亮點,但WOW看來完全不知道為何先前航母很少玩家的原因出在哪,在於高階過於強大的防空輾壓了航母的.生存.空間,數量略少的機庫又限制了航母的施展空間。 我本身不是非常強大的大老型CV玩家,前期斷斷續續爬航母爬得真的是辛酸,我也不是年輕的小伙子玩家,對於手殘黨的我在航母前面一半打得真的很辛苦,飛機常常被強大防空船掃一掃就全沒了,碰到亞特這種走AA路線的更是連人都沒看到,一不注意數量不多的飛機就被掃光了!雖然想幫隊友偵查,但對於這些防空圈比他航空隱蔽範圍還大的戰艦來說,只要偵查就一定噴飛機,被人吃雞吃完了CV就廢了!所以有時候有經驗的隊友能理解CV的苦,但不清楚的就會在地圖在頻道一直罵你,或是點防空船的位子叫你去幫他開光,這時候真的是充滿了滿滿的無奈。 不是不想偵查,而是對方卡的位子很好時,那時候犧牲掉了飛機中隊,但隊友也吃不掉她時,真的很傷,更難過的是開了光又不打,你的簡歷就是一個犧牲品。雖然到後面漸漸開始也能用八階以下航母打出10萬傷,但對於高階房九階十階大群強大的防空船,時常感到很無力,就算常態能打出10萬傷,最常見是碰到分開跑的兩船團,裡面有防空強大到不合理的美巡英巡壓著,加上可能帶著防空技能的戰艦,常常一個兩個中隊在開始俯衝投彈階段飛機中隊就被掃光了,這也是為何有的航母艦長開啟航母打的綁手綁腳,,他要善用每一次機會,因為機會有限,加上飛機被打完他就只剩下逛街的份,只剩下對隊友感到深深的抱歉離場,所以飛機其實看似很多,其實面對這些高階高防空戰艦時,其實是不太夠的。 對於這次8.0改版,如果我是個以航母為主的玩家,我將會非常高興,可惜大部分人都不是,對於航母飛機的攻擊其實不高通常被打我也不擔心,但他最傷的其實就是破壞了隱蔽系統。 飛機有製造整備時間,當中隊出發時,空缺的位子就開始整備新的飛機,只有每一次出去都被全部擊落,才會有飛機整備速度來不及的問題,目前每輪攻擊又會有兩三架飛機返回母艦,飛機不是無限的,但在掌控好飛機耗損,基本上在一局賽場航母的飛機就相當於無限飛機。 我目前只有幾個個人想法建議: 海戰競技遊戲,平衡性很重要 近乎無限機庫的航母,嚴重破壞平衡 隱蔽喪失意義的巡洋與驅逐艦,威脅性將會大幅度弱化及讓玩家遠離或是艦少使用 現前戰略式CV模式不是不好,問題在飛機數量及高階防空平衡沒做好,但就遊戲平衡性明顯優於新版
  23. 防空武器手動射控技能改"~"鍵 這個技能也是爛到爆