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I've been playing WOWS since February this year and have over 3,000 Random and 1,500 Co-Op games; over the last nine months, there have been many changes to the game, most of them successful and kudos to Wargaming for their implementation. There have, however, been some detrimental changes and problems unaddressed, viz: 1. Although my Internet speed in Australia consistently averages 95+ Mb/s download and 35 Mb/s upload, I still average ~ 23 fps in the game. This is with most graphics minimized. The problem appears to be the Asia-to-Australia pipe and I'd appreciate some feedback as to how this might be improved. 2. Could Wargaming please standardize the 'Consumables' keys for every ship? The 'Graf Spee' for instance, has the 'Heal' key bound to the letter 'U', rather than the letter 'T' which is the usual. It's a minor fix, but it would get me playing the GS again, instead of being constantly frustrated using consumables! 3. Is there some form of overt 'bias' against the Asian Server community? Is Wargaming restricting the Asian Server to use it for marketing purposes? Since I started playing I've seen the 'Belfast' in the game, along with many other ships unavailable on the Asia Server, but after 9 months, still can't buy it/them, or so very many other unique ships - why? So often I'm in a game and come across a 'new' ship of unknown capabilities. I can't see its specifications unless I look it up on the web. The Premium Shop is restricted for Asian Server players and I can't buy Unique Commanders among other items. So often when playing in the morning (AM) Australian time, there are fewer than one thousand (< 1,000) players in the pool available. Yet if the playing pool was opened to other servers, it would improve the playing experience for players on the Asian Server immensely! 4. Mini-Map: When looking at the game introductory screen, would it be possible to have the 'home' ships shown at the bottom of the screen instead of at the top of the screen as is current? Likewise, could Wargaming position the Mini-Map interface, so that the 'Home' team is shown from the bottom right-hand corner perspective? It would save trying to furiously position the Mini-Map's perspective manually! 5. Match-Making (MM): I've heard that Wargaming is going to address the many problems with MM, but here are some of the examples I've noted during October, viz: A game with my T8 Tirpitz that included nine (9) BB's per side, with the enemy, made up of six (6) x T10 BB's including 4 x T10 Yamato's, 2 x T10 Montana's plus 2 x T9 BB's and 1 x T8 BB plus 1 x T8 CV and 2 x T10 CA's; my poor Tirpitz was focussed fairly quickly as the Yamato's and Montana's formed a BB 'Wolf-Pack'; another T7 game comprised three (3) ships per side... the enemy had a T9 BB + a T9 DD and a T9 CV (Taiho) - we had a T7 BB 9 - my Scharnhorst), a T9 BB and a T8 CV: we lost, their DD and CV chewed us up! a third game (T10) had a T10 CV, 8 x BB's plus 3 x DD's per side... ridiculous! There are many other ludicrous examples! Also, where there used to be some form of a barrier at T7, it now appears that games now load quicker, but any combination of three (3) Tiers is allowed, regardless of how 'fair' it is to the lower tiers. Hence, T7 ships now constantly face T9 opponents and T7 BB's have a hard time against T9 CA's/CL's let alone T9 BB's. T5 ships cannot compete too successfully against T7 opponents and T8 ships are cannon-fodder for most T9/T10 opponents. 6. Russian Ships - slightly OP? In my Scharnhorst, I keep coming up against the Russian T9 Kronshtadt which seems a formidable enemy and certainly outguns and is better armored than any T7 ship. Whilst I can appreciate Russian pride, the Russian 'performance creeps' over the last nine months is disturbing! 7. CV Torpedo planes... I was camped 153 meters from a solid island in my T7 ship when an enemy Torpedo squadron managed to get between the island and my ship and drop five (5) torpedoes. How? How did they even arm? Less than three (3) seconds to respond from a still start? Add to that, as a T6 BB in a T4-T6 game, my BB was cross-dropped by torpedo bombers from a T6 CV - I wasn't aware they were that advanced. 8. RNG & Ricochet's: If anything causes me to exit WOWS in favor of another game, it'll be the RNG. At times, RNG is obscenely ridiculous! At 8.8 Km, my Sharnhorst fires nine (9) rounds at an Omaha - eight rounds 'bracket' the Omaha and I get one (1) ricochet. In another game, the number of ricochets was greater than the number of penetrations... since when do BB rounds 'bounce' off CL's? The RNG is furiously frustrating - I've even had it kick in when the enemy is less than five Km's. (< 5 Km.) away; I used to enjoy the Konig - now it's been 'nerfed' to ridiculous lengths, so I don't bother playing it anymore. Most BB's, especially German (KMS) BB's appear to have been nerfed, although it could apply to all BB's!? Comments: In general I believe Wargaming is doing a good job, although I suspect their Submarines need some 'fine-tuning' in their mechanics, especially torpedoing! With the British push, there's a plethora of DD's coming back into the game (average of four (4) it seems, but this is causing problems with too many torpedos flooding the ocean area. Although I've played some DD's (Japanese, British and starting with American) it seems DD's are somewhat over-powered - DD's focus-firing BB's of the same level? Why have a BB if its armor is that innocuous? RNG has to be addressed as IMHO it's the single most frustrating element of the game! Can we force zero RNG for any BB firing at a target less than say, eight kilometers (<= 8 Kms.) away? Finally, when playing games to reach the 12,500 and 37,000 credit levels, the last game Kmalways ends up just a few hundred credits short, necessitating one last game? Interested in comments and feedback - thx for reading this! Rgds... Mike (DeltaMikeBravo)