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Showing results for tags 'colbert'.
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I find that Colbert is a turly noob ship. When Colbert shoot 1000 shells and get 200 hit and 2 fire(usually be fixed), I find I cause 10000 damage while Venice achieve that in just one volley. And things going worse when I fight against an enemy Venice. First, it is sad that I can't hit Venice in 10 km because she is 40 knots. Second, her SAP can hit me even Im 40 knots. Finally, her SAP always caused damage. Colbert has a huge superstructure like the Palace Museum, Squared and grandiose. I remember I was hit by Venice, and lose 20000 hp in one volley, while my Bow Pointed Straight at her. I thought that colbert is a not powerful but interesting ship when I do not faced Venice and Stalingrad, if I faced, it is a weak noob ship. And now there is a 16*14050 ship, even can hit colbert's citadel. Cause 224800 damage in one volley, can kill a colbert for six times.
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So, Research Bureau is with us, and after a long dark 5 minutes of soul searching, I did a thing. Burn me at the stake if you will... I'd still prefer they had designed it differently for the wider player base, but for me, my thoughts go like this: 1. I have 15 T10 ships. Some of them I go weeks or months without playing. I can live without 1 or 2 for a while. 2. I want the Colbert and Ohio 3. I have 1.2 million Free XP stockpiled 4. I like mid tier gameplay and have kept some mid tier ships with perma camo and dedicated captains for jus this reason. So, I decided I'd like to revisit some mid tier IJN torpedo boat play, and also get back the Kitakaze for Ranked. I have perma camos for Fubuki (T6), Kagero (T8), Kitakaze (T9), Shimakaze (T10), and 2 x 19 point captains , a 16 point captain and a 12 point captain, all specced for IJN torp / gun boats, 12 million credits and a fair stockpile of flags. So I hit "RESET" for the IJN gunboat line for x2 points, and the IJN torp boat line. I used FXP to skip T1-5, (a nice 2 for 1 FXP skip on T1-4) did a single co-co in the Hastuharu, then FXP 'd it as well. I also FXP'd the Fubiki A hull and torp upgrade, because 6km torps on a torp boat is just miserable. 1.5 days later I've used a bunch of flags to grind the Shiratsuyu (lots of fun, even with just a 12 point captain... I'd forgotten how scary a no-smoke torp-boat is without RPF as an early warning). Then I FXP's past Akizuki with a single co-op game, and now I'm grinding Kitazake in ranked with a perma camo and 19 point captain. With Fubuki I'm using her old 16 point captain and perma camo, and just chipping away 1 daily win at a a time. I'll FXP past Akatsuki when I get there (just a co-op game for the RB points again) because its a miserable boat with bad concealment and bad guns. I plan to grind the rest of the line in game, as Kagero and Yugumo are both fun with torp-reload booster. Situation report: 5 days in: I've burned about 250k FXP, with only one big FXP skip left to pay for. I've thrashed my stockpile of economic flags, but still have some left for a further surge after ranked. I've got 18500 RB points. Kitakaze has all modules unlocked and 45K / 223K ship XP earned. Fubuki I've spent no flags or camos on, she has all modules unlocked and 24K / 63K ship XP earned. By the time 3 months have passed I'll easily finish re-grinding both lines, will have 40K RB points and will be ready for a final push up a 3rd line for 20K RB points to get the reward ship. Thoughts: Spending some FXP is a good idea. FXP'ing the whole thing is only for CC's with 100 million credits and 10 million FXP in the bank. Regrind something you enjoy. Regrinding 2 lines which split below T6 saves you a bit of FXP skipping the low tiers only once. Permacamos can save you a lot. The biggest XP cost, and the fastest XP earning is at T9. Choose a line with a playable and enjoyable T9, and plan to grind all of the T9 ship XP in game. You will also spend about 15 million credits regrinding a line, so try to have a head-start in the bank there too. Other lines I'd consider (based on the fun factor of the T9 ship ahead of the other considerations): USN DD's Pan Asian DD's (but the captains get messy across T6-8) French BB's UK DD's Russian DD's (Ognevoi branch, maybe both?) maybe USN CA's maybe IJN CA's maybe Russian BB's
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It's like Henri (Speed, Maneuverability) that can juke your shots very easily, also it has that black hole mechanic on Henri + Worcester (Firing speed/DPM) raining he shells on your ship constantly with that much turrets. I shot a Colbert in 6-7 km range hoping to get a citadel and only got overpen, with a musashi. The Colbert and Henri is just overpowered, If I compare these ship to normal tech tree ship (excluding Henri), even Azuma/Yoshino they are all nothing compared to Colbert and Henri IV. Please Wargaming nerf these ships.