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  1. So I picked up Yukon and played a stack of ranked games with her. I will be doing a BLUF on her in future but for now I’m on Royal Navy Light Cruisers and I prefer to finish ship line reviews as a series, rather than interrupt them with odd balls, so this will have to do for now, this is just my random thoughts and key things about her. So far I’ve just been smashing ranked with her and she does quite well if you are a solid BB player. Before I get into it, if you want to check out my videos; https://www.youtube.com/channel/UCP2XIIg7O3MeCcIugRnjj1A And my discord, Darklab; https://discord.gg/AApEFZquK9 I’ve recently reviewed Emerald, Vampire II and Mysore. Yukon The easiest way to explain Yukon is that at her core she is a 381 mm KGV without buffed HE pen. In World of Warships this is expressed as Monarch at T8 so Yukon shares many traits with both Monarch and KGV. That explains her as a starting point but to leave it at that isn’t fair to her. The best way to describe Yukon is this; Yukon is a mid-range ambusher. Yukon with Concealment Expert has a concealment of 11.5km and an air detect of 8.2 km. Yukon has a gun range of 15.7km and a spotter plane to boost it. Yukon has Monarchs 381s with a poorer reload, better dispersion and less punchy HE. While her HE can hurt, her primary weapon is her short fuse AP. And it’s your primary weapon to the degree that I wouldn’t run Gun Feeder, but Preventative Maintenance instead because you are often at ranges where enemies can knock out turrets. A key thing to note about her short fuse AP is that you are more likely to get pens than overpens but you will also more likely get pens instead of citadels against many BBs. Her AA is concentrated in her ‘mid’ range, which is 2.5km, so effectively that means her AA is concentrated in her short range. It’s ok at those ranges but is otherwise average for tier. One thing worth mentioning is her rudder shift. She has 9.7 second rudder shift. This isn’t quite Vanguard levels but it’s in the Cruiser spectrum of rudder shift and helps. The final major point to mention with Yukon is that she has a super heal, and 4 of them with Emergency Repair Expert. She can heal back a LOT of damage. Fires are subsequently something you can deal with given time, pen and citadel damage - not so much. As with all T7 BBs she has 26mm plating, and this is overmatched by 380mm guns. And that’s all BB guns at T8 and higher and many at Tier 7. Overall, Yukon is strong but has her weaknesses, notably her range and T7 armour. She’s a mid-range ship and does really well in Tier 7 matches. At tier 8, she will still be respectable. At tier 9 I suspect she will be completely outclassed, simply because of her limited range, as everything else about her is solid. Yukon is amazing for ranked, randoms I’m yet to decide, I will likely play her like an oversized Cruiser and that may mean she’s great or hard to play. And all of this will be subject to how much she has to deal with CV spotting, as her air detect of 8.2km is pretty rough. So Yukon - worth picking up for those with the money and who like playing T7 ranked. She’s a mid-range ambusher with an amazing heal to help her survive. Build: 1. PM 3. GtG 6. AR, 18. BoS 10. CE, 14. FP, 21. ERE MB1, DC1, AS, DC2.
  2. G'day Folks, So she's finished... My Vampire II review. I probably put a bit too much effort and detail into this one, but every time I tried to cut things I had to leave things in. I suppose that means I love her more than my other ships? Still I hope you folks enjoy it! What do you think of Vampire II? Do you think Research Bureau is fair? She's not just a Daring clone, so if you had dismissed her as one you may want to watch review... All the YouTube and Reddit loves would be appreciated, it helps get the video seen. Darklab (my discord that has @notyourfather's amazing minimap renderer) : https://discord.gg/AApEFZquK9 YouTube: Reddit:
  3. S4pp3R

    Vampire II

    So I picked her up And keep in mind I'm not a DD main, I can play them, just not as well as the other classes... This is also not a final conclusion yet, just my impressions after one day. So is she good, is she worth getting? Yes but no... Yes if you are a DD main, good player or collector (many Aussies will be in this category simply out of a bit of patriotism). However for those with less skills, play Daring instead. A lot of comparisons have been made between V2 and Daring and that's a fair comparison but they aren't quite the same niche. Daring is sort of like a blunt force weapon, she has a range of tools that together make her a handful to deal with for any other DD... Vampire II isn't anything like that, she is a finely crafted small blade or tool. She is amazing in a pro's hands but many folks will find her hard to get their head around. Probably the easiest way to explain her is by explaining her strongest trait - it's her crawling smoke and Cruiser Hydro. It means she can mobile-zone enemy DDs out of caps and out of areas. Where long range hydro on Z-52 seems great until the enemy runs, Vampire IIs Hydro seems to have greater range, it doesn't the range is 5km to Zs 6km but because she can apply it while being mobile, it is far more flexible. The other factor with this Hydro is that Vampire II has the gunboat power to make other DDs flinch and that means folks fear her zoning power. Unfortunately she trades a lot for this tactical strength, her damage potential is actually lower or at least I've found that so far. Part of it is not being able to stop and farm every minute, but a lot of it is you can't quite play as risky as you don't have health to spare. Daring is a blunt force weapon, you can almost brute force good results. Vampire II is a finely crafted blade or tool, she needs some skills and favourable conditions to even hope for such results. Purchase at your own risk and be wary of enemy V2s in division combos with other DDs
  4. So rumours are that Vampire II will be RP. My basic thoughts on the matter... In summary... If you do this, screw you to the max WG. IMO it would be your lowest blow yet. DON'T DO THIS!!!!
  5. And at Tier 6... I now have to make a string of changes to my Commonwealth Premiums for my upcoming videos... 😢 Still, I can now be confirmed as being right! MWAHAHAHAHAHAHAHA I told you folks India would logically be a part of the Commonwealth! Also congrats to all people from India on your first ship in the game! I'm just stoked for another Commonwealth premium!
  6. G'day Folks, It's finally here, my Commonwealth Premiums video... I have a chunk of One-offs to smash out and some BLUFs to do now that I am free of this passion project, lol. This list of premiums is by no means exhaustive and is more a look at wide spread of ideas that compliment the tech tree. As usual all the YouTube and Reddit loves is appreciated, comment, like, sub and all that good business.
  7. G'day Folks So a nice fellow by the name of mcgibe on NA forums has done up a bit of a look at Commonwealth CVs and in general a discussion about Commonwealth. It's an interesting post and somehow the floupies haven't got their hands on it yet (probably too much scrolling for them...) lol. See what you think, @Earl_of_Arland I thought of you with this one. Those with NA accounts, maybe we can get some noise happening in the thread? https://forum.worldofwarships.com/topic/227271-commonwealth-lines-proposal/ TLDR; OP was suggesting a boom-and-zoom style of play for Commonwealth CVs, with a modified transport ship at T4 and some adjustments to my proposed line... I think it might actually work within the new Air Detection system but I'm still far more biased towards ASW/utility, particularly in view of WG hinting at 'support CVs'. Key part of the post (please go and show mcgibe some love on NA forums, he's put a lot of work into it!): Now I am well aware of how controversial carriers are, and like Sapper said in his video, it probably shouldn't be added anytime soon. However, contrary to popular belief, Commonwealth navies did operate aircraft carriers, though most were in operation mid-late war and during the cold war. To me, they represent the rapid development of Commonwealth navies during the second world war, and have quite a few unique aircraft that could be proposed for some of the carriers on this list. For a ship or an aircraft to have to make it onto my list, it had to be majority crewed by a Commonwealth nation, and/or the aircraft that were both in service with their respective nation and had to feasibly have been able to be carried by said ship (there may be an exception or two with the proposed tier 4). If there are better suggestions for either a ship or aircraft that I didn't include in this proposal, definitely let me know. For the CV gameplay itself, I wanted to settle on a "Boom and zoom" playstyle where it was a high risk, but high reward style of gameplay. I really had fun playing the pre bait-and-switch Graf zeppelin, and I wanted to try and recreate the gameplay of that ship within this line. The main idea is to have the aircraft be some of the fastest at their tier, dropping a low number of high alpha munitions. The biggest downsides of the carriers would be their nonexistent healthpool, tiny squads, small carrier plane reserves, and the CV's complete lack of self defense armament. The rockets have unusually low damage and fire chance compared to the bombs and torpedoes, the torpedoes are quite slow, and the bombers have a wide drop circle and long attack prep times, but they drop like Kaga's bombers do, with a high pitch up, and then a long, flat dive towards the target. On top of that, starting from tier 8, they'll have access to the new Air Dropped Smoke consumable, which will help the ships greatly in assisting their team while adding a new element to CV gameplay. This makes the line overall very good at striking large and lonely capital ships, but heavily punishes the CV player for misplays such as flying into a large group of ships, or remaining in a shups continuous AA bubble. Aircraft Carriers: Tier IV: Proposed C2 Transport conversion (Halifax or Alice Springs good names?) A proposed conversion of the type C2 class of United states cargo transports into escort carriers, these ships had the potential to serve in either the RCN or RAN. Like many of her contemporaries, she lacks speed, secondary armament, and hangar size. Speed: 16 kts Aircraft carried: 20, 4 reserve Attack aircraft: 4 per squad, 2 per attack: Bristol Bulldog (RAN), Armstrong Witworth Siskin (RCN) Torpedo aircraft: 6 per squad, 2 per attack: Westland Wapiti (RAN, RCN), Hawker Demon (RAN) Dive bomber aircraft: 6 per squad, 2 per attack: Westland Wapiti (RAN, RCN), Hawker Demon (RAN) Quick Summary: Out of all the carriers proposed on this list, this ship is probably the biggest stretch in the entire proposed tech tree. For the ship itself, I based it off the proposed American conversion of the C2 cargo ships. Many of the older carrier conversions were based on tankers or cargo ships, and quite a few were sold over to the British under the lend lease program (later named the ruler class by the British). These lend lease ships were sometimes transferred to British commonwealth nations (as with the next t6 choice). Aircraft Relevance: For the aircraft, I decided to add inter-war aircraft that were as relevant as I could find. I split her aircraft into either RAAF or RCAF proposals, depending on which nation this ship would have been leased to from Britain (either Australia or Canada). For fighters, I chose the Bristol Bulldog for the RAAF, and the Armstrong Siskin for the RCAF. In terms of dive bombers and torpedo bombers, I chose the Westland Wapiti which was operated by both the RCAF and RAF, and the Hawker Demon which was a prominent Aussie light bomber in the interwar period. I felt like each was the best option to fit said interwar time period. Relevance of the ship: Now I understand that this ship is a big stretch to add in, but it's one of the only few paper ship proposals and the only paper ship in this proposed line. Honestly, if anyone else has a better idea for a tier 4 commonwealth carrier, I'll gladly take it. This is just theory crafting at the end of the day. Tier VI: Nabob (RCN) The first ever aircraft carrier to be majority crewed by the Royal Canadian Navy, Nabob was a modified Bogue-class escort carrier supplied to the Royal navy under the lend-lease program. Apart rom the aircrew, the ship was entirely operated by the Royal Canadian Navy for the specific purpose of Anti Submarine Warfare. During Operation Goodwind, Nabob was torpedoed by the submarine U-354, but remained afloat and was able to limp back to Scapa Flow. Damaged beyond repair, she was run aground in the River Clyde and later scrapped. Speed: 18 kts Aircraft carried: 28, 10 reserve Attack aircraft: 6 per squad, 2 per attack: Vought F4-U Corsair, Curtiss Kittyhawk, Bristol Beaufighter Torpedo aircraft: 6 per squad, 3 per attack: Avro Anson, Bristol Beaufighter Dive Bomber aircraft: 6 per squad, 2 per attack: Avro Anson, Bristol Beaufighter Quick summary: This is where things get interesting for commonwealth carriers and their flavor starts to stand out. While Nabob is still slow with weak amour and secondaries, it's her aircraft that really make her shine. Unlike her predecessor's aircraft, the aircraft on Nabob are much faster than the rest at her tier, but lack health and effective munitions to deal with destroyers. While her rocket planes are fast, the weapons they carry are incredibly lackluster with bad alpha damage, penetration, and a larger ellipse than her competitors. This will start to become a common trend throughout the rest of the tree. Things shift for the better for her Bombers and Torpedo Bombers. While both have relatively low health when compared to their counterparts, the dive bombers have improved speed, alpha damage (though low fire chance), and accuracy. The torpedo bombers don't have the same speed yet, but the torpedoes they carry have relatively good punch and speed, compensating for the low number that they drop. Aircraft Relevance: Ok, so the selection of aircraft to choose at this tier was pretty broad, unlike tier 4. For attack aircraft, I chose both historically equipped ones such as the corsairs historically carried, and aircraft operated by the RCAF such as the Beaufighter and the Kittyhawk. Torpedo and dive bombers are where it gets interesting in terms of aircraft. The Avro Anson was technically not a carrier borne aircraft, but I feel that unless its a completely irrational aircraft, such as something like a B-17 or a Lancaster, it should be fine. The Anson was used in both maritime patrol and as a light bomber, so I feel it could work fine in game from a historical and functional point of view. The Bristol Beaufighter was also a good pick, since it was historically a generalist and could carry both bombs and torpedoes. The Beaufighter was also historically relevant, being used throughout the war and with many commonwealth nations, especially Canada and Australia. Relevance of the ship: Nabob, and her sister ship Puncher, were the first ever carriers to be operated by and commonwealth nation. They are a stark example of the rapid militarization of the commonwealth nations during world war 2. While it may be a stretch to place a modified Bogue class at tier 6, the historical significance of the ship and the aircraft proposed make up for it in my mind. Tier VIII: Vengeance (RAN) one of the 1942 light fleet carriers, later known as the Colossus-Class light fleet carriers, Vengeance was designed to be a fast escort carrier that didn't sacrifice it's aircraft complement in exchange. Vengeance was assigned to task force 111, but was too late to see service in world war 2. She was, however, used as the venue for the Japanese surrender at Hong Kong. The ship was transferred to the RAN in June of 1951 and was the first carrier to be commissioned into the RAN. In game, she reflects a shift in commonwealth carriers from slow converted tankers with a large detection radius, to faster, stealthy, and relatively smaller escort carriers. However, she lacks any secondary armament whatsoever, and her AA suite isn't that impressive when compared to other carriers at her tier. Speed: 27 knots Aircraft carried: 34, 13 reserve Attack aircraft: 6 per squad, 2 per attack: Hawker tempest, Bristol Beaufighter, CAC Kangaroo (air dropped smoke, action time: 5 sec, duration: 40 sec, cannot conceal CV's) Torpedo aircraft: 9 per squad, 3 per attack: Vultee A35 Vengance, De Hallivand Mosquito, Bristol Beaufighter, CAC Woomera Dive Bomber aircraft: 6 per squad, 2 per attack: Vultee A35 Vengance, De Hallivand Mosquito, Bristol Beaufighter, CAC Woomera Quick (not really) Summary: Vengeance improves on where Nabob left off, both in terms of aircraft and the hull they launch from. Compared to many of her tier mates, she has improved speed, greatly improved detection (better than some battleships), and improved armor overall, though no armored flight deck like her British counterparts, so don't expect to survive constant shellfire like her contemporaries. She does have some big negatives however, as one large one is her complete lack of secondary armament. Historically, the Colossus-Class had no secondary armament whatsoever, and the ship should reflect that. And while the carrier will have access to the carrier borne fighter consumable, her AA suite is also unimpressive, with lackluster range (due to no large caliber AA such as DP guns) and lower DPS in the outer rings Finally, and one of the biggest drawbacks of the line, she has quite a low number of planes in reserve with a measly 13. This means that losing your already fragile planes can be much more punishing than losing planes in an American or Japanese carriers. This starts to give the high tier commonwealth carriers a unique playstyle of "playing with fire" where they can push closer to the front line to increase their aircraft turnaround time and attack efficiency when positioned right, but heavily punishes mispositioning and encounters with other enemies. Moving over to her aircraft, the biggest change from previous ships is that Vengeance's aircraft have access to air dropped smoke, and this is quite a gamechanger for a carrier. instead of a selfish playstyle mostly relegated to hounding larger lonely targets, this smoke adds a huge new teamplay element. If your cruiser is caught out, if your destroyer is yolo'ing, if your battleship is being focus fired or is overextended, a well timed smoke drop could be a lifesaver. It adds a huge new element in teamplay that carriers are so lacking in right now. The only thing that separates these smoke screens from any other smoke in the game is that they cannot conceal an aircraft carrier. This is to prevent stupid situations of the aircraft carrier being able to constantly hide themselves from the enemy team and play selfishly. With that out of the way and moving on to the planes themselves, the divide between speed and health becomes even more apparent than in the previous tier. Her torpedo bombers now sport the 3x3 squads common with tier 8 carriers but otherwise, her loadout is quite similar to Nabob. For the attack aircraft, the word "attack" really shouldn't apply, as their rockets are hands down the worst at their tier, with low penetration, bad alpha, and terrible fire chance. The only saving grace of her attack aircraft is their speed and air dropped smoke consumable. These should not be used to deal damage, but rather for dropping smoke screens for the team or scouting cruisers and battleships. Fortunately, her bombers and torpedo bombers manage to more than make up for her attack aircraft. Her torpedo bombers and dive bombers continue the trend of fast planes with high alpha damage, but weak health pools and small squadrons. Air dropped bombs deal high amounts of damage with a an ok chance of setting fires, but have a wide ellipse and low amount of bombs dropped to compensate. Her torpedoes are improved when compared to Nabob however, as while they are some of the slowest at their tier, their alpha damage is no joke. Aircraft Relevance: There were definitely a whole lot of options here. From aircraft that were homegrown ideas and those that were produced in Australia, to those that served in large numbers in the RAAF and those that were the most relevant to becoming carrier-borne aircraft. Since her historical aircraft were cold war jets and helicopters, most of the suggestions I put up were down to some theory crafting and Wargaming logic of changing history, but that's ok since this isn't a historically accurate game. Not being sarcastic at all. For Attack aircraft, the Tempest and Beaufighter were both mid to late war aircraft that were in service with the RAAF. Both are relatively well known and feasible in regards to armament and max speed. The CAC Kangaroo is a little bit different from the other two, since it didn't actually see service with the RAAF, but was a wholly designed and built Australian aircraft intended to serve in the air force, but the project was cancelled due to the rise of jet fighters. Torpedo Bombers and Bombers had a lot more options to choose from. Again the Beaufighter is always a good choice, but as another alternative option, the De Hallivand Mosquito was an incredibly effective carrier-borne fighter bomber and relatively famous as well. Two other options that were built and operated in Australia were the A35 Vengeance and the CAC Woomera. For the A35, the variant was a licensed built Australian version of the American Vultee A31 Vengeance and saw service in the RAN, though were reportedly ineffective in their roles. The CAC Woomera was developed in parallel to the CAC Kangaroo. Designed and prototyped in Australia, the fighter bomber was cancelled due to the rise of jet aircraft in the early 50s. Relevance of the ship: Vengeance was, to my knowledge, the Aussies first purpose built aircraft carrier. She had some history behind her during the end of ww2 and was the ship where Japan's surrender at Hong Kong was signed. Melbourne was supposed to be the first carrier in the Aussies service, but she was delayed and Vengeance was rushed in as a stopgap. I chose her over her replacement, HMAS Melbourne, because she belonged to the earlier colossus class which should be the natural progression of the line, and again, since it was the very first aircraft carrier in RAN service. Tier X: Project Habbaku... er.. Bonaventure (RCN) The last aircraft carrier in service with the Royal Canadian navy, Bonaventure belonged to the powerful Majestic-Class of escort carriers, which were themselves a modified Colossus-Class (modifications included a mirror landing aid, angled flight deck, and a steam catapult). Initially laid down as HMS Powerful, Bonaventure was purchased and renamed by the Royal Canadian Navy in 1952 as a replacement for the current HMCS Magnificent. Remaining in service for 18 years until 1970, she led her own ASW Hunter-Killer group in the North Atlantic off of Canada's coast and participated in numerous NATO exercises during the early and later years of the cold war. In game, Bonaventure represents the pinnacle of the commonwealth aircraft carrier line, and lives and dies by it's style of play. While she carries over Vengeance's lack of secondary armament and AA firepower, her concealment and speed are greatly improved so as to make her one of the stealthiest and fastest carriers at T10. In regards to aircraft, their stats are quite extreme as well, being some of the fastest aircraft in the game with some of the hardest hitting ammunition, but with the lowest hitpoints and largest turning circle in the game. Speed: 30 knots Aircraft carried: 40, 16 reserve Attack aircraft: 6 per squad, 2 per attack: Hawker Sea Fury, De Hallivand Vampire (air dropped smoke, action time: 5 sec, duration: 60 sec, cannot conceal CV's) Torpedo aircraft: 9 per squad, 3 per attack: Bristol Beaufort, Fairchild Bolingbroke, Hawker Sea Fury (air dropped smoke, action time: 5 sec, duration: 50 sec, cannot conceal CV's) Dive Bomber aircraft: 9 per squad, 3 per attack: Bristol Beaufort, Fairchild Bolingbroke, Hawker Sea Fury (air dropped smoke, action time: 5 sec, duration: 50 sec, cannot conceal CV's) Quick Summary: Alright so we've finally got to the cream of the crop at tier 10 with Bonaventure. The aircraft she carries are extreme stats wise, with the fastest aircraft at tier 10 and some of the largest alpha damage on her bombs and torpedoes. The major downsides of these aircraft are their abysmal heathpools, small number of squadrons, lack of aircraft reserves and refresh times, and terrible turning radius. Because of these traits, her aircraft tactics are best described as "boom and zoom", blasting through AA in order to strike single ships efficiently. This doesn't mean that her aircraft can take on large groups of ships though, as their horrible hitpoints, tiny squads, and huge turning circles means that while attacking lone ships is quite effective, attacking overlapping AA bubbles is incredibly punishing as while you blast through one bubble, it's kind of "out of the frying pan and into the fire" when you drop one ship and slingshot into another's AA. Moving on to the aircraft first, her attack aircraft refine the playstyle of their predecessors, while amplifying their weaknesses. Being the fastest attack aircraft in the game, these aircraft are great for early game spotting on large enemy ships, but that's unfortunately where the good news stops. Despite being two tiers higher than Vengeance, the rockets Bonnie's fighters carry are arguably worse tier for tier with that same horrid alpha, same garbage pen, and the same low fire chance. Each aircraft does carry a larger amount than found on Vengeance, but these planes should not be dealing damage. Instead, their best use is their formerly mentioned scouting, and their improved air dropped smoke consumable, making the aircraft the best support squads in the game. Fortunately for her rocket planes, Bonnie's torpedo and dive bombers really come into their own here. Like the fighters, her bombers and torp bombers are the fastest at their. But while her the fighters weaponry is lackluster, the other two squads are far from that. Starting with the bombers, the munitions they drop are nothing to scoff at, with some of the best HE alpha at tier. The downsides of these weapons however, is their mediocre fire chance, low number of dropped bombs, and large drop ellipse so missed munitions are going to hurt more than on any other carrier. The torpedoes her TB's drop also have some of the best alpha at tier and you drop quite a few, but are much harder to aim properly due to their terrible speeds. Both squads do have access to the air dropped smoke however, which gives the ship even more teamplay potential than Vengeance. Finally for the ship itself, Bonnie can best be described as "don't be seen" where, while she has the best concealment out of all tier 10 carriers by a fair margin, when she does get spotted things don't go very well. Her complete lack of secondary armament and lackluster AA suite tied together with a mediocre HP pool means that she will die and she will die quickly. While you can definitely play closer to the action in Bonnie, always have an exit strategy, because if you're team falls apart on one flank, you only have a modest speed and good detect to fall back on. Aircraft Relevance: Disregarding any of the specialized aircraft and looking at the best aircraft to put in each squadron overall, I had to choose the hawker sea fury. This aircraft fits the role perfectly in regards to relevancy, historical significance, and playstyle wise. The sea fury was one of the last prop aircraft to serve with the Royal Canadian Navy, and was one of, if not the fastest single engine piston aircraft to ever be built. The RCN ordered a large batch of around 74 aircraft, which served on Bonnies historical predecessor Magnificent, and briefly on Bonnie herself if I'm correct. Personally, I had hoped to see the sea fury on Audacious at tier 10 instead of the wyverns we got, but even if this entire line is too outlandish, I still hope that either Magnificent or Bonnie could pop up as a premium some time purely because of the sea furies they operated. Now onto the other picks I had on my list, first off, and this pick might be controversial, but I chose the early jet aircraft the De Hallivand Vampire. Aeronautical enthusiasts might know this aircraft, but it's not as well known as something like the Me 262. The Vampire was one of the first jet aircraft to serve in the Royal Navy and the first jet aircraft to serve in the RCAF. Now we don't have any jet aircraft currently in the game, but as long as its stats aren't completely ludicrous, it shouldn't really make a difference than the regular piston aircraft found at tier 10. Onto torpedo and dive bombers. While I still believe the sea fury could work better in these roles, the two other aircraft I chose were the Bristol Beaufort and the Fairchild Bolingbroke. Both had relevant histories, with the Beaufort being a purpose built dive and torp bomber that served in limited numbers with the RCAF, but I feel like the better pick here would be the Fairchild Bolingbroke. The Bolingbroke's served as Canadian made maritime patrol and bombers, serving almost exclusively with the RCAF. Placing this plane on a carrier feels like a bit of a stretch since it was mainly a maritime patrol aircraft, but with a little bit of WG logic, it could probably work fine in game as a bomber. The main reason I chose this aircraft for its role was the history behind it, being a wholly made Canadian bomber that was crucial to maritime patrol of the Atlantic and pacific during ww2. Again though, I do feel like the sea fury would be a better pick overall. Relevance of the ship: For me, I decided the tier 10 had to be a majestic class and it was thus a choice between the Bonaventure and the Magnificent. I chose Bonnie over Maggie for a few reasons. The first and biggest reason, was that Bonaventure was a heavily modified Majestic class carrier, which themselves were a modified subclass of the Colossus class. I felt that it was important to make the tier 10 hull as different from the tier 8 as possible, while trying to stay with Sapper's vid which I based this line on. Another reason was that she was an obvious linear progression from the Vengeance, again being a modified Majestic class ship and thus having quite similar attributes to the tier 8. Finally, I picked her because of her historical relevance and service life. Being in service for 18 years and also the last aircraft carrier to be operated by Canada, she really represents the end of the explosive growth of the commonwealth navies during the second world war and later, the cold war. Going from small, scrappy handfuls of aging ships, to a large set of independent navies that are a force to be reckoned with, having a capital ship such as a carrier is more a testament to how large each countries respective navies got, and Bonnie really represents that the best. Concluding this rambling: And that pretty much concludes my ramblings on the forums. This took a long time to create and is probably the longest post I've ever made on the forums, so I hope I didn't make too many grammatical mistakes. Probably one of the biggest reason I wrote this entire essay, was because I hope that it'll bring interest to a Commonwealth tech tree. Again, I feel like they're long overdue, and now that we're getting Italian BB's, who knows. I really hope that WG might see some of the other proposals that have been posted throughout the years, and listen to the players ideas if and when they create a Commonwealth line. If there is any critique or feedback for anything discussed in this post, please let me or Sapper know. The best way to make a proposed Commonwealth tech tree good is through player feedback, which I worry WG hasn't entirely listened to these past few years. Stay safe out there during this terrible pandemic. We'll get through it!
  8. With plenty coming in development, which line do you want to see developed next? Coming with a fair bit of bias here, one of my all-time greatest pains is the emptiness of the Commonwealth "line" on the tech tree. It was a discussion I had last night, and some interesting suggestions came up. After a bit of further work, there is an incredible wealth of Warships historical 'talent' that could be added to make the Commonwealth line a little less 'bare'. Commonwealth: India, Canada, Australia, New Zealand India HMIS Kistna, HMIS Jumna - Black Swann-class sloop/cruiser HMIS Assam - and all the other Corvettes (commonly used in all Commonwealth navies, including Australia) Canada HMCS Uganda/Quebec - Crown colony class cruiser HMCS Ontario - Minotaur-class cruiser Frigates/Cruisers - multiple River-class Cruisers/Frigates + many more Australia HMAS Canberra, HMAS Australia - County-class heavy cruisers, Canberra with a very special history. HMAS Adelaide - Town-class cruiser HMAS Vendetta - and the other V and W-Class destroyers HMAS Yarra - Grimsby-class sloop/cruiser NZ HMNZ Gambia - Fiji-class cruiser HMNZ Achilles - Leander-class cruisers New Zealand mainly took hand-me-downs from the UK, but certainly that adds a lot of relevance here.
  9. G'day folks... Cruisers are finally here... Premiums -should- be just around the corner. As usual all the YouTube and Reddit loves, comments and all are appreciated, with any discussion welcome anywhere and the more in-depth you go on points, the more I will do so in response. Hope you enjoy it!!!
  10. Due to popular demand, and not certainly because i'm held at gunpoint by certain Naughtius_Maximus, today Earl will cover the Royal Australian Navy aircraft carrier. You know it as the Pride of the Australian Navy*, HMAS Melbourne (R21)! *though you probably know her more as the best modern age teamkiller Oh god, here we go. Roll the slide Earl's Mini-Inquiry: HMAS Melbourne (R21) Historical Background Melbourne was laid down for the Royal Navy as the lead ship of the Majestic-class in 1943, and was launched as HMS Majestic (R77) in 1945. At the end of the Second World War, work on the ship was suspended until she was purchased by the RAN in 1947. At the time of purchase, it was decided to incorporate new aircraft carrier technologies into the design, making Melbourne the third ship ever to be constructed with an angled flight deck. Delays in construction and integrating the enhancements meant that the carrier was not commissioned until 1955. At the time of completion, she was one of the most advanced aircraft carriers of her time thanks to her modification, carried sophisticated de Havilland Sea Venom jet fighters and heavyweight turboprop Fairey Gannet (and later helicopters) as her complement. While packing modern gadgets, she was small at just over 20,000 tonnes and thus carried fewer aircraft than many other Aircraft Carriers. Nonetheless, Melbourne served a quiet, 27 year long career, notably during the Indonesian Confrontation and Vietnam War ferrying planes and conducting ASW patrols. She made her mark in history not because of her advanced design, but rather two accidents that sank two allied destroyers, HMAS Voyager in 1964 and USS Frank E. Evans in 1969. Fairey Gannet (top) and de Havilland Sea Venom (bottom) formed the core of Melbourne's airgroup Analysis for Inclusion In-Game The thing for Melbourne is how hard she would be for balancing. Her historical loadout of jet aircraft and turboprops are indeed powerful, however packs a few of them. At most, she is capable of carrying 32 aircraft, well below many other Carriers. I would place her as a Commonwealth Tier X aircraft carrier, based on the following reasons: Even smaller carriers like Saipan are sufficiently capable at their tier if the aircraft are good enough to compensate the smaller number. Melbourne would be the same case at tier 10. Her Sea Venom can speed through flaks and DPS AA easily, while the slower Gannet can dodge and tank more damage due to the small size and rugged construction. The capability of her aircraft would be mismatched at Tier 8, both in historical sense and gameplay sense. You don't or want to see jets raining hell on sad New Mexico or Fubuki. Therefore, with tier set, we go for her characteristics. Comparisons would be drawn from Audacious (Tier X RN Aircraft Carrier) already in-game unless specifically noted. Melbourne would have: Smaller squadron size and deck space (around 6-9 and ~30 respectively) thus the smallest at her tier. Aircraft restoration time would be slightly slower at around 85 second per aircraft. Highest aircraft healthpool, tied with Franklin D. Roosevelt Rocket attack planes would be six de Havilland Sea Venom Mk. 53 fighter jet squadron. Each squadron's attacking flight is 3 aircraft and each aircraft carried 8 RP-3 rockets found on Audacious, thus amounting to a total of 24 rockets. Cruising and maximum speed would be around 215 and 250 knots respectively. Due to their nature, they're rather slow to turn but can sustain maximum speed much longer. Torpedo Bombers would be nine Fairey Gannet AS1/4 turboprop aircraft. Each squadron's attacking flight is 3 aircraft and each aircraft carried two Mk XVII torpedo (same as Audacious) with six per flight on torpedo bomber configuration. Dive bombers would be Fairey Gannet AS1/4 turboprop aircraft, as seen in the Torpedo Bomber wings. They would be armed with four 500 lb G.P. bombs (also found on Audacious) with twelve per flight on shallow dive bomber configuration. Cruising and maximum would be speed would be around 135 and 165 knots respectively. Due to their nature, they're a bit faster and have a tighter turn radius than average planes. The Aircraft Carrier ship would have the smallest healthpool and have the slowest speed (24 knots) at her tier. In exchange, she has a very favorable detection radius of around 12 km [Optional] Anti-Submarine Warfare consumable in the form of helicopters. Thoughts? This thread is dedicated to@Max_Battle, special thanks to @S4pp3Rfor fixing my awful grammar
  11. Hi Wargameing Dev team, While playing the UK destroyer line it got me thinking, the Commonwealth of Nations fought along side with the British during WW2 in both Atlantic and Pacific theater. And after looking around the internet, I found that it is possible to create a Commonwealth of Nations destroyer line like the Pan-Asia destroyer line. Commonwealth of Nations playstyle/gimmik is the "Creeping Smoke Generator" and the "Individual Torpedo Launch" (Haida and Perth), where as Pan-Asia is "Deep Water Torpedo". The playstyle almost mirrors British DD, smoke, harrass, torp, flee. Almost. But if wargameing has other ideas to make the playstyle unique, I welcome it. Here is what I have come up with when looking around the internet: CA/CL T1 Swan (AU) -> (Grimsby Class) Note: Its T1 DD Line T2 Champlain (CA) -> HMS Torbay (S Class, T Class) Close to HMS Medea T3 Vancouver (CA) -> HMS Vimy (V Class, W Class) Mirrors HMS Valkyrie T4 Waterhen (AU) -> HMS Waterhen (V Class, W Class) Mirrors HMS Wakeful T5 Saguenay (CA) -> (A Class, B Class) Mirrors HMS Acasta T6 Ottowa (CA) -> HMS Griffin (G Class, H Class) Mirrors HMS Galant T7 Quadrant (CA) or Rajput (IN) -> (Q Class, R Class) Note: Unique T7 T8 Jan van Riebeeck (ZA) -> (W Class, Z Class) Note: Unique T8 Note: Either armed with 120 mm or 113 mm or gun can be upgraded / switchable. T9 Anzac (AU) or Badr (PK) -> ("Battle" Class) Mirrors HMS Jutland T10 Voyager (AU) -> (Daring Class) Mirrors HMS Daring Note: HMAS Vampire already used in T3. Note: Like the Voyager satellite, maybe they can do a unique Camo after space battles. 🙂 Branch Tech Tree (One set torpedo launcher but early access to dual mount guns in T7 branch) Edited and added on Dec. 18, 2019 T6 Fraser (CA) -> (C Class) Close to HMS Galant Note: Originally has two set of torpedo tubes. One set was removed for additional 102 mm AA gun. T7 Athabaskan (CA) or Arunta (AU) -> ("Tribal" Class) Mirrors HMS Haida Note: 6 - 120 mm guns and one set of quadruple torpedo tubes. OR T7 Napier (AU) -> (J, K, and N Class) Mirrors HMS Jervis Note: Original N class has only one set of quintule torpedo tubes. T8 Crusader (CA) or Jahangir (PK) -> (Cr Class) Note: Unique T8 T9 Tobruk (AU) or Khaibar (PK) -> ("Battle" Class) Mirrors HMS Jutland Note: Originally built with two sets of torpedo tubes. One will be removed to follow trend. T10 Vendetta (AU) -> (Daring Class) Mirrors HMS Daring Note: Built with only one set of quintuple torpedo tube. T9 Anzac and T10 Voyager guns are too small to do some real damage. In my British Tech Tree Suggestion, I requested for T9 Jutland and T10 Daring be having the option to equip 133 mm (5.25 in guns), or split them as another class with 133 mm (5.25 in) guns installed as default. I would like to see T9 Anzac and T10 Voyager have the same treatment. Either have a 133 mm (5.25 in) guns be optional equipment or have a separate ship with 133 mm (5.25 in) guns as default. Possible premium ships. T6 Leander (NZ) -> HMS Leander (Leander Class) - CL Mirrors HMS Leander T6 Ontario or Quebec (CA) -> HMS Valiant (Queen Elizabeth Class) - BB Mirrors HMS Warspite Note: She was never built, but when Canada plans to build her, she would look line Queen Elizabeth in her 2nd refit in 1926 (with 1 smoke stack but retains the original bridge and secondary armaments of 6 in guns) Note: Although unconfirmed, Australia also plans to procure some Queen Elizabeth class battleships of their own. She would look line Queen Elizabeth in her 2nd refit in 1926 (with 1 smoke stack but retains the original bridge and secondary armaments of 6 in guns) Personal opinion: Due to the success of both Queen Elizabeth Class and Bayern Class, Pan America (Brazil, Argentina, Chile and possibly Peru) and Pan Europe (Spain and Netherlands) planned to procure their own battleships based on both British and German designs. It would be a common sight to see these ships in T6 plays with their own twists and gimmicks. Foot Note: CA = Canada AU = Australia NZ = New Zealand ZA = South Africa IN = India* PK = Pakistan* * = May possibly serve as Pan-Asian ships I hope that you like this suggestion and let me know if I have missed other DD that might mirror them in their respective tiers.
  12. Hey folks... So I was crunching some numbers, because with the Cruisers I wanted to make sure that my 'higher alpha, lower DPM' for the Light Cruisers was feasible (it is). Here's some numbers (and comparisons) to compare, see what you think... Hobart is a Mod-Leander, Bellona is a 152 Dido, Swiftsure is an Ontario, Tiger is a 3x3 Tiger, Bellerophon is a theoretical 1124A design with 4x3... (Think Mino-esk with 4x3 and a bit bigger...) Basically if the DPM is pushed much further, the shell alpha would need to be reduced. The idea is that the numbers are to balance the range and better shell ballistics. Range isn't 'long range' because the ships have access to creeping smoke, so they don't get too much range otherwise you end up with Kutuzov-style ships which isn't a good thing. I'd say if there's a 'weaker' one tier for tier in the line, it'd be Bellona but I don't want to push her reload better any further and I didn't want to go down the 130s route (there's a premium for that - Black Prince). Thoughts? Tier 6 Hobart (proposed) Perth Budyony Dallas Range (km) 15 12.8 (15.36) 16.6 (19.92) 14.3 Guns 8 (4 x 2) 8 (4 x 2) 9 (3 x 3) 10 (2 x 2, 2 x 3) Reload (seconds) 9 7.5 8 8.5 HE Shell Alpha 2500 2100 2200 2200 HE DPM 133 333 134 400 148 500 155 294 AP Shell Alpha 3600 3100 3300 3200 AP DPM 192 000 198 400 222 750 225 882 Tier 7 Bellona (proposed) Fiji Shchors Hellena Range (km) 16 15.4 16.8 (20.16) 14.6 Guns 8 (4 x 2) 12 (4 x 3) 12 (4 x 3) 15 (5 x 3) Reload (seconds) 7 7.5 8 8.5 HE Shell Alpha 2500 2200 2200 HE DPM 171 428 198 000 232 941 AP Shell Alpha 3600 3100 3300 3200 AP DPM 246 857 297 600 297 000 338 823 Tier 8 Swiftsure (proposed) Edinburgh Chapayev Cleveland Range (km) 16.5 15.4 17.3 15.6 Guns 9 (3 x 3) 12 (4 x 3) 12 (4 x 3) 12 (4 x 3) Reload (seconds) 7 7.5 8 6.5 HE Shell Alpha 2500 2200 2200 HE DPM 192 857 198 000 243 692 AP Shell Alpha 3600 3100 3300 3200 AP DPM 277 714 297 600 297 000 354 461 Tier 9 Tiger (proposed) Neptune Seattle Range (km) 16.8 16.5 15.7 Guns 9 (3 x 3) 12 (4 x 3) 12 (4 x 3) Reload (seconds) 6 4.8 6.5 HE Shell Alpha 2500 2200 HE DPM 225 000 243 692 AP Shell Alpha 3600 3200 3200 AP DPM 324 000 480 000 354 461 Tier 10 Bellerophon (proposed) Minotaur Worcester Range (km) 17 15.8 16.7 Guns 12 (4 x 3) 10 (5 x 2) 12 (6 x 2) Reload (seconds) 6 3.2 4.6 HE Shell Alpha 2500 2200 HE DPM 300 000 344 348 AP Shell Alpha 3600 3200 3200 AP DPM 432 000 600 000 500 870
  13. G'day Folks, It's finally here... My Commonwealth Destroyer Video... Hope there aren't any errors, (still disappointed I stuffed up spelling on Delhi on the first one...) No idea when CLs will drop but probably in early September, time will tell. As usual, YouTube and Reddit love appreciated but happy to have In-Depth discussions about anything in the videos, here, on YT or on Reddit!
  14. G'day Folks, So I've finally completed it, albeit it's not 100% perfect (I forgot to put in the tier number graphics in) but I'm not going through another 6 hour rendering process (silly me for making a cool animation as a background) so it'll do. Also I'm pretty sure anyone who can count can easily tell what tier each ship is, so maybe it looks better without it. There's a bit of a preamble but all the information is relevant and helps frame the context. Thanks to everyone's input on this over the last couple of years, this is as much your Tech Tree idea as it is mine, so thankyou! Kick back and enjoy... As usual, YouTube and Reddit love would be greatly appreciated. PS: Yes I did do the Commonwealth Flag animation from scratch, yes that is why rendering took so bloody long, no that's not why the video got delayed... BAH! Stop pestering me and watch the video!
  15. So I'm working on something at the moment (refining earlier ideas...) So as part of that, I'm still looking for more ideas but here's how I'm going so far... I need ideas for premium BC/BBs above T4/5... Designs they were even tentatively involved with, mentioned for, funded, associated with because for CL/DDs, we got heaps (I've only shown a few here). Keep in mind I'll need to make any additions have their own thing and not just be duplicates. Either way, enjoy!!! (Oh and roasting me or toasting me, either I'm perfectly happy with!)
  16. For reference my now out-dated (I'll update it sometime, I promise) CW Tech Tree here: So we have PA DDs, Boise/Nuevo, SN BBs and duplicates as premiums all over the place... I'll take my CW DD and CL lines now thanks... And now we have the Bajie, a ship that started out on paper, made real in-game and then in our fantasy world, sold to an Asian nation of some-kind... In that case I'll have MY CW CV line now too... K thx bai In all seriousness though... I don't mind paper lines, I don't even mind WG inventions... But don't flipping try and tell me that CW lines can't be a thing because they're duplicate ships... That's a hollow bollocks excuse and you know it!
  17. Ok so I know I've done Commonwealth (CW) tech lines before (DD and CL) this post builds on that, shifting a few things around based on feedback, adds premium ships and **shock** even manages some CVs... Feel free to theorycraft, criticise or compliment any content in here, I'm doing this for the hordes of us folks from Commonwealth nations because we are often forgotten in the annuals of history... So this one is for you all you unspoken legends... The Commonwealth contributed some of the largest amounts of man-power and resources in the first and second World Wars, particularly in view of our populations and economic strength (or lack thereof). By an large these lines borrow heavily from the RN for ships but World of Warships is an arcade game and as such there's plenty of room for our own flavour. The priority was to get ships that were actually built and used and by the most amount of CW nations... Tech Tree would look like something below... Don't be quick to jump on certain ships, please read further below before dismissing a ship... I II III IV V VI VII VIII IX X DD S-class V-class Scott-class A-class H-class W-class Tribal-class N-class Daring-class CL Grimsby-class Pelorus-class Challenger-class Chatham-class Dunedin Mod-Leander Bellona-class Crown Colony Swiftsure-class ZA Design CV Ruler-class (Bogue) Colossus-class Majestic-class Premiums DD HMAS Vampire HMCS Saskatchewan HMCS Sioux HMCS Haida CL/A HMAS Perth (CL) INS Dehli (CL) HMAS Australia (CA) HMNZS Black Prince (CL) HMCS Quebec (CL) HMNZS Gambia (CL) INS Mysore (CL) HMCS Ontario (CL) BB HMNZS New Zealand (BC) CV HMS Nabob (HMCS Crew) The CW CL line would be defined by frequently being older ships at higher tiers however CW nations often added extra gear or customised their ships heavily, borrowing from various allies and installing systems to suit themselves. The CW DD line is far more up-to-date, often having cutting-edge RN DDs that were then customised. They would often receive these ships as they were commissioned, so the DD line reflects that. The CW CV line is an amalgamation of the various CVs CW nations crewed or utilised during and after WW2. I know this one will be controversial but please bare with me and give it a read. [WIP] Edit: Removed Viraat from T4
  18. G'day Folks, Another theorycrafting line incoming! @PeterMoe1963 - tagging you because I know you'll love having a look at this! NB: CW = Commonwealth in this post. Ok so this has taken me a while, however is my take on Commonwealth CL and DD lines. I’m keeping the DD and CL lines in separate posts, mostly because I haven’t finished the DD line yet. Very open to alternative opinions and discourse! I heavily borrow from RN ships to provide points about balance. Either way with CW lines, I’ve tried to give us the ‘slightly different’ versions of things to maintain some difference with RN and often put ships of similar types at slightly different tiers as CW often modified the ships to suit their own purposes. The lines would look like this: I II III IV V VI VII VIII IX X CL Grimsby-class Pelorus-class Challenger-class Chatham-class Dunedin Mod-Leander Bellona-class Crown Colony Swiftsure-class ZA Design DD S-class V-class Scott-class A-Class H-Class Tribal-class N-class W-class Daring-class Light Cruisers The CW CLs in my mind would be similar to RN, however play on the smoke mechanics of Perth/Haida and have a lot of soft-buffs. The argument for all this is that often the ships systems would be changed by the CW nation, and often the ships were received after serving with RN. So while you may have a ship that’s above the tier of its peers in the RN, you’re getting a modified version. With the right changes to agility and survivability, the ships become close-DD support, almost a brawler CL. eg: have reduced range (a la Perth) better gun and torpedo arcs Better shell velocity and reload (many tiers have less guns than their peers) better agility (acceleration/deceleration, rudder shift/turn radius) better armour/lower citadels HE. It would all need to be finely tuned by WG but the idea is to play on the range of the Perth and the brawling nature of Haida. The idea being that by having lower citadels and better gun/torp arcs, perhaps even some HP buffs these ships could be excellent close-range brawler CLs. Some of the earlier ships may need speed buffs to keep them balanced with counterparts. Tier 1: Grimsby-class Sloop Ships for Reference: RAN – Yarra, Swan, Parramatta, Warrego, RIN – Indus, NZ Division – HMS Leith, Wellington Armament: 3 x 102mm guns (RAN) mk XVI, or 2 x 120mm guns (RIN) Speed: 16.25-16.5 knots Black Swan (RN) has 3x2 102s mk XIX, so I’m guessing Black Swan has same gun but more of them and newer. You could argue to go the Indus route and use the 120s, or perhaps the Yarra route but better refire rate. Either way, we’re already defining a point of difference. Tier 2: Pelorus-class Ships for Reference: RAN – Pioneer, Psyche Armament: 8 x 102mm, 2 x 1 356mm torpedoes Speed: 20 knots The Weymouth has 8 x 152s and is quicker at 26 knots, however only has AP. So the argument here is that Pelorus would have torps and HE to bridge the gap. By starting to play on CW better arcs or reload, she could work quite nicely at Tier 2. Tier 3: Challenger-class Ships for Reference: HMAS Encounter, HMS Challenger (Australia Station). Armament: 11 x 152mm, 2 x 1 450mm torpedoes Speed: 22 knots The Caledon is more ‘modern’ and features only 5x152s (centre-lined), however is faster (29knots) and has 4x2 torps. The idea here is that Challenger performs somewhat like a St Louis, with a bit of RN thrown in. You can see already how the CW line is a bit ‘behind’ the RN line. Tier 4: Chatham-class Ships for Reference: RAN – Sydney, Melbourne, Brisbane, NZ Division – HMS Chatham Armament: 8 x 152mm, 2 x 1 533mm torpedoes Speed: 26 knots The CW CL line really starts to lag behind her counterparts in design comparative to other nations. While some nations still have porcupine gunnery designs at tier 4, not many do. CW CLs are this way to show how they often operated old ships for far longer than the ‘Big’ navies of the world. Tier 5: Dunedin Ships for Reference: NZ Division ­– HMS Diomede, Dunedin Armament: 6 x 152mm, 4 x 3 533mm torpedoes Speed: 29 knots Basically a Danae-class ship at T5. Access to repair party (heal) and CW smoke. Tier 6: Modified Leander-class Ships for Reference: RAN – Perth, Hobart, Sydney, RNZN – Leander, Achilles, RIN – Dehli Armament/Speed as per Perth Basically this series of ships would function just like the Perth, however would have access to a heal instead of spotter plane. Perth may need some tweaking with the string of nerfs she's had (smoke nerf, plane in smoke nerf) however I wanted to leave her with the Spotter/Smoke combo as her own, which would distinguish herself from the line ship. Tier 7: Bellona-class Ships for Reference: RNZN – Bellona, Black Prince Armament: 4 x 2 133mm, 2 x 3 533mm torpedoes Speed: 34 knots Bellona-class is a bit of a funny one. She has 133mm guns at T7 and less torpedoes than her predecessor. The obvious solution to the guns is to offer up increased penetration metrics to match the line and for the torpedoes, due to being ‘newer’ increased damage and/or range and/or better reload. The alternative is to switch out her 133s for 152s (not historically accurate), however she was active later many of those down the line. It’s due to these 133s and her smaller size that I’ve placed her at T7, rather than swapped her with Crown Colony-class. I would have her with CW smokes, a heal and improved-range hydro and then start applying the ‘improved’ hydro up the rest of the line. The improved hydro is to compensate for poor range up the line. Tier 8: Crown Colony-class Ships for Reference: RNZN – Gambia, RIN – Mysore, RCN – Quebec Armament: 3 x 3 152mm, 2 x 3 533mm torpedoes Speed: 34 knots Crown-Colony is the over-head class of the Fiji-class. In this circumstance however, most ships from the CW had late refits, which meant they had 3x3 not the 4x3 of the Fiji class. Balance will need to be found with reload, however as per Bellona, CW smoke/(first class in the line with USN Radar), heal, improved-range hydro. Tier 9: Swiftsure-class Ships for Reference: RCN – Ontario Armament: 3 x 3 152mm, 2 x 3 533mm torpedoes Speed: 34 knots Basically an improved Crown-Colony-class ship, improve metrics along the line, Smoke/Radar, heal, improved-range hydro. Tier 10: ZA Design Ships for Reference: In-game Minotaur Armament/Speed as per Minotaur The differences between Mino and ZA would have to come down to balance and the adjustments made based on the CW CL ‘flavour’. Keeping in mind, she needs to be tankier than Mino, not have as fast refire rate (due to HE). Consumables would include Smoke/Radar, heal and improved-range hydro. All in all the trick with the CW CL line will be to keep them tanky enough to provide that close-range support, as I would expect their range never to top 14km at T10, which is danger-zone when you are talking about almost being in radar range and the like. Think about ZA as sort of a tankier, stealthier, aggressive, shorter-range Minotaur. Anyways the ‘flavour’ is just an idea, as far as the ships in the line, there aren’t many other options to fill slots unless you go down a ‘theoretical’ route. Every ship of the line (T10 aside) was picked due to firstly, actually built, then by number of different CW nations to field them. I couldn't get SAN thrown in, however there is a SAN DD at T9, W-class (SAS Vrystaat). The next considerations were the overall 'feel' of the line, and thus the Dido (Bellona) class ends up at T7. You could argue for a flip between T7-T8, however with 133s v 152s and the idea of the line being 'uptiered' ships, I felt it was the right place. I have mostly picked out the DD line based on the same metrics I used with the CLs, it was far easier to find variety to choose from and I used the RN DD line as a basis for 'balancing'. But in all seriousness, having spoken with some currently serving RAN pers, they love the idea of using the shorter range of Perth and 'uptiered' as an idea for a brawler, close-support CL line. Thoughts from the floor? CW DDs (detail) to follow when I have time.
  19. Hey Guys & Girls, As much as I enjoy World Of Warships I have noticed there is either a Ship Paint or Flag for special occasions, Being a current Serving member of the Australian Defence Force, I'm very passionate about Australia's Battle History and i would like to express our Very Special Day on the 25th of April to all of the WOW Community with either a Paint Scheme for the Ships or a Flag that all Australian & New Zealand Players can show with Pride while they Engage in these Wonderfull Battles. The Moment WOW Advertised the HMAS PERTH I Jumped at the chance to get that ship and what a Machine it is. I Imagine how nice it would be to Fly a Flag that Represented ANZAC Day and or a Paint that Showed Beautifull Art like the New Years Paint. I ask you all if you would like to help me get this into the WOW gameplay for the Special day of the 25th in April and show Our Commonwealths Pride. Some Designs will be needed for both Flags and Pain if you all would like to take a crack and Hopefully the WOW Dev's will accept it and Place it into the Gameplay I hope this will happen as i never see Allot of Commonwealth History shown on games. Regards, Nolan