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Found 4 results

  1. The basic secondary guns have a range of 7.7 km. If my captain learns the skill of secondary, it increases 20% of the range which is 9.2km. That is decent. However, what's the accuracy of Thunderer's secondary guns? Would it be worth spending the skill points to build it? Thanks.
  2. This has been bothering me all through, and now I'm a game or two away from Shimakaze settlement of the issue is long overdue. I played Shiratsuyu TRB. I played Kagero TRB. So I played Yugumo TRB but I've lost confidence that this was the right choice. At the heart of it is potential. If I take TRB I have to play a little more conservatively so on average I'm launching more torps from less ideal positions. With smoke I have that safety so here I'm launching fewer torps but from better positions since I can typically risk getting a little closer. Yugumo guns are far from bad, so being able to smoke-and-gun has significant value when engaging enemy destroyers, or when cap contesting generally. A smokescreen can also be useful for cleaning out wounded capital ships late game, and it's a get out of jail free card in CV games, of which there are more of these days. On the other hand more torps is more torps. Sending 16 instead of 8 is often the difference between a dodge and a secured kill. What think you?
  3. So I skipped and directly bought Sinop (BB T7) with fxp and I have USSR Commander with 9 skills in reserve. Idk anything about this ship but I will learn how to play it later. Right now, I want to input captain skill, but really need recommendation, especially players who already reach Kremlin (BB T10). I found 2 recommendation from Youtuber Mejash's video and Kestrel_Falcon's post in the international forum. I want to ask from fellow Asian server if you're agree to disagree to this 2 source and would be very helpful if you recommend the skill order to be selected, since my captain only got 9 skills for now. Thanks in advance. Mejash's recommendation Kestrel Falcon's recommendation
  4. Adorable_Yukari

    Udaloi build?

    Hi fellow captains! As the title says, I am quite close to Udaloi right now (140k exp in my Ognevoi and loving her). I didn't manage to get her before the line split, so I need some advice on her captain and module build. Current capt: 16 pts PM, PT, LS, BFT, AFT, CE with 1pt lying around and enough doubs to reset if needed. I am planning to put reload module on her T9+ slot and concealment module on her T8+ slot. I would prefer a mid-range gun-torp hybrid build but seeing her concealment is not as good as Ognevoi, I also need some playstyle advice. Good luck and fair seas to you all kind souls in advance!
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