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Found 13 results

  1. hello there i need help, sry if i post this mod content in general discuss so i just created some mods for changing commander picture but i find some other object image on john doe(seagal) commander, i just remove it and put with my new picture commander but there is some little spam particle that i don't know where is coming from, maybe that particle is a part from hat but i can't remove it first i think this is maybe come from for just a special commander but i wrong, i didn't see this part on another special commander so maybe u know this little object there is where come from, because this is little annoying for me
  2. Robby_Hermanto

    How to get Adi Guntur commander?

    Hi guys! I am desperately looking for this commander. Anybody can give me insight about how to get him? Any help is greatly appreciated.
  3. The Wiki doesn't mention this situation. If I move a commander from eg my Kagero T8, back to Fubuki T6 which he commanded before, will he have to retrain on the Fubuki? FYI, his name is Keisuke Inokashira. Thanks
  4. Hello Admiral, people always in doubt and confuse when try to fill the commander skill. They need the expert, the master and the specialist to recommend it. See the example, download the psd (photoshop file) or TIFF (for non Photoshop user, and move the green as recommended skill point to fill. PSD - TIFF 1. Edit the "FOR :" with ship type, tier or specific ship name. (Cruiser any Tier; Yamato only) 2. Allocation the Green box are recommendation skill. The Green box have number as the order to picking skill. Progressing to Level 20 (19 skill points) is a long way, people need recommendation which is earlier and which are later. 3. Use Red Box only for warning. Either for skill that useless or not helping at all to a certain ship types. 4. Explain your choice as specific skill mean specific gameplay. This is just an example.
  5. Preface: This general topic is for the discussion of the problems with Operations Mode reward distribution. As many of us are probably aware, Operations Mode has certain limitations. Chief among them is the lack of incentive to play a particular scenario after completing it with five stars and acquiring the full rewards possible. While Operations rotate weekly, one thing remains constant: the rewards do not reset. In practical terms, this means there is no incentive for a player to replay an Operation once it has been completed with a five-star rating. Wargaming has a marvelous thing going with Operations, as it adds some much-needed depth to otherwise monotonous random or cooperative gameplay. The fundamental design of Operations is excellent as it offers players a more fulfilling mode of play that is otherwise not present in regular game modes (Domination, Standard, Epicentre...). Even the somewhat despised Newport Defense scenario is entertaining and interesting because it challenges players and forces them to create solutions for problems that they are likely to never have come across in regular modes. In short, Operations is Wargaming's version of what made the Battlestations games the classics they have become. So how should Wargaming approach the obvious problem with Operations? How should Wargaming offer players an incentive to return to an Operations scenario once they've completed it with a full five-stars when it comes back up on rotation? First of all, we need to identify what makes Operations such a profitable way to play: For a relatively easy four-star rating, players receive a blank 10-point commander for ships of a particular nation. This is the reward that most players are shooting for, and so making this reward available every rotation will keep players coming back to Operations. If Waergaming wants players to replay Operations each rotation, they need to make this reward available every rotation. And here we run into a game balance issue: Being able to obtain a free ten-point commander as easily as Operations makes them is just asking for profiteering abuse. Commanders of this rank shouldn't be quite so easy to obtain. Wargaming's solution is to make them a once-only reward, but this may not be the best solution. The chief incentive to replay Operations for most players comes from the promise of a free ten-point commander. It may take them a dozen tries, but that is still quicker than grinding out a ten-point commander the long way. The way to "fix" Operations and give players the incentive to replay scenarios, as I see it, is to make ten-point commanders available on a monthly basis. Consider the following: 1) Every month, a player may complete a total of four Operations (one per week) from a selection chosen by Wargaming [at the rate new Operations are being released, it won't be long before Wargaming has seven or eight permanent scenarios available to them] 2) If a player completes these four Operations each with at least a four-star rating, then that player is rewarded with their choice of ten-point commander as dictated by the Operations that Wargaming has put on rotation for the month. 3) In practice, this means that players can only receive a single ten-point commander every month, but it alows them more freedom to decide which commander they wish to be rewarded with. 4) Every month, the rotation changes and so do the ten-point commanders available. This gives players the incentive to return to and replay Operations regularly for a useful reward in exchange for solid performance while also preventing the community from being saturated by mid- to high-level commanders without needing to actually put in some effort and manually grind those levels. Thoughts? Does anybody else find Operations in its current state to lack replay incentive, and if so, how would you go about giving Operations this incentive?
  6. #side note# i played ARP ships (which is same to Kongo characteristic) and found out that the update gave significant impact on BB play style. currently at T5 BB's line and I'm not planing to go deeper through the BB line. #question# What is the "best or better" modules and commander skills are recommended for Kongo after 0.6.0 updates?
  7. Seems like almost all of the ARP Commanders now have their original voices, but why doesn't Kirishima have one? Are they planning on adding the original voice some time in the future? ...still waiting for ARP Nachi WITH her Original Voice...
  8. Captain retraining becomes way too difficult at 18+ skill points. Captain retraining experience seems to be related to the amount of experience required for the next level of the captain skill. To get from 18 skill points to 19 skill points it takes 10 million experience. Captain retraining at that level then takes 5 million experience. Even if I halve it with the 200k Academy Training it will still take 2.5 million experience. This amount is simply too much just to retrain the captain. Why? Because to train a new captain up from scratch to 18 points would take something like 1.4 million experience. Thus, you really can't retrain 18 skill point captains without spending doubloons as getting a new captain levelled up will be FASTER. What do you guys think? Video as proof:
  9. Vavaz_marksman

    Commander retraining

    Hi, I have just unlocked the Mogami and I'm wondering whether transferring and retraining my Myoko captain on the Mogami is worth it. He has Situational Awareness, Aiming Expert, High Alert and Demolition Expert, with one unspent skill point.
  10. Snadeko

    Moving Commander?

    Well just exactly like the title, can I change the commander from older ship to my new bought one? Because the old commander have higher skill level than the new bought commander, that i don't want to waste it. And show me how to do that (with a detailed guide is fine), I'm a very newcomer, haven't played CBT at all. Thank you! //sorry for my bad English, and sorry if this thread is posted in wrong place
  11. CromwellCruiser

    Reserve Slots Numbers?

    'Allo forums, I'm back again! Just wanted to ask about the number of 'reserve slots' this time. Do current commanders of the nation count towards the reserve? Because last time I checked, WoT did not include serving crewmembers in the 'barracks'. Is this a bug, or intended? Screenshot for reference. Thanks all. If this has been discussed before my apologies (to the extent of a brief search it hasn't, but you never know.....)
  12. CromwellCruiser

    Rank Systems

    Hey guys Sorry to bother you all. But I've got a question I'm dying to ask: How did WG ensure equivalency between the UK rank system and the US/Japanese Rank System? Because if you look at the Royal Navy's officer ranks, they lack the rank equivalent to the army's 2nd Lieutenant....which is filled in the US by the rank of Ensign and in the IJN by the rank of Sho-I. The Royal Navy's Ranks go, to my knowledge: Midshipman<Sub-Lieutenant<Lieutenant<Lieutenant Commander<Commander<Captain While to my knowledge the US Navy's ranks are: Midshipman<Ensign<Lieutenant (Junior Grade)<Lieutenant<Lieutenant Commander<Commander<Captain Did WG resolve this? I'm a little slow on the uptake so if this is a non-question then feel free to tell me so. P.S. does anyone know where the files for the combat ribbons, e.g. shots hit or hits to citadel, kept? I've found the files for the badges and rank (service record) but not the ribbons--would be grateful if anyone could point me in the right direction.
  13. Riou_Atreides

    Acquiring Commanders

    Alright, I know this is a silly request but would it be possible for WG to allow us to change the names and commander looks, independently, when we train a new one. I am fine with their name being randomized with the looks but I would prefer them to separate the randomization. I understand that the names and faces are being cycled and as of now, my 3 top commanders has names that rings well cause it sounds nicer to me. Best if we could personally name them but I am fine with it being random.
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