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  1. Recovery from the wounded pride Tier III – Pre-Gangut dreadnought battleship design [Taganrog > Knyaz Suvorov] By the advent of the first dreadnought battleship in the world – HMS Dreadnought, all major naval nations in the world began to develop and design their own dreadnought battleships in response – a new global arms race arose. Russia was among them, as they were struggling to rebuild their navy to cover up their major losses after their humiliating defeat in the Battle of Tsushima and the Russo-Japanese War as a whole. Before the Russians could build the Sevastopol/Gangut-class dreadnought battleship, it would not come into fruition without going through their design concept of dreadnought battleship and its preliminary design embodiment stage.  International contest on dreadnought battleship design has begun in 1906. And by 1907, two preliminary design drafts were drawn and submitted to the Naval Ministry. One was sketched by P.F. Beshkurchov of Baltic Shipyard (Variant A) and the other one by D.V. Skvortsov, Chief Naval Architect of the St. Petersburg Shipyard. Both were supervised by the latter. The two ship designs were more or less similar in a slight variation in main guns arrangement. In the end of 1907, the dreadnought battleship design specification has finalized to have twelve 12”/52 main guns, 14 – 18 x 120 mm deck guns & steam turbine propulsion system that can achieve the top speed not less than 21 knots. The draft design of 4 x 3 main gun configuration – most likely from the German firm of Blohm & Voss, has won the competition and approved as the final design that would soon become Sevastopol/Gangut-class. And thus, those two preliminary designs were abandoned because they fell short of a couple of design requirements – it has ten 12” guns instead of twelve and designed top speed was unsatisfactory as it may not able to reach beyond 21 knots because the design may not include steam turbines. Named after Prince/Count Generalissimo Alexander Suvorov, the most renowned Russian prominent military leader throughout the Russian military history. As the last generalissimo of the Imperial Russian military, he was the man who have achieved numerous victories in over 60 battles & many of Soviet & Russian military doctrines were shaped by his legacy combat & logistics doctrines & even the importance of military personnel's morale. Possibly a fitting given namesake for captains & admirals to start getting familiar with Russian/Soviet BBs, honing combat skills as well as tactics & strategies management, and most of all, mustering the leadership to lead the division & fleet to be their examples to follow, not just by force alone. Displacement: 20,600 tons (Variant A) 19,900 tons (Variant B) Dimensions: Unknown for this specific design Armor: Unknown Armaments: 5 x 2 – 305mm/52 (12”/52) Pattern 1907 main guns 7 x 2 – 120mm/50 (4.7”/50) Pattern 1905 deck guns – twin gun mounts or 14 x 1 – 120mm/50 (4.7”/50) Pattern 1905 casemate guns A few 75mm/50 Pattern 1892 & 1-pounder (37mm) Vickers/Hotchkiss AA guns Propulsion system: 4-shaft non-steam turbine propulsion system Tier IV – Sevastopol/Gangut The Sevastopol or Gangut-class was officially the Imperial Russian Navy’s first dreadnought battleship class. All four were built since 1909 – 1914 and first served the Baltic Fleet in December 1914 when the Great War already began, while adjustments and tunings on their turrets and fire control systems were still in progress. Named after the Siege of Sevastopol (among the Russians) and the lead ship was named after the Battle of Gangut. Following up with its development stage, she was laid down and began construction based on the final design approved in 1909 for their first dreadnought battleship design project, designed by the German firm of Blohm & Voss. The design has all of the project’s design requirements met and fulfilled. Sevastopol/Gangut-class was known to have her main guns arranged on flat, 'linear' arrangement (lineinoe raspolozhenie) of turrets distributed over the length of the ship as the Russians were sceptical of the idea of superfiring as they discounted the value of axial fire, thought that broadside fire was much more important and also believed that super firing turrets could not fire while over the lower turret because of muzzle blast would interfere with the open sighting hoods in the lower turret's roof. During the Russian Civil War, all three ships except Petropavlovsk (later Marat) were laid up due to lack of manpower. Moreover, they provided artillery supports for the Bolshevik movements and joined the Kronstadt Rebellion. Since then, all four ships were renamed in a communist revolutionary themes. Since then, three ships were recommissioned and continue serving the Soviet Navy – VMF in exception of Poltava/Frunze was left abandoned and never repaired, despite a few proposals such as aircraft carrier and battlecruiser conversion plans were made to reconstruct her. In between 1928 – 1941, all three received modernization refits with a significantly modest AA weapons upgrades, modernized fire control system, increased main gun rate of fire to 2.0 RPM, increased turret roofs thickness to 152mm, new armored decks and torpedo bulges received, installation of catapult for flying boat and overall superstructure & funnels upgrade. In WWII, both ships were restricted on the defensive to fend off German invaders and then supporting the Red Army offensive in 1944. Oktyabrskaya Revolyutsiya & Parizhskaya Kommuna were both decorated with the Order of Red Banner honor before the WWII officially ended. After the war, two decorated ships were retired as a “school battleship” for a few year until both were stricken from the naval record in 1956 and finally sent to scrap in 1958. Displacement: 23,288 tons (normal) 24,800 tons (full load) Dimensions: Length: 181.2 m Beam: 26.9 m Draft: 8.40 m Armor: Waterline belt: 125 – 225mm Upper belt: 75 – 125mm Deck: 12 – 50mm Crosspieces: 100mm Turrets: 76 – 203mm Barbettes: 75 – 150mm Conning tower: 100 – 254mm Armaments: 4 x 3 – 305mm/52 (12”/52) Pattern 1907 main guns (1.8 RPM) 16 x 1 – 120mm/50 (4.7”/50) Pattern 1905 casemate guns 4 x 1 – 76mm/50 Lenders AA guns 4 x 1 – 47mm 3-pounder AA guns 4 x 1 – 7.62mm Maxim machine guns Propulsion system: 10 Parsons steam turbines on 4-shaft propulsion units 25 Yarrows Admiralty-type water tube boilers Total 52,000 shp (on trial) Total 42,000 shp (in practical) Top speed: 24.6 knots (on trial) 23 knots (practical) Displacement: 23,300 tons (normal) 26,900 tons (full load) Dimensions: Length: 181.2 m Beam: 26.9 m Draft: 8.40 m Armor: Waterline belt: 125 – 225mm Upper belt: 75 – 125mm Deck: 12 – 50mm Crosspieces: 100mm Turrets: 76 – 203mm Barbettes: 75 – 150mm Conning tower: 100 – 254mm Armaments: 4 x 3 – 305mm/52 (12”/52) MK-3-12 triple gun mounts (2.0 RPM) 12 x 1 – 120mm/50 (4.7”/50) Pattern 1905 casemate guns 6 x 1 – 76.2mm/55 (3”/55) 34-K AAAs 2 x 2 – 76.2mm/55 (3”/55) 81-K twin AAAs 16 x 1 – 37mm/67 (1.5”/67) 70-K AA autocannons 4 x 2 & 4 x 1 – 12.7mm/79 (0.5”/79) DShK HMGs Propulsion system: 10 Parsons steam turbines on 4-shaft propulsion units 25 Yarrows Admiralty-type water tube boilers Total 52,000 shp (on trial) Total 42,000 shp (in practical) Top speed: 24.6 knots (on trial) 23 knots (practical) Aviation facility: 2 – 3 flying boats & 1 catapult Tier V – Pre-Izmail battlecruiser design variant (Pyotr Veliky - Peter The Great) Admittedly, I have yet to actually able to get a schematics sample of one of the design variants of the Admiralty's development of the battlecruiser for the Imperial Russian Navy, under Project-707. As far as I know, the design schematics can be found in the Izmail-class battlecruiser book, but it's written in Russian. Nevertheless it's a developing battlecruiser before it eventually be finalized as Izmail. I will update this one once I managed to get a picture of a specific Project 707 design variant selected for the game. Apparently, this one is influenced by a British battlecruiser design with A-B-X-Y superfiring twin 14" (356mm) main gun turret configuration that also in turn used to build the Japanese Kongou-class battlecruiser/fast battleship. But ultimately, due to the Admiralty's great degree of skepticism on superfiring guns arrangement layout, they opted for the design layout of four non-superfiring triple 14" (356mm) main gun turrets that would be seen on Izmail in the final design. Just like how Knyaz Suvorov evolved into Gangut/Sevastopol. Named after Peter The Great. The once-Tsar who then became the founder of the Russian Empire & effectively became the first Emperor/Imperator of the newly-founded Russian Empire. He was famous for Europeanized most of the Russian cultures, as well as modernized & shaped both the Russian navy & ground forces as one of the most formidable European military power to be reckoned with. His name is quite well-known in the Russian VMF even today. (Yeah, he's apparently the Russian Kongou) Tier VI – Izmail/Borodino The first battlecruiser designed, laid down and built for the Imperial Russian Navy before the Russian Civil War and October Revolution stopped its existence from coming into fruition. Like Sevastopol & Gangut, she was named after historical battles such as Siege of Izmail and Battle of Borodino. Four ships were planned to be laid down in May 1912, launched and to be built by June 1915. Izmail was half-completed back then. When the design was submitted and prior to the ship laid down and began construction, she was classified as “battleship-cruiser” – blurring the controversial design nature of battlecruiser and battleship. Construction of the ships was delayed as many domestic factories were overloaded with orders and some components had to be ordered from abroad, however. The start of World War I slowed their construction still further as the imported components were often not delivered and domestic production was diverted into areas more immediately useful for the war effort. After the Revolution, there was plans proposed to complete the construction of four ship and the Soviet Navy even considering to convert Izmail into an aircraft carrier as she was halfway complete. Yet ultimately, all were turned down by the Soviet authority and sold them for scrap. (Let's see how to compete this with Fusou would turn out) Displacement: 32,500 tons (standard) 36,646 tons (full load) Dimensions: Length: 223.9 m Beam: 30.5 m Draft: 8.81 m Armor: Waterline belt: 125 – 237.5mm Upper belt: 75 – 100mm Deck: 37.5 – 75mm Crosspieces: 100mm Turrets: 200 – 300mm Barbettes: 147.5 – 247.5mm Conning tower: 75 – 400mm Armaments: 4 x 3 – 356mm/52 (12”/52) Pattern 1913 main guns 24 x 1 – 130mm/55 (5.1”/55) Pattern 1913 casemate guns 4 x 2 – 100mm/50 (3.9”/50) Minizini twin DP guns 4 x 1 – 63.3mm/38 Pattern 1916 AA guns 4 x 1 – 47mm 3-pounder AA guns 4 x 1 – 7.62mm Maxim machine guns Propulsion system: 2 x 2 Franco-Russian Works steam turbines set on 4-shaft propulsion units (a pair of AG Vulcan Stettin steam turbines for Navarin) 25 triangular Yarrows water tube boilers Total 66,000 shp (nominal) Total 90,000 shp (overload) Top speed: 26.5 knots Tier VII – Kostenko's Project GUK 16-in guns Black Sea dreadnought battleship design circa 1916 [Sinop] Project GUK, on behalf 16-incher Battleship Project along with the one for the Baltic Fleet, was the Imperial Russian Navy's last dreadnought battleship project ever developed which was nearly came into fruition before the Bolshevik Movements brought the downfall of the Czarist monarchy in the empire during the later stage of WWI, which in turn resulted into a civil war between the Communists and White Movement that ultimately had this project abandoned and terminated. Should this battleship project come into reality - especially Bubnov's Batlic Sea Battleship design, it would have been the first dreadnought battleship in the world to be armed with 406mm naval batteries which would have potentially turn the tide of global naval arms race, right before Nagato-class. This promising battleship project was projected to be armed with 16-in main gun batteries on a dreadnought design as one of the project's primary criteria. Only four finest Russian minds participated the project had their design sketches and parameters submitted to the Admiralty for evaluations. This Kostenko's design was among the finalists in the grand naval project for the Black Sea Fleet albeit submitted his work in between 2 - 3 years later, while Bubnov's design for the Baltic Sea Fleet emerged as the winner among the first three participants - Ivan Bubnov himself, Putilov Shipyard and Russo-Baltic Shipyard. However, Kostenko design was semi-official and none of the documents were found from the navy requesting it. It had no chance of ever being built in the conditions of 1916-17 Russia, but this shows a Russian's attempt at designing the post-Jutland battleship. The info on it is fragmentary due to the nature of the situation in 1917-18 in the South of Russia. Kostenko's work did exist. But because of the Civil War, a fraction of his documents were possibly scattered. As long as his design drawing and a table of four different design parameters found intact, this battleship design can be possible to be realized based on the selected parameters that could see fit. This post-Jutland battleship design shall be the Russian equivalent to the American's Colorado, as the last of the dreadnought-era battleship. This one, though, seemed to be taking an intermediate step to depart from the dreadnought generation. A fitting candidate for the technological transition & evolution of Soviet/Russian battleships to the modern standard. Named after the Battle of Sinop, of which was Russia's most groundbreaking naval campaign against the Turkish forces of the Ottoman Empire at Sinope during the Crimean War, where the Imperial Russian Navy utilized high-explosive shells of Piaxhans guns for the first time in history, effectively evolved the naval warfare doctrines since then. Prior to Sinop the standard naval armament were smoothbores that fired cannonballs, shot, shrapnel or other projectiles. Piaxhans guns were slowly being integrated into navies but only the French, Russian and American navies had made a comprehensive effort. These batteries represented a clear evolution in naval technology that broke through the final ceiling of the Age of Sails. Its explosive shells themselves did both kinetic and explosive damage, causing fires. In addition, the new guns were heavier, could engage at a greater range, and possessed far greater penetrating power. Displacement: 44,000 tons (standard) Dimensions: Length: 240 m Beam: 30 m Draft: 10.1 m Armor: Waterline belt: 275mm + 100mm (possibly Krupp) Upper belt: 100mm Deck: 35 – 75mm Turrets: 200 – 300mm Barbettes: 200 – 400mm Conning tower: 300mm Armaments: 3 x 3 – 406mm/45 (16”/45) Pattern 1914 main guns (Vickers built) 6 x 2 & 8 x 1 – 152mm/50 (6”/50) Pattern 1908 twin gun mounts & casemate guns 6 x 2 – 100mm/50 (3.9”/50) Minizini twin DP guns 4 x 1 – 76.2mm/30 (3"/30) Pattern 1914/15 AA guns Propulsion system: 4-shaft propulsion units 15 oil-fired boilers Total 120,000 shp Top speed: 30.0 knots Stalin’s envisioned ultimate warship for the blue-water navy Tier VIII – Project UP.41 related Type “A” Battleship design circa 1936 (Pre-Project 23) [Vladivostok] While Project 21 was approved to be taken as a research material for further studies, the Ansaldo’s Project UP.41 design was taken into consideration for further research as well, which in turn result in entering this preliminary stage for Project 23 battleship development. After all, Soviet naval architects bought an Italian battleship project design schematics from Ansaldo shipbuilding company, of which would also used to develop the Littorio-class battleship As for the pre-Project 23 itself, the preliminary design was likely to be based on the Project UP.41. Another similar design was done for Type “B” battleship – known as Project 64, but armed with 356mm (14”) main guns. Like Project 21, it also designed with the Pugliese torpedo bulges - PMZ. Moreover, the armor scheme was revised by thickening the other hull sections such as deck armors, belt armor and turrets armor. But instead of completely following the Project UP.41 specifications, they use their home-built main, secondary and anti-aircraft armaments. 152 mm secondary guns were used instead of the proposed 180 mm guns. In terms of propulsion, it will be fitted with the same 3-shaft propulsion unit configuration, but with greater power output in order to maintain 30 knots while supporting the increased displacement from its predecessor. Following up from Project 21 development, KB-4 Design Bureau was chosen to further their development progresses, although the lead designers were convinced that only a larger ship could fulfill the ambitious requirements. They did manage to get agreement on 22 November 1936 for a thickening of the deck armor that raised the displacement to about 47,000 tons. Design work continued on this basis and technical work was completed for a ship of 47,700 tons in April 1937, but the designers continued to press their case for larger ships. The issue was resolved by Stalin himself at a meeting on 4 July when he agreed to increase displacement to about 56,000 tons. This forced the project to begin again. Named after one of the navy's historic & strategically-important port cities - Vladivostok. Its naval fortress complex has hardly been attacked & remained unscathed throughout from WWI to WWII & beyond despite being heavily fortified & was already prepared to fend off a large wave of invading naval forces, particularly the Imperial Japanese Navy. Basically a Soviet Littorio & Roma, but better in most aspects & parameters. One would be intrigued to be curious of the odd flattery between USSR & Italy before Benito Mussolini (the Hilter wannabe) came to power & after WWII for some times during the Cold War. It was odd that Vladivostok was given the same 406mm main guns used on Sinop. Probably as a stop-gap option while the more modern 406mm B-37 naval gun was still under development in progress that will be armed on the finalized Project 23 - Sovetsky Soyuz. The “Ultimate” Battleship Tier IX – Project 23 – Sovetsky Soyuz/Soviet Union The ambitious Project 23 development to create an ultimate battleship that can outrival any other existing battleships in the world (in exception of Yamato-class), has went through a rocky and problematic pace as when the Great Purge struck and haunted the Soviet Union, especially when designers had to conduct a thorough revision and a numerous redesigns have been carried out. Before that, an extensive and expensive testing was conducted on the ship's hull form, deck armor and torpedo protection; 27 million rubles were spent on experimental work in 1938 alone. Over 100 models of the hull were tested in a ship model basin to find the best hull form and two one-tenth-scale launches were built at Sevastopol to test the hull's maneuverability. An old steamship was fitted with a replica of the design's armor decks and tested against 500-kilogram (1,100 lb) bombs, proving that such ordnance would generally penetrate both the 40 mm upper and 50 mm middle decks before exploding on the armored deck. The main armor deck was raised one deck in consequence and a splinter deck added underneath it to stop any bomb or shell fragments that might penetrate the armor deck. The underwater protection system was tested on fifteen one-fifth scale models and two full-sized experimental barges. These tests proved that the torpedo belt system of multiple bulkheads was superior to the Pugliese system of a large tube filled with smaller sealed tubes, but it was too late to incorporate these test results into the design as construction was well underway by the time they were completed in late 1939. A revised design was approved on 28 February 1938 and the first ship was to be laid down on 15 July, but even this design was incomplete and would be revised later. That has placed KB-4 in a difficult position. On the one hand, it was proposed to complete the development of the technical Project 23 new version III of the October 15, 1937 onwards, and on the other hand, take into account the results of skilled works on reservation and PMZ, the bulk of which are in the specified term (to 15 September) knowingly could not be executed. It originally launched KB-4 back in July (III) draft for processing is so much more that have not been completed and the main contractors on the armament and the main mechanisms. And so it happened. In the end, the Project 23 was officially laid down as Sovetsky Soyuz-class – Soviet Union. A total 16 ships were planned to be laid down and to be constructed. The lead ship was named Sovetsky Soyuz, and the remaining 15 ships will be named after fifteen Soviet Republics. Before Operation Barbarossa and the Great Patriotic War broke out, only four ships were laid down and partially built so far before most construction works on shipbuilding industry were placed in halt. Even after the war ended, resuming construction on four incomplete hulls was cancelled and were ultimately sent to scrap as they were rendered obsolete. The other three were Rossiya, Ukraina & Belarossiya. Sovetsky Soyuz was supposedly designed to face-off the Japanese Yamato-class, yet still not powerful enough to outmatch the latter due to numerous manufacturing quality problems faced and deficient shipbuilding capacity to support even for an ambitious design such as this. But nevertheless, the Sovetsky Soyuz is still powerful enough to fight Bismarck-class and perhaps the Iowa-class in spite of its inferior performances at a certain degree. Pretentious as it is to the end, at least the Soviets managed to create their own modern battleship design. Displacement: 59,150 tons (standard) 65,150 tons (full load) Dimensions: Length: 269.4 m (260.0 m waterline) Beam: 38.9 m (36.4 m waterline) Draft: 10.1 m Armor: Waterline belt: 220 – 420mm angled 5-degrees Upper belt: 180 – 380mm angled 5-degrees Deck: 25 – 155mm Turrets: 230 – 495 mm Barbettes: 425mm Bulkheads: 75 – 365mm Conning tower: 425mm Torpedo protection: Pugliese Armaments: 3 x 3 – 406mm/50 (16”/50) MK-1 triple gun turrets 6 x 2 – 152mm/57 (6”/57) MK-4 twin gun turrets 4 x 2 – 100mm/56 (3.9”/56) M3-14 twin DP guns 8 x 4 – 37mm/67 (1.5”/67) 46-K quad AA autocannons Propulsion system: 3-shaft propulsion sets powered by 3 Brown Boveri steam turbine sets 3 x 67,000 = 201,000 shp Top speed: 28 knots Aviation facility: 4 – 5 flying boats & 1 catapults Tier X – Project 24 – Kreml After the abandonment of Project 23 – Sovetsky Soyuz, the ambitious battleship project was once again revived as Project 24 – inheriting what were left from Project 23NU, despite that the outcome of the WWII naval warfare have rendered battleship roles “obsolete” in the Cold War era while the West were still retaining a number of battleships in their respective arsenals. The Project 24 would have the one true ultimate battleship should its existence came into fruition, and it would have easily outrival the Yamato-class and even the German H-42 battleship. The government and Stalin himself approved such plan in 1946, and design works began since then. The Project 24 final design was completed in 1950. Initially, designers thought of giving the battleship nine 457mm/55 (18”/55) main batteries prior to the final design, but Stalin personally restricted the design to stick with the 16” main guns in the end. Prior to Stalin’s death in 1953, this project was summarily cancelled. Alternatively, if the 457mm (18”) main guns were armed on Project 24, it would have become their ideal ultimate battleship both Stalin and the Navy’s behalf have envisioned long time ago. Ultimately, the original Pr. 24 with 406mm MK-1M turrets will be used to develop as a premium BB - Slava (Glory/Gloriana) Whilst the namesake given, Kreml, tends to associate with the Moscow Kremlin - the central administrative government complex of the USSR & modern Russia by many. If anyone understand Russian language, Kreml is, in fact, a fortress complex. Unironically, this Soviet Leviathan represents as a cruising/floating fortress with not only being the tankiest, most resilient BB of all with the highest HP, armor & torpedo protection parameter to tank torps better than anyone; but also stands out for having the most powerful naval armaments comparable to Yamato & has 2nd most powerful AA capability comparable to Montana. Kreml not only represents as the King of Battleships, but also significantly grant a historical prominence for the Soviet Navy's efforts to live up their naval ancestors' legacies and be looked upon with pride. (Yammy-chan? Meet your Russian husbando~! ) Displacement: 70,000 tons (standard) Not more than 81,000 tons (full load) Dimensions: Length: 282 m  Beam: less than 40.4 m Draft: 11.5 m Armor: Waterline belt: 410mm Angled belt: 420 – 450mm angled 20-degrees Deck: 20 – 155mm Turrets: 370 – 500mm Barbettes: 415 – 500mm Bulkhead: 100 – 400mm Conning tower: 200 – 500mm  Torpedo protection: 295mm torpedo belt Armaments: 3 x 3 – 406mm/50 (16”/50) MK-1M triple gun turrets 4 x 3 – 152mm/57 (6”/57) MK-9 triple gun turrets or 4 x 3 – 180mm/57 (7.1”/57) MK-3-180M triple gun turrets 8 x 2 – 130mm/55 (5.1”/56) BL-110 twin DP guns 12 x 4 – 45mm/78 (1.5”/67) SM-20-ZIF quad heavy AA autocannons 12 x 4 – 25mm/79 (1”/79) BL-120 quad light AA autocannons Propulsion system: 4-shaft propulsion sets powered by 4 TV-4 steam turbine sets 4 x 70,000 = 280,000 shp  Top speed: 30 knots As for gameplay-wise, as far as I gone through the wiki again, what I can understand about the VMF BBs down the line so far: - They will possibly be having the highest HP that any other factions in general. Armor compositions may not be as good as the German counterpart for earlier ships, but will get better when getting into the last three Soviet BBs - Vladivostok, Sovetsky Soyuz & Kreml. Given their highest HP, they could possibly be better at torpedo protection, but even more so for both Vladivostok, Sovetsky Soyuz & Kreml, which its torpedo protection values could be having the highest due to the application of Pugiliese torpedo defense system & later American-type TDS. Decent turret traverse speed. Unfortunately, most Soviet/Russian BBs' main guns will be struggling hard in terms of max. range. It was said that it supposed to be having the longest range, but reduced to be in the margin of German main gun range. Possible reason being is that a max. effective (acceptable) ranges are given instead, because beyond the given in-game gun range parameter, dispersion would get abysmally worse that it is deem unacceptable. But, their main guns' AP firepower are actually pretty decent, it matches the American firepower & then has the strongest firepower with Kreml (rivals Yamato) Their secondary firepower in overall may not be as dakka-ish as the Germans nor the French, but their total DPS are actually pretty good & wouldn't perform as bad as the Americans, British & Japanese combined. AA firepower may not be performing well on earlier ships, but gets better down the line. At least not worse than Japanese counterparts. But with Kreml, her AA firepower comes close second to Montana's. Maneuverability aren't their strength due to having the largest turn radius, but they got the fastest rudder turn speed to make it up. Top speeds are good & consistently improves down the line. Strangely, they aren't as big as the German counterparts.
  2. So the 8 - 10 have Radar in the same slot as Catapult Fighter. Reload times are sub-standard for tier and spicy 1.70 sigma... Balancing factors? (They will probably buff them later on) Radar that can only detect BBs and CVs. Kinda useless if you ask me. You can read about the upcoming Russian BB line here: Tier 3 - 7: https://medium.com/@devblogwows/low-tier-ussr-bb-7d13efcf866e?fbclid=IwAR1M3T8-oU1BNai13kXGoP9IZQmvEYzbbS383RM7ZCIK_9deKVJnD1KbmTw Tier 8 - 10, and the Premium - Lenin (all of these have radar): https://medium.com/@devblogwows/high-tier-ussr-bb-9e599ee4f4b3?fbclid=IwAR1aWFt9cWNB60qYN7bl_jR4oFP_tQnw-aGANWI7KkZq-m1jjfPq12H9u9g Tier 8, 9 and 10 have more HP than German counterparts. BIAS DETECTED!!! AGAIN, where are the stat posts for the RN CVs??? They were announced EARLIER, right??? UPDATE 1: Surveillance Radar. Interface improvement. Flooding. Flooding has been changed (mostly nerfed). Sell your German and RN DDs now!!! https://medium.com/@devblogwows/radar-flooding-c8711f9e87a7?fbclid=IwAR0ycTR_PWVQpz8GNSKBvnO997oKCMPhKsr0ItByx2NORmoAbwgIjVB9NIo UPDATE 2: Russian BBs confirmed to have limited charges of Damage Control Party. Literally cyka bylat Rush B and die in the first 10 mins -OR- snipe from max range the whole match.
  3. As a side project I've recently been grinding the KM BB line, arriving at Gneisenau earlier today. Konig: Since there are still plenty of CVs at that tier, and plenty of overconfident DDs too, a AFT/BFT captain + secondaries mod makes for constant hilarity. The small maps mitigate the wonky main guns. Farm CQE awards left and right. Bayern: Nice looking ship. Not nearly as fun as Konig. MM isn't as forgiving, the engagement distances tend to be beyond secondaries range. Long distances, really wonky guns, and very slow speed all add up to frustration. You know where you want to be, but a lot of games you just can't get the ship there in time. Scharnhorst: This was the second premium ship I bought, a couple of years back. Lost my first 7 games straight, but I've got the hang of her now. Bar none the best ship for bullying underage cruisers, and a solid battlecruiser in any circumstance. Gneisenau: Sistership of Scharnhorst of course, switching 3x3 283 mm rifles for 3x2 380 mm guns. Some of the AA armaments have been upgraded, and it tops out at 2 kts faster. Quite possibly the most beautiful ship in the game. Now the shiny horse is a fun ship, don't get me wrong, but Gneis plays as a battleship. A really, really, really fast battleship. 32 knots before flags. Go in, hit hard, and get out. Now this is a ship which is always in the right place at the right time. Yeah yeah, I know you trade DPM, but really this BB has so much going for it. Seriously raunchy AA and secondaries, solid armor, ... and torps. It's the speed which brings it all home though.
  4. Paladinum

    German BB split proposal

    Yes, it is. Commemorating the release of Prinz Eitel Friedrich, this is my take on the (inevitable) German BB split. This split is a "when" and not an "if". I just don't care when. I’ll go through the possible setups of the 2 lines first, then the stats of the ships down below. I’m not going through AA for the ships, if anything, I would just compare the AA of the ships to the ships that already in the game. Also protection stats for the ships can be changed/adjusted by WG so I would only mention some details. I put everything in spoilers to avoid unnecessary mouse-scrolling. Just click the ones you want to see. Sources: https://www.german-navy.de/kriegsmarine/index.html https://en.wikipedia.org/wiki/Main_Page http://dreadnoughtproject.org/plans/SM_Studienentwurf/ And some other sources include someone I know who is a WW1/2 ship nut. A bit of a disclaimer: the estimated HP, based on the ships’ standard/full displacement, for the ships aren’t 100% accurate (but I did some tests and the results are very close). WarGaming may use different sources for the ships’ displacements. It’s a formula(s) I stole from someone I know and I do not have the permission to give them to anyone else. Setup 1: Old line – All-new line Setup 2: THE SHIPS VON DER TANN Tier 3 MOLTKE Tier 4 SEYDLITZ Tier 4 Premium DERFFLINGER Tier 5 MACKENSEN Tier 6 ERSATZ YORCK Tier 6 Premium or Tier 7 Tech tree/Premium O-CLASS ENTER THE GAME AS TIER IX "CRUISER" (URGH) SIEGFRIED Tier 7 Premium GROßERKREUZER 4541 Tier 7 HYPOTHETICAL DESIGN FOR TIER 8 H40A Tier 8/9 Premium H40B Tier 9 FREE XP VERSION OF FdG Tier 9 Premium H41 Tier 10
  5. Dendi_Superman

    Musashi help

    50k fxp from her. What's her playstyle like? I main German BB , only have stock Nagato for IJN BB. Not many videos on YouTube for her. Or is she not worth the 750k fxp?
  6. Robby_Hermanto

    Question about Ashitaka & Kii

    Hey guys, I tend to have a good credit maker premium ship that currently available for sale (also hooked up by that cashback offer). 1. I read about Makoto Kobayashi camou function on these ships. Is it purchaseable right now? 2. What is the current best credit maker ship that available for sale? Thanks. All answers are highly appreciated.
  7. S4pp3R

    Ranked XP issues...

    So basically after getting to rank 9 I'm down at 11/0. My issue is thus, I get 100k+ damage in Zao + caps, get 3rd XP if I'm lucky, same story with Hindy. I get 100k in Yamato and top XP consistently on losses. This is not even to mention DDs. I'm starting to think T10 XP is very BB biased and subsequently this is why we're seeing games at 10+ with 0 DDs... I'm a good Zao player, particularly in CB or ranked, yet I perform superbly in her and won't top XP on a loss outside a monster game. Yet in Yamato, I'm average, I have what I would consider an average game and I find it easy AF to get top XP on a loss. Thus I reach the conclusion that BB is better for ranking up. Thoughts?
  8. 30cmtruedamage

    A question on landing hits

    Hai , Guys I need your inputs . I am at tier 7 Nagato I find it difficult landing hits at 18 and + kms ranges . Is it really difficult ? Also sometimes my shells land beyond the target I mean they fly over the targets and drop in sea with minuscule margin. Any help will be greatly appreciated . Thank you .
  9. Aeseir

    Bayern not what it seems?

    So been trying my hardest to climb the german BB tree, but I have to admit the novelty is starting to wear out. I am aware that german BB have ridiculous dispersion and that they are generally tanks (armoured giants). Aim is to get close enough to see the whites in their eyes then blast them to oblivion. Sadly I am not seeing any of the blasting from my end. I've played probably dozen Bayern battles in a row where i have been wiped out in moments, and have not been able to even penetrate CV. Usually I will be within 10km of target, and at 45+ degree angle to them (they usually go full bowside). Every other ship has been able to penetrate me easy, from a massive range with most shells hitting, yet even with perfect aiming at 8km (fighting a fuso) i am getting bounces or nothing in fact. It has really killed my mood for this game to be honest. Is anyone experiencing similar problems?
  10. yeah, So I just received the personal mission for the Normandie, but I already have it. I'd picked up teh Bretagne earlier, and had enough XP to unlock the Normanide with 7.2. So I'm guessing if I complete I get credits + port slot?
  11. Hi All, I played with lot of fun German and Japanese BB up to Tier 8. But when reaching Tier 9, they feel absolutely pitiful. I upgraded the FDG and the Izumo to the maximum and still, absolutely horrible. After 190 batte with FDG and 70 with Izumo, I am really wondering what are those rubbish things... I had much more success and fun facing Yamato or Montana with my Bismark than with FDG. How can this be possible?!? Big + of FDG is her armor and big 420mm guns. Really? I receive Citadel really often at mid-range and my 420mm shell bounce of go through ship on broadside. And many times, when I do a penetration, it is with zero damage. Yes, absolutely zero! This is total non sense: Penetration should mean damage. Big + of Izumo: its precision. Really? Sending salvo to a broadside Missouri at 12km and 2/3 of the shell go too far and 2/3 go too close. Can't even think about doing citadel with a so great grouping of the shell. I can only hope for a shell to miraculously land on the target. I don't ask to have something astonishing, but at least something that make me wish to play them a bit more. I start feeling disgusted by this game due to all this non-sense.
  12. HobartAWD

    Bretagne gun firing range

    1. Description After upgrading the Gun FCS on French T5 BB Bretagne only the HE shells get the upgraded range. AP shells will only fire at stock range 2. Reproduction steps 1. Upgrade the gun FCS on Bretagne 2. Enter a battle 3. Select AP shells 4. Guns won't fire at the upgraded range 3. Result AP shells will only fire at stock range even after upgraded 4. Expected result Guns with AP shells should fire at the upgraded maximum range
  13. S4pp3R

    PTS - No FN BBs

    So jumped into PTS, it is asking for me to play an FN BB for one of the missions, yet there are none in the Tech Tree...
  14. legionary2099

    World of BB

    Do something about this WG ? This campaign is beyond bad
  15. Gummilicious

    Heal bug?(MINOR BUG)

    Ytd in my fuso and this happened when i was healing in progress and i was under fire at the same time Pretty much the green part stays there even though my hp is dropping It will go back to normal after you use the consumables again
  16. SIntreaper

    USN BB Poll Results

    Original poll here: https://goo.gl/forms/nWul0miRH0kPyMgC3 Disclaimer The following results are the results of a player-run poll distributed among the NA forums, Asia forums, and r/worldofwarships. The results are not endorsed by any other party except for myself, including Wargaming, Reddit, or any of the developers. As this was a player run poll, I open up my results to any analysis that any players, developers, and/or outside observers would like to make. These results are not guaranteed to influence Wargaming in any way. I am also not an AP Stats student. If you spot an incorrect assumption, please show mercy. Thank you. In addition, I received a lot of flak for this poll for multiple reasons. I tried to keep the poll simple, which explains why people felt it was too basic. Next time around, I'll be covering more complex topics, so I have more freedom to make the poll more complex. In addition, the poll itself can be taken multiple times. This is not a mistake; rather I am attempting to protect the identities of those taking the poll. If I made the poll a one answer only poll, people would be forced to sign into their Google accounts to take the poll. The poll results on the Google form are open, which means that anyone who would respond would open their email up to the public. A side note, before we begin: I do not play USN BBs. I'm pretty much a DD guy myself; as such, please do not scream "[edited]noobtard" when I display the poll. I made this poll because two guys I know disagree on this issue. Introduction and Methodology The following results were compiled from the poll above, which ran from 29-11-17 to 02-12-17. There were 240 people who took the poll. Results were compiled into an Excel spreadsheet and analyzed. An asterisk (*) indicates that I lumped similar responses together. For example, if one response was that they didn't care, and another response was that it didn't really matter, I would lump both together. In addition, all of the "other" responses are marked as "Other" in the pie charts. Data Results Analysis Combining the first two questions, we can see that the majority of those who answered are USN players and BB players. This means that we will be receiving results from people who play USN ships and those who play other BBs against them. On our third question, there is a general consensus that USN BBs are not weak objectively speaking. I say general consensus, but I really mean an overwhelming majority. This trend continues throughout the poll, with around 80% of the population believing USN BBs are fine each question. I really can't analyze this battery of questions very much, as there isn't much to analyze. The last multiple choice question asks whether USN BBs are powercreeped. This seems to leave the population split, with about 40% of the population believing USN BBs are not powercreeped, 46% believing that USN BBs are slightly powercreeped, and 14% of the population believing that USN BBs are extremely powercreeped. These results to this question are very curious, as even though 80% of the population believes that USN BBs are not weak, 60% of the population surveyed believe that the USN BBs are powercreeped to at least some degree. At least some of those who believe that USN BBs are not weak also believe that USN BBs have been powercreeped, although I cannot say just how many for sure. In short, even though much of the population believes USN BBs aren't weak, some of that population also believes USN BBs have been powercreeped to some degree. Finally, the open response. I will be covering this in my different analyses from now on. Picking a few quotes, we can see the many different views of the population. "Nothing. Git Gud." This sentiment is echoed many times in many different responses. Although on the surface it is a blatant jab at the OP, we can analyze this to mean that USN BBs are relatively high skill. "Raise Citadel." Surprisingly, many people also believe that the USN citadel lowering was a bit too much. However, this is often times the only nerf that is mentioned, leading me to believe that only the citadel should be raised again in order to rebalance the USN BB line. "Speed buffs." USN BBs are well-known for their slow speed. It is no surprise that a much-asked buff is to the speed. It would not be unreasonable, certainly, and it should probably be done. "Add STS Plating, imprive [sic] gun handling at long/mid range, improve pennetration [sic] of 16 inch Mk 8 Super Heavy Shell" The most specific response in the poll. It covered a lot of ground while still keeping it concise and easy to understand. This was the most detailed buff request. In addition, we can break it down further. STS plating is special plating used on USN BBs, known for being a slight improvement over other steel plates because of its ductility. I do believe that USN BBs do not have special armor modeled; thus the author wishes for better armor when compared to contemporaries. Improving gun handling at mid and long ranges is also another issue raised by the author. While USN BBs are not supposed to be snipers, the author wishes for them to at least gain a little bit more accuracy. Buffing accuracy could prove problematic, however, as it could enable DD sniping with BBs. Still, I am sure the author has experienced very bad USN BB accuracy firsthand, and I do not wish to discredit his/her experiences. "buff the whining factor so i get more salt to feed on" Purely shiptosting by an anonymous user. Lightened up my day a little. Conclusions USN BBs are seen as well balanced, if a bit strong, by most. Although an appreciable amount of people believe that USN BBs have been slightly powercreeped, most people do believe that USN BBs are not a dumpster fire. As is, I rest my case. Feel free to use this data to support your own internet arguments, draw conclusions, or use this as data to buff USN BBs. Thank you for reading this long and hard poll result.
  17. SIntreaper

    USN BB poll

    Hello, I'm back with another poll. This time, it's about the contentious subject of the USN BB. I will do an analysis after results have been collected, as usual. Link is here: https://goo.gl/forms/t6IJRUJN2Nys3Pq13
  18. HSF_Akeno_Misaki

    Yamato radio rotation

    I believe that the two radio antennas on top of the IJN Yamato tower should be animated to rotate, much like the rotation that is visible on US battleships such as the USS Alabama. It should be pretty simple and will add some life to the Yamato in my opinion.
  19. Hello Everyone, I've had some extra time on my hands today, (really bad ping) so I decided to do some math on something that I've been hearing from some DD Captains about BB AP on their ships. I thought they were complaining that AP Overpens were more damaging than HE pens. I have since learned that this is not the case, but that they are complaining of the pen/overpen mechanic that they are subject too. 1) They show broadside, BB overpen and do 1k damage, CL/CA kill them in 1 or 2 salvos because broadside. Makes sense, you show broadside, you get punished. 2) They angle to not die from CL/CA/DD, they get hammered from AP pen from BB. Wait, this makes no darn sense. Correct play gets you killed? (Maybe why people in T10 still don't angle cause they learned angling in DD?) 2 ways that you get hammered in the ship? Not fair. Now, why do BBs only shoot AP? Bad/lazy play? Forgot what the 1 key is? Or is it something in the game mechanics? Ship HE AP Pen HE Overpen AP Japan Kawachi 5,100 8,100 1683 1012.5 Myogi 5,700 10,000 1881 1250 Ishizuchi 5,200 8,000 1716 1000 Kongo 5,700 10,200 1881 1275 Fuso 5,700 10,200 1881 1275 Mutsu 6,500 12,400 2145 1550 Nagato 6,500 12,600 2145 1575 Amagi 6,500 12,600 2145 1575 Kii 6,500 12,600 2145 1575 Izumo 6,500 12,900 2145 1612.5 Yamato 7,300 14,800 2409 1850 USA South Carolina 4,100 8,100 1353 1012.5 Wyoming 4,200 8,300 1386 1037.5 Arkansas Beta 4,200 8,300 1386 1037.5 New York 5,000 10,300 1650 1287.5 Texas 5,000 10,300 1650 1287.5 New Mexico 5,000 10,500 1650 1312.5 Arizona 5,000 10,300 1650 1287.5 Colorado 5,700 12,400 1881 1550 North Carolina 5,700 13,100 1881 1637.5 Alabama 5,700 13,100 1881 1637.5 Iowa 5,700 13,500 1881 1687.5 Missouri 5,700 13,500 1881 1687.5 Montana 5,700 13,500 1881 1687.5 Germany Nassau 3,200 7,200 1056 900 Konig Albert 3,400 8,300 1122 1037.5 Kaiser 3,500 8,400 1155 1050 Konig 3,500 8,400 1155 1050 Bayern 4,500 10,900 1485 1362.5 Gneisenau 4,400 11,600 1452 1450 Scharnhorst 3,200 7,600 1056 950 Tirpitz 4,400 11,600 1452 1450 Bismarck 4,400 11,600 1452 1450 Friedrich der Große 5,000 13,500 1650 1687.5 Großer Kurfürst 5,000 13,500 1650 1687.5 Russian Imperator Nikolai I 4,500 8,600 1485 1075 Oktyabrskaya Revolutsiya 4,500 8,600 1485 1075 UK Bellerophon 5,200 8,100 1716 1012.5 Orion 5,900 9,500 1947 1187.5 Iron Duke 5,900 9,900 1947 1237.5 Warspite 5,300 11,400 1749 1425 Queen Elizabeth 6,300 11,400 2079 1425 King George V 6,100 10,500 2013 1312.5 Hood 5,300 11,400 1749 1425 Nelson 6,900 12,000 2277 1500 Monarch 6,300 11,900 2079 1487.5 Lion 7,200 13,000 2376 1625 Conqueror 8,200 14,900 2706 1862.5 Italy Giulio Cesare 4,800 9,700 1584 1212.5 France Dunkerque 4,800 9,700 1584 1212.5 My theory is, it's the game mechanics. As you can see, with the exception of the Brits. Starting in either Tier 6 or Tier 7, you are rewarded for forgetting your HE shells in BB. The damage output of an HE pen is only slightly more than an AP overpen in most cases from T6 on. Heck, the Germans have 2 different BB in top (from wiki) that have greater AP overpen than HE pen. There is literally no reward for BB players to switch ammo type to HE to shoot DD's. This doesn't make any sense. In the low tiers, you are taught to switch ammo type. This is useless in upper tiers. Sure you can get a little more damage on a DD with HE pen and a fire, maybe knock a module out or the engines, but then what? You have to switch back to AP to be a killer again to other ship types. (Correct play mechanic in my opinion.) Or, you can shoot AP at the DD, get some hits, do almost as much damage and don't have to switch ammo types with the reload wait. Which is what smart players do. (Incorrect play mechanic in my opinion.) I do believe, that DD mains, may have a valid complaint about this. BB players need to be encouraged to switch ammo types which would A) Encourage BB pushing with team (don't have to worry about BB AP if they are shooting DD) B) Help to keep CL/CA from instant delete C) Make average player think more about shots D) (My opinion) Make game play more interesting. E) Ok, just reread A). It most likely won't as a lot of BBs are scared of whatever. What's your thoughts? Honestly Curious about honest thoughts here guys.
  20. these days games are played totally bad. battleships have thick armor, heavy gun it's mean battleship must go in a front line tank team and shot. but now battleships don't go front line. they just run away then which ship go in front? "cruiser" because they have a short range gun there are 3ways to solve this problem 1.nerf battleships gun range(about 10km) 2.nerf battleships gun shell speed (try to shot in close range) 3.buff cruiser armor like a battleship (because they do what battleship do) if not battleships keep runaway and games become worse
  21. The conqueror's AAA is amazing early game with 659 dps for mid range. however after 5mins of being shelled, that dropped quite fast. Should WG look for a different way to balance its AA? Or is it not an issue since CV(if there's any) wouldn't want to risk their planes?
  22. So I don't like playing my Montana anymore because I always go up against Yamato's that have thicker armour and bigger guns than my Montana, which my pitiful 406mm shells can't do crap at all on it. I always resort to HE shells but the problem is trying to survive the Yamato no matter what angle or whatever I am to it he always "absolutely crushes" me with the 460mm shells which is stupid even if one shell hits my ass its like 5k. Even with the lowered citadel on the Montana it doesn't matter for the Yamato because it's raw damage is just as much always 16K+ from each salvo. Wargaming needs to fix the Yamato or make the new t10 British BB be a match for the Yamato. Because it is so op I see so many Yamato's in every match I do and it really puts me off the game in general, I love my Montana but whats the point using it when it is so inferior to the Yamato???
  23. archebuster

    Favorite Ship Class

    Yea what the question says. If you can just give a reason for your choice too.
  24. archebuster

    How to not be potato

    What I have noticed is that I am not being able to produce a good damage output from my games. It hasn't crossed 100k since the first few days of playing Co op in wows and play terribly in Random. And I am starting to think that I am missing out on something. Specially from Battleships my average is around 14-16k only. And seeing that up in warships today feels like shit. Anyone can help me with not being a potato with low-mid teir Bbs(German and Japanese), Cl/Ca(French, Japanese and British) and DDs (Americans)? Been terribly sucking at random matches.