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I've noticed that when I am capturing an area, there is a timer that starts counting. As the timer counts down, sometimes it inexplicably goes backwards. Sometimes I understand why this is so: maybe there was an allied vessel helping me to capture the area and they were destroyed or left the area. Or alternatively an enemy vessel has entered the area and stalled my capture. But I just played a game where right at the beginning of the match, I made a bee-line to an area. I was the only one in the area and proceeded with a roughly 1 minute count down to capture. There were no allied or enemy vessels near the zone. Then when some enemy vessels come out from behind an island (but still 8 km away from the actual area, so I'm still the only one in the area), the count down clock starts going backwards?! What gives? Can someone explain the count down mechanic to me? Sometimes the game pushes the countdown backwards and there is no obvious answer as to why: no one got sunk, no one entered the area, no one left the area, nothing happened other than my fat ass simply is inexplicably taking longer to capture the area than when the countdown originally started! (Clarification: At no time during the capture process did my ship leave the area, even for a second) Call me simple but I kinda figure that if I enter an area at the beginning at the match and am the only ship in said area, then the counter should inexorably count down in a regular fashion from 60 down to 1 provided I am the only ship in the aforementioned area for the duration of the 60 seconds. If the rest of my team gets sunk or if enemies pop into visual range (& remain steadfastly outside the area I occupy), my count down should be unaffected unless there is a change to the number of ships occupying the aforementioned area. But this is not what happens and it's really weird.
I think one of the most common problems on most of us is We lost the match cuz some of the BB camp in the blue line, some cruisers goes any places on the world of their own without protecting the cap dd because sinking ships gives high exp making, so if the exp was high on capturing bases, then Most of the ships will cap or help the capturing ship? XD