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Showing results for tags 'anti air'.
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With the AA Screwed up a little bit, lets talk about the guns for a spin To give it more universal, Anti Air (including Dual Purpose Guns) should be needed some controls, unlike secondaries 25mm Autocannons can either fire AP or Incendiary shells (which produce smaller flaks) 30 to 76mm AA can prdouce flaks at a high rate, this was removed in wows but hopefully it will return, you can either choose AP or Incendiary for larger Flak Clouds. Shame it went overboard and removed despite they had difficulties in balancing mid range AA flaks. Dual Purpose guns should be controlled like secondaries, a little bit of animation on the DP mounts firing flaks in the air would be a better use.
Guys, don't you think it would be great if we got an air raid alarm everytime there is planes in the 4km radius so we (especially USN CAs) know it's time to pop the defensive AA consumable? I mean when I am busy fighting someone I don't always have time to look around and if I hear the alarm I can just press T and keep doing my thing right? It would make sense won't it?
Anti Aircraft Guide Recommend Ship. - US Cruiser Tier 6 or above. (High performance Anti-Air guns) - Why US cruiser? Because US Cruiser have better Anti-Aircraft gun but IJN cruiser have better main gun.  What are Anti-Aircraft guns? - In naval battle, Anti-Aircraft are important to protect any warship from any air raid even enemy scout plane and naval battlefield is too large only main gun won't enough to destroy enemy fleet. The Attacker aircraft can do this better than main gun of warship. So anti-aircraft gun are important to protect our fleet.  Parameter of effective to against Air attacks - This parameter will show how much effective of Anti-Aircraft guns to protect your ship and your allied. (US cruiser will have this parameter more than IJN cruiser)  Range of Anti-Aircraft guns - When expand AA guns topic you will see list of AA guns and point them to see performance of AA guns. - Then point at AA gun It will show DPS (Damage Per Second) and Firing Range. - Dual Purpose have light damage than AA gun but long range.  Recommend skill (Captain) - Basic firing training ---> Improve 10% of AA guns effiency (improve Damage Per Second) - Advance firing training --> Improve 20% of AA gun firing range (can use with AA guns Modification2)  An upgrade of Anti-Aircraft guns - AA guns Modification2 ---> Improve 20% of AA gun firing range (use with Advance firing training will improve AA firing range 40%) **Tier 5 or Above - AA guns Modification3 ---> Improve 20% of AA guns effiency (improve Damage Per Second) (use with Basic firing training will improve AA guns effiency 30%) **Tier 9 or Above