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Showing results for tags 'anti aircraft'.
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Hello guys , to be honest i dont know if i should loose some steam here or go punch a bag , it's just too frustrating. I mainly play carriers , any other class i play i just sucks. I have a blank period of a few months and when i came back it was one hell of an AA fest. In the lexi i play strike (Air superiority is just [content removed] and wasteful to me) and god at match start some one blame me with xxx useless 0 1 3 where is your 2 0 2 , when i do die or unmanage to contribute i get something like : noob cv report him. And this is my point to those chats : there are 3 part of the problem : extremely powerful AA from every surface ship and constant threat from fighter + strafe. Now from my experience everyone treat cv like a devil and run everything to counter him : most surface ship i see ( BB , CA and a few DD ) run AA speced build and almost always have AA consumables. That means i always have to do a test run of 1 Db or Torp strike to test the water and then follow up with another strike. And here comes the lol AA immunity from USN BB (lower tier CV like my Ryujo cannot touch them at all even if they are yoloing like a *** , which is just simply bad from a balancing point) , also that press the invicible button most CA have. The problem with this is it limit who i can go after 1st ( rejoice not having to touch WASD for those guys ) That is fine and all until i have to deal with the AS plague from other USN cv and some Shokakus. Now , with the AS threat i have to constantly dance my strike crafts to avoid strafes and attacks and that is very hard especially with 3 1 2 shokaku with 3 strafe runs and once i do run that severely limit my present option to strike a target ( who i choose is only within reach and viable to not loose all strike crafts ). Finally the passive battle line up in which ships poke each other near maximum range which increase the distance my strikes has to cover since USN CV are big as the moon and has to sit near a corner to not get rekt. I dont know why but this problem happen the most in German BB , many tier of them tier 5-8 refuse to close to 10 km engagement and hang around 15km mark playing sniper scope snap shots. Combined the 3 and as you can see who i can attack is extremely limited , the 1st attack wave will almost always against a dd which i have no problem trashing unless its a Gearing or Fletcher. And this is the only wave that follow ups are possible. 2nd and 3rd waves are severely limited and mostly are targeted against lone wolf and here comes the problem : If that yolo happy go lucky guy has AA consumable , strike aborted for a minute and all follow up impossible ( fighters will come up so run ). IF it is a higher tier BB (8+) , he WASD and use the magic AA manual and drop all strike crafts. These can be solved via grouping attack and dispersed attack . However , with AS loadout cv rampant , lone targets are not even worth the time going for them because of inefficiency (follow up has to be made within a short 1-2 min time frame for dispersed attack and losses are too heavy for grouped attack , you cant sacrifiece 16-18 planes for targets like these). Too many time i have to bite the bullet and commit these suicide attack simply because i have no choice otherwise.For most of the time cv within 6-8 can split to 2 strike groups of 2 for an effective attack , however with the 3 problems presented they have to attack using single strike group and dance around for random possible targets , making focused deletion impossible (which is the whole point of the huge damage long reload for cv all about). US cv has it worst with no fighter to negate CA and BB planes when running strike and no damage to smash targets with puny DB when running AS load out. IJN cv are better with atleast partial fighter cover but their planes dies like flies to the everywhere AA happy AA everytime for YOLOers. So i have to smash dd most of the time which i feel very bad and the biggest threat in naval warfare has to go for screening ships - small targets mentality sucks hard. I also play dd and getting focused by cv all the time because they cant hit anyone else sucks. End of rant , thank you for reading this far for me , i appreciate it. Possible fix : 1. Increase short range AA and lower long range AA power for BB , CA stay where they are . Increase status effects ( burn, flood) chance while lower alpha damage. The change should be that any lone ship even at the top and with AA specced cannot and will not destroy or shoot down 80% even concentrated attack of 3-4+ squadrons before they drop their ordinance. I am fine when making costly strikes , i am not fine with making attack not has no effect and waste time at all. 2. Fighter focused ( Air superiority [content removed]) should get reduced fighting endurance ( idk why the developer buff US fighter ammo count ) , the current set up makes both AS load from US and IJN has very little if any down time at all and makes it impossible to get a strike window in with 3 fighters running around in IJN case. Strafe should use less ammo so that AS with reduced ammo count can go after strike crafts. 3. US planes should get more resistance to strafe attacks (a % bonus) and more resistance to manual AA via a skill or module since their big fat slow and not many squadrons die fast to these 2 skills. 4. Fighter should get a bonus to fighting each other so that dodge fight happen at quicker pace ( no more fighter action that takes a year of time to be done ). Fighters should be the most effective counter to planes , not AA from surface ships. 5. Troll : a new consumable called Fighting Spirit that makes any squadron lost within 30 seconds of activation instantly or after 15 seconds replaced by another squadron of the same type xD. Or another consumable that vastly increase aircraft speed by 15% orso for 30 seconds so that they can get a strike in and get out. 6. AA defensive fire should get lower duration for the same lethality for non specialized CA or other line than US ones. Any of these 6 changes are fine ( even 1 if implemented will make me happy ). GOOD LUCK everyone. If anybody meet a BB that charge like a moron thats me Derogatory. Post edited, user sanctioned. ~amade
so i recently played 2 random battles with my lexington after weeks of absence. i noticed something frustrating, with AA rating of 81(one of the best), and using Anti-aircraft consumables, in the first game i only take down 3 of 8 shokaku's torpedo bombers that striked me. and the second, i only take down 5 of 12 lexington's dive bombers. what happened? before i upgraded the hull (with aa rating about 60s) i always wiped out almost every planes with consumables used. is there any solid explanation for this phenomenon, or it's just a bug bundled in the new update?.
Before the CBT, I was hoping that somehow the Atlanta class cruisers would make it in to the game, and YES! They did make it! Am wondering tho, can her 5 inchers be used for their intended anti aircraft role or no? If not, still I bet destroyers are gonna have a hell of a time against these cruisers when they make it rain 5 inch shells to their direction.